• TripleA Turn Summary for game: Dragon War, version: 1.2.1

    Game History

    Round: 14

    Combat Move - Dwarves
                1 unit repaired.
                    Dwarves takes Ogreville from AI-Ogres
                    Some non-combat units are destroyed:
                    Dwarves converts Young-Blue-Dragon into different units
                1 Monster moved from High Mocrag to Ogreville
                1 Halflings moved from Low Mocrag to Bahar Longcliff
                2 Monsters moved from Silverdeep to Bahar Longcliff
                1 Halflings moved from Greyhood Holdings to Sea Zone 32
                2 Auxiliariess moved from Ironhorn to Greyhood Holdings
                1 Knights, 1 Monoreme and 1 Water-Dragon moved from Sea Zone 31 to Sea Zone 36
                1 Halflings, 1 Monoreme and 1 Transport-Ship moved from Sea Zone 32 to Sea Zone 36
                4 Gnomess and 2 Halflingss moved from Lost Furlongs to Sea Zone 36
                4 Gnomess, 3 Halflingss and 1 Knights moved from Sea Zone 36 to Duskwick
                2 Auxiliariess, 2 Halflingss and 1 Priestess moved from Sinfjord to Runedelf
                      Dwarves take Runedelf from Undead
                1 Gnomes moved from Gnomen Lowland to Dol Ulum
                1 Gnomes moved from Adamant Mines to Robach
                1 Brown-Dragon moved from Silverdeep to Sinfjord
                1 Auxiliaries, 1 General, 1 Gnomes, 1 Halflings and 1 Wizard moved from Wild Mire to Badlands

    Combat - Dwarves
                Battle in Duskwick
                    Dwarves attack with 4 Gnomess, 3 Halflingss and 1 Knights
                    AI-Barbarians defend with 1 Barbarian-Village and 5 Barbarianss
                    Dwarves takes Duskwick from AI-Barbarians
                    Some non-combat units are destroyed:
                    Dwarves win with 2 Gnomess, 3 Halflingss and 1 Knights remaining. Battle score for attacker is 223
                    Casualties for AI-Barbarians: 5 Barbarianss
                    Casualties for Dwarves: 2 Gnomess
                Battle in Badlands
                    Dwarves attack with 1 Auxiliaries, 1 General, 1 Gnomes, 1 Halflings and 1 Wizard
                    Greenskins defend with 1 Cattle and 1 Priestess
                    Dwarves win, taking Badlands from Greenskins with 1 General, 1 Gnomes, 1 Halflings and 1 Wizard remaining. Battle score for attacker is 11
                    Casualties for Dwarves: 1 Auxiliaries
                    Casualties for Greenskins: 1 Priestess

    Non Combat Move - Dwarves

    Purchase Units - Dwarves
                Note to players Dwarves: A Dwarven General stands ready in Ironhorn.Generals are capable of supporting up to 10 military units in battle. These 10 units will receive attack and defense bonuses. Generals are also cap….
                Trigger Dwarves acquires a General: Dwarves has 1 General placed in Ironhorn
                Dwarves buy 1 Castle, 10 Foods, 10 Metals and 10 Woods; Remaining resources: 20 Metal; 0 PUs; 1 Food; 15 Wood;

    Place Units - Dwarves
                1 Castle placed in Bahar Longcliff

    Turn Complete - Dwarves
                Dwarves collect 78 PUs; end with 78 PUs total
                Sheep in Safe Haven creates 1 Food; Dwarves end with 12 Food
                Sheep in Troglodyte Coast creates 1 Food; Dwarves end with 13 Food
                Mine in East Foothills creates 3 Metal; Dwarves end with 33 Metal
                Sawmill in Sinfjord creates 3 Wood; Dwarves end with 28 Wood
                Sawmill in Lost Furlongs creates 3 Wood; Dwarves end with 31 Wood
                Sheep in Drake Peninsula creates 1 Food; Dwarves end with 14 Food
                Sheep in Dathic Coast creates 1 Food; Dwarves end with 15 Food
                Sawmill in Dathiwatch creates 3 Wood; Dwarves end with 34 Wood
                Cattle in Badlands creates 2 Food; Dwarves end with 17 Food
                Sheep in Halfling Meadows creates 1 Food; Dwarves end with 18 Food
                Windmill in Kumbadur Hills creates 3 Food; Dwarves end with 21 Food
                Mine in Faranwall creates 3 Metal; Dwarves end with 36 Metal
                Sawmill in Maragorn creates 3 Wood; Dwarves end with 37 Wood
                Sheep in Garwald creates 1 Food; Dwarves end with 22 Food
                Sawmill in Gnomen Lowland creates 3 Wood; Dwarves end with 40 Wood
                Mine in Adamant Mines creates 3 Metal; Dwarves end with 39 Metal
                Sawmill in Bahar Longcliff creates 3 Wood; Dwarves end with 43 Wood
                Mine in Silverdeep creates 3 Metal; Dwarves end with 42 Metal
                Sheep in Ogreville creates 1 Food; Dwarves end with 23 Food
                Capital-City in Ironhorn creates -15 PUs; Dwarves end with 63 PUs

    triplea_38966_Dwa14.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 15

    Combat Move - Lionia

    triplea_38966_Lio15.tsvg


  • TripleA Turn Summary for game: Dragon War, version: 1.2.1

    Game History

    Round: 15

    Combat Move - Dwarves
                    Dwarves takes Sea Zone 41 from AI-Pirates
                    Dwarves takes Sea Zone 42 from AI-Pirates
                2 Auxiliariess, 2 Halflingss and 1 Priestess moved from Runedelf to Zool Twins
                1 Brown-Dragon moved from Sinfjord to Zool Twins
                2 Gnomess, 3 Halflingss and 1 Knights moved from Duskwick to Troll Mountains
                1 General, 1 Gnomes, 1 Halflings and 1 Wizard moved from Badlands to Old Slavenport
                2 Auxiliariess and 1 Cannon moved from Greyhood Holdings to Sea Zone 36
                1 Auxiliaries, 1 Crossbowmen, 1 General and 1 Halflings moved from Ironhorn to Halfling Meadows
                2 Auxiliariess, 1 Cannon, 2 Monoremes, 2 Transport-Ships and 1 Water-Dragon moved from Sea Zone 36 to Sea Zone 42
                2 Auxiliariess and 1 Cannon moved from Sea Zone 42 to Old Slavenport
                1 Transport-Ship moved from Sea Zone 42 to Sea Zone 41
                1 Water-Dragon moved from Sea Zone 42 to Sea Zone 41
                1 Blue-Dragon moved from Ogreville to Dathic Jungle
                1 Monster moved from Ogreville to High Mocrag
                1 General moved from Halfling Meadows to Gnomen Lowland
                1 Gnomes moved from Dol Ulum to Gnomen Lowland
                1 Gnomes moved from Robach to Silverdeep
                1 Blue-Dragon moved from Dathic Jungle to Dathic West
                1 Blue-Dragon moved from Dathic West to Bahar Longcliff
                2 Halflingss moved from Halfling Meadows to Gnomen Lowland

    Combat - Dwarves
                Battle in Troll Mountains
                    Dwarves attack with 2 Gnomess, 3 Halflingss and 1 Knights
                    Undead defend with 1 Zombies
                    Dwarves win, taking Troll Mountains from Undead with 2 Gnomess, 3 Halflingss and 1 Knights remaining. Battle score for attacker is 1
                    Casualties for Undead: 1 Zombies
                Battle in Old Slavenport
                    Dwarves attack with 2 Auxiliariess, 1 Cannon, 1 General, 1 Gnomes, 1 Halflings and 1 Wizard
                    Greenskins defend with 1 Rangers
                    Dwarves win, taking Old Slavenport from Greenskins with 2 Auxiliariess, 1 Cannon, 1 General, 1 Gnomes, 1 Halflings and 1 Wizard remaining. Battle score for attacker is 14
                    Casualties for Greenskins: 1 Rangers
                Battle in Zool Twins
                    Dwarves attack with 2 Auxiliariess, 1 Brown-Dragon, 2 Halflingss and 1 Priestess
                    Undead defend with 1 Spearmen
                    Dwarves win, taking Zool Twins from Undead with 2 Auxiliariess, 1 Brown-Dragon, 2 Halflingss and 1 Priestess remaining. Battle score for attacker is 9
                    Casualties for Undead: 1 Spearmen

    Non Combat Move - Dwarves

    Purchase Units - Dwarves
                Dwarves buy 3 Cannons, 5 Foods and 1 Transport-Ship; Remaining resources: 20 Metal; 5 PUs; 19 Food; 21 Wood;

    Place Units - Dwarves
                3 Cannons placed in Silverdeep
                1 Transport-Ship placed in Sea Zone 38

    Turn Complete - Dwarves
                Dwarves collect 81 PUs; end with 86 PUs total
                Sheep in Safe Haven creates 1 Food; Dwarves end with 25 Food
                Sheep in Troglodyte Coast creates 1 Food; Dwarves end with 26 Food
                Mine in East Foothills creates 3 Metal; Dwarves end with 23 Metal
                Sawmill in Sinfjord creates 3 Wood; Dwarves end with 24 Wood
                Sawmill in Lost Furlongs creates 3 Wood; Dwarves end with 27 Wood
                Sheep in Drake Peninsula creates 1 Food; Dwarves end with 27 Food
                Sheep in Dathic Coast creates 1 Food; Dwarves end with 28 Food
                Sawmill in Dathiwatch creates 3 Wood; Dwarves end with 30 Wood
                Cattle in Badlands creates 2 Food; Dwarves end with 30 Food
                Sheep in Halfling Meadows creates 1 Food; Dwarves end with 31 Food
                Windmill in Kumbadur Hills creates 3 Food; Dwarves end with 34 Food
                Mine in Faranwall creates 3 Metal; Dwarves end with 26 Metal
                Sawmill in Maragorn creates 3 Wood; Dwarves end with 33 Wood
                Sheep in Garwald creates 1 Food; Dwarves end with 35 Food
                Sawmill in Gnomen Lowland creates 3 Wood; Dwarves end with 36 Wood
                Mine in Adamant Mines creates 3 Metal; Dwarves end with 29 Metal
                Sawmill in Bahar Longcliff creates 3 Wood; Dwarves end with 39 Wood
                Mine in Silverdeep creates 3 Metal; Dwarves end with 32 Metal
                Sheep in Ogreville creates 1 Food; Dwarves end with 36 Food
                Capital-City in Ironhorn creates -15 PUs; Dwarves end with 71 PUs

    triplea_38966_Dwa15.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 16

    Combat Move - Lionia

    triplea_38966_Lio16.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 16

    Combat Move - Dwarves

    triplea_38966_Dwrf16.tsvg


  • TripleA Turn Summary for game: Dragon War, version: 1.2.1

    Game History

    Round: 16

    Combat Move - Dwarves
                2 Gnomess, 3 Halflingss and 1 Knights moved from Troll Mountains to Bridge of No Return
                2 Auxiliariess, 1 Brown-Dragon, 2 Halflingss and 1 Priestess moved from Zool Twins to Bridge of No Return
                2 Auxiliariess, 1 Cannon, 1 General, 1 Gnomes, 1 Halflings and 1 Wizard moved from Old Slavenport to Dusty Heights
                2 Monoremes and 1 Transport-Ship moved from Sea Zone 42 to Sea Zone 37
                1 Transport-Ship and 1 Water-Dragon moved from Sea Zone 41 to Sea Zone 37
                1 General, 3 Gnomess and 2 Halflingss moved from Gnomen Lowland to Sea Zone 37
                1 Transport-Ship moved from Sea Zone 38 to Sea Zone 37
                1 General, 3 Gnomess, 2 Halflingss, 2 Monoremes, 3 Transport-Ships and 1 Water-Dragon moved from Sea Zone 37 to Sea Zone 36
                1 Auxiliaries, 1 Crossbowmen and 2 Halflingss moved from Halfling Meadows to Sea Zone 36
                1 Crossbowmen, 1 General, 3 Gnomess, 4 Halflingss, 3 Transport-Ships and 1 Water-Dragon moved from Sea Zone 36 to Sea Zone 37
                1 Crossbowmen, 2 Gnomess, 3 Halflingss, 2 Transport-Ships and 1 Water-Dragon moved from Sea Zone 37 to Sea Zone 41
                3 Cannons and 1 Gnomes moved from Silverdeep to Bahar Longcliff
                1 Ballista, 1 Blue-Dragon, 1 Cannon, 1 Crossbowmen, 6 Gnomess, 1 Halflings, 2 Monsters and 1 Spearmen moved from Bahar Longcliff to Godheim
                1 Halflings moved from Lost Furlongs to Sea Zone 36
                1 Auxiliaries moved from Ironhorn to Greyhood Holdings
                1 Monster moved from High Mocrag to Low Mocrag

    Combat - Dwarves
                Battle in Dusty Heights
                    Dwarves attack with 2 Auxiliariess, 1 Cannon, 1 General, 1 Gnomes, 1 Halflings and 1 Wizard
                    Greenskins defend with 1 Hvy-Cavalry
                    1 Hvy-Cavalry owned by the Greenskins lost in Dusty Heights
                    Dwarves win, taking Dusty Heights from Greenskins with 2 Auxiliariess, 1 Cannon, 1 General, 1 Gnomes, 1 Halflings and 1 Wizard remaining. Battle score for attacker is 10
                    Casualties for Greenskins: 1 Hvy-Cavalry
                Battle in Bridge of No Return
                    Dwarves attack with 2 Auxiliariess, 1 Brown-Dragon, 2 Gnomess, 5 Halflingss, 1 Knights and 1 Priestess
                    Undead defend with 1 Auxiliaries and 1 Mine
                    Dwarves win, taking Bridge of No Return from Undead with 2 Auxiliariess, 1 Brown-Dragon, 2 Gnomess, 5 Halflingss, 1 Knights and 1 Priestess remaining. Battle score for attacker is 1
                    Casualties for Undead: 1 Auxiliaries
                Battle in Godheim
                    Dwarves attack with 1 Ballista, 1 Blue-Dragon, 1 Cannon, 1 Crossbowmen, 6 Gnomess, 1 Halflings, 2 Monsters and 1 Spearmen
                    Greenskins defend with 1 Auxiliaries and 1 Mine
                    Dwarves win, taking Godheim from Greenskins with 1 Ballista, 1 Blue-Dragon, 1 Cannon, 1 Crossbowmen, 6 Gnomess, 1 Halflings, 2 Monsters and 1 Spearmen remaining. Battle score for attacker is 1
                    Casualties for Greenskins: 1 Auxiliaries

    Non Combat Move - Dwarves

    Purchase Units - Dwarves
                Dwarves buy 1 Air-Ship, 1 Crossbowmen, 10 Metals, 1 Mortar and 5 Woods; Remaining resources: 18 Metal; 6 PUs; 29 Food; 25 Wood;

    Place Units - Dwarves
                1 Air-Ship, 1 Crossbowmen and 1 Mortar placed in Silverdeep

    Turn Complete - Dwarves
                Dwarves collect 86 PUs; end with 92 PUs total
                Sheep in Safe Haven creates 1 Food; Dwarves end with 30 Food
                Sheep in Troglodyte Coast creates 1 Food; Dwarves end with 31 Food
                Mine in East Foothills creates 3 Metal; Dwarves end with 31 Metal
                Sawmill in Sinfjord creates 3 Wood; Dwarves end with 33 Wood
                Mine in Bridge of No Return creates 3 Metal; Dwarves end with 34 Metal
                Sawmill in Lost Furlongs creates 3 Wood; Dwarves end with 36 Wood
                Sheep in Drake Peninsula creates 1 Food; Dwarves end with 32 Food
                Sheep in Dathic Coast creates 1 Food; Dwarves end with 33 Food
                Sawmill in Dathiwatch creates 3 Wood; Dwarves end with 39 Wood
                Cattle in Badlands creates 2 Food; Dwarves end with 35 Food
                Sheep in Halfling Meadows creates 1 Food; Dwarves end with 36 Food
                Windmill in Kumbadur Hills creates 3 Food; Dwarves end with 39 Food
                Mine in Faranwall creates 3 Metal; Dwarves end with 37 Metal
                Sawmill in Maragorn creates 3 Wood; Dwarves end with 42 Wood
                Sheep in Garwald creates 1 Food; Dwarves end with 40 Food
                Sawmill in Gnomen Lowland creates 3 Wood; Dwarves end with 45 Wood
                Mine in Adamant Mines creates 3 Metal; Dwarves end with 40 Metal
                Sawmill in Bahar Longcliff creates 3 Wood; Dwarves end with 48 Wood
                Mine in Silverdeep creates 3 Metal; Dwarves end with 43 Metal
                Sheep in Ogreville creates 1 Food; Dwarves end with 41 Food
                Mine in Godheim creates 3 Metal; Dwarves end with 46 Metal
                Capital-City in Ironhorn creates -15 PUs; Dwarves end with 77 PUs

    triplea_38966_Dwa16.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 17

    Combat Move - Elves
                Trigger Elven whale in Sea Zone 22: Elves has 1 Fish placed in Sea Zone 22

    triplea_38966_Elv17.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 17

    Combat Move - Lionia

    triplea_38966_Lio17.tsvg



  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 17

    Combat Move - Elves
                Trigger Elven whale in Sea Zone 22: Elves has 1 Fish placed in Sea Zone 22

    triplea_38966_Elv17.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 17

    Combat Move - Lionia

    triplea_38966_Lio17.tsvg



  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 18

    Combat Move - Elves
                Trigger Elven whale in Sea Zone 22: Elves has 1 Fish placed in Sea Zone 22

    triplea_38966_Elv18.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 18

    Combat Move - Lionia

    triplea_38966_Lio18.tsvg



  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 19

    Combat Move - Elves
                Trigger Elven whale in Sea Zone 22: Elves has 1 Fish placed in Sea Zone 22

    triplea_38966_Elv19.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 19

    Combat Move - Lionia

    triplea_38966_Lio19.tsvg



  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 1

    Combat Move - Dwarves

    triplea_38966_Dwa1.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 2

    Combat Move - Elves

    triplea_38966_Elv2.tsvg

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