• TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 23

    Combat Move - Elves

    triplea_38966_Elv23.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 1

    Combat Move - Lionia

    triplea_38966_Lio1.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 1

    Combat Move - DWARVES

    triplea_38966_Dwrf1 .tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 2

    Combat Move - Lionia

    triplea_38966_Lio2.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 2

    Combat Move - Dwarves

    triplea_38966_Dwa2.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 4

    Combat Move - Lionia

    triplea_38966_Lio4.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 7

    Combat Move - Lionia

    triplea_38966_Lio7.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 8

    Combat Move - Elves

    triplea_38966_Elv8.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 8

    Combat Move - Lionia

    triplea_38966_Lio8.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 9

    Combat Move - Lionia

    triplea_38966_Lio9.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 9

    Combat Move - Dwaves

    triplea_38966_Dwrf9.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 10

    Combat Move - Elves

    triplea_38966_Elv10.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 10

    Combat Move - Lionia

    triplea_38966_Lio10.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 9

    Combat Move - Dwarves

    triplea_38966_Dwrf10.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 11

    Combat Move - Lionia

    triplea_38966_Lio11.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 11

    Combat Move - Dwarves

    triplea_38966_dwrf11.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 11

    Combat Move - Dwarves
                    Dwarves takes Grimholt from AI-Barbarians
                2 Gnomess and 1 Halflings moved from Gnomen Lowland to Sea Zone 37
                1 Brown-Dragon, 2 Gnomess, 1 Halflings and 1 Transport-Ship moved from Sea Zone 37 to Sea Zone 36
                2 Gnomess and 1 Halflings moved from Sea Zone 36 to Grimholt
                1 Rangers moved from West Dolmor to East Dolmor
                1 Monster moved from East Foothills to Sinfjord
                1 Monster moved from East Foothills to East Dolmor
                1 Lgt-Infantry moved from East Foothills to Sinfjord
                1 Bowmen moved from East Foothills to Sinfjord
                1 Monoreme moved from Sea Zone 31 to Sea Zone 28
                1 Transport-Ship and 1 Water-Dragon moved from Sea Zone 25 to Sea Zone 28
                1 Knights moved from Ironhorn to Sea Zone 28
                3 Auxiliariess moved from Ironhorn to Sea Zone 28
                1 Halflings moved from Halfling Meadows to Ironhorn
                1 Auxiliaries and 3 Halflingss moved from Ironhorn to East Parnesis Desert
                1 Gnomes and 1 Monster moved from Robach to Silverdeep
                1 Gnomes moved from Adamant Mines to Robach
                1 Auxiliaries moved from Dathic Hollows to Dathiwatch
                1 Halflings moved from Dathic Hollows to Dathiwatch
                1 General, 1 Gnomes and 1 Wizard moved from Dathic North to Dathiwatch
                3 Auxiliariess, 1 Knights, 1 Monoreme, 1 Transport-Ship and 1 Water-Dragon moved from Sea Zone 28 to Sea Zone 27
                3 Auxiliariess and 1 Knights moved from Sea Zone 27 to Lone Island
                1 Brown-Dragon moved from Sea Zone 36 to Silverdeep

    Combat - Dwarves
                Battle in Sinfjord
                    Dwarves attack with 1 Bowmen, 1 Lgt-Infantry and 1 Monster
                    Undead defend with 1 Sawmill and 1 Zombies
                    Dwarves win, taking Sinfjord from Undead with 1 Bowmen, 1 Lgt-Infantry and 1 Monster remaining. Battle score for attacker is 1
                    Casualties for Undead: 1 Zombies
                Battle in Lone Island
                    Dwarves attack with 3 Auxiliariess and 1 Knights
                    Crowton defend with 1 General and 1 Lgt-Infantry
                    Dwarves win, taking Lone Island from Crowton with 1 Auxiliaries and 1 Knights remaining. Battle score for attacker is 27
                    Casualties for Crowton: 1 General and 1 Lgt-Infantry
                    Casualties for Dwarves: 2 Auxiliariess
                Battle in Dathiwatch
                    Dwarves attack with 1 Auxiliaries, 1 General, 1 Gnomes, 1 Halflings and 1 Wizard
                    AI-Murlocs defend with 1 Murloc-Village, 2 Murlocss and 1 Sawmill
                    Dwarves captures one of AI-Murlocs capitals
                    Dwarves takes Dathiwatch from AI-Murlocs
                    Some non-combat units are destroyed:
                    Dwarves win with 1 Auxiliaries, 1 General, 1 Gnomes, 1 Halflings and 1 Wizard remaining. Battle score for attacker is 70
                    Casualties for AI-Murlocs: 2 Murlocss
                Battle in East Dolmor
                    Dwarves attack with 1 Monster and 1 Rangers
                    Undead defend with 1 Lgt-Cavalry
                    1 Lgt-Cavalry owned by the Undead lost in East Dolmor
                    Dwarves win, taking East Dolmor from Undead with 1 Monster and 1 Rangers remaining. Battle score for attacker is 10
                    Casualties for Undead: 1 Lgt-Cavalry

    Non Combat Move - Dwarves

    Purchase Units - Dwarves
                Dwarves buy 1 Ballista, 1 Town and 5 Woods; Remaining resources: 19 Metal; 9 PUs; 6 Food; 0 Wood;

    Place Units - Dwarves
                Units in Silverdeep being upgraded or consumed: 1 Village
                1 Ballista and 1 Town placed in Silverdeep

    Turn Complete - Dwarves
                Dwarves collect 62 PUs; end with 71 PUs total
                Sheep in Safe Haven creates 1 Food; Dwarves end with 7 Food
                Sheep in Troglodyte Coast creates 1 Food; Dwarves end with 8 Food
                Mine in East Foothills creates 3 Metal; Dwarves end with 22 Metal
                Sawmill in Sinfjord creates 3 Wood; Dwarves end with 8 Wood
                Sheep in Dathic Coast creates 1 Food; Dwarves end with 9 Food
                Sawmill in Dathiwatch creates 3 Wood; Dwarves end with 11 Wood
                Sheep in Halfling Meadows creates 1 Food; Dwarves end with 10 Food
                Windmill in Kumbadur Hills creates 3 Food; Dwarves end with 13 Food
                Mine in Faranwall creates 3 Metal; Dwarves end with 25 Metal
                Sawmill in Maragorn creates 3 Wood; Dwarves end with 14 Wood
                Sheep in Garwald creates 1 Food; Dwarves end with 14 Food
                Sawmill in Gnomen Lowland creates 3 Wood; Dwarves end with 17 Wood
                Mine in Adamant Mines creates 3 Metal; Dwarves end with 28 Metal
                Mine in Silverdeep creates 3 Metal; Dwarves end with 31 Metal
                Capital-City in Ironhorn creates -15 PUs; Dwarves end with 56 PUs

    triplea_38966_Dwa11.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 12

    Combat Move - Lionia

    triplea_38966_Lio12.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 11

    Combat Move - Dwarves

    triplea_38966_dwrf12.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 12

    Combat Move - Dwarves
                Trigger Dwarven fishing in Sea Zone 27: Dwarves has 1 Whales placed in Sea Zone 27
                    Dwarves takes Lost Furlongs from AI-Barbarians
                    Dwarves takes Drake Peninsula from AI-Murlocs
                1 Monster and 1 Rangers moved from East Dolmor to Sinfjord
                1 Bowmen, 1 Lgt-Infantry, 1 Monster and 1 Rangers moved from Sinfjord to Runedelf
                1 Gnomes moved from Drake Island to Sea Zone 36
                1 Halflings moved from Drake Island to Sea Zone 36
                1 Gnomes moved from Sea Zone 36 to Lost Furlongs
                1 Halflings moved from Sea Zone 36 to Lost Furlongs
                2 Gnomess and 1 Halflings moved from Grimholt to Lost Furlongs
                1 General moved from Dathiwatch to Drake Peninsula
                1 Auxiliaries moved from Dathiwatch to Drake Peninsula
                1 Gnomes, 1 Halflings and 1 Wizard moved from Dathiwatch to Drake Peninsula
                1 Monoreme, 1 Transport-Ship and 1 Water-Dragon moved from Sea Zone 27 to Sea Zone 28
                1 Auxiliaries moved from East Parnesis Desert to Sea Zone 28
                3 Halflingss moved from East Parnesis Desert to Sea Zone 28
                1 Auxiliaries moved from Ironhorn to East Parnesis Desert
                1 Halflings moved from Ironhorn to East Parnesis Desert
                1 Halflings moved from Halfling Meadows to Ironhorn
                1 Gnomes moved from Gnomen Lowland to Dol Ulum
                1 Gnomes moved from Robach to Silverdeep
                1 Auxiliaries, 3 Halflingss, 1 Monoreme, 1 Transport-Ship and 1 Water-Dragon moved from Sea Zone 28 to Sea Zone 29
                1 Auxiliaries and 3 Halflingss moved from Sea Zone 29 to Whitebone Island
                1 Water-Dragon moved from Sea Zone 29 to Sea Zone 27
                1 Brown-Dragon moved from Silverdeep to Dathic West
                1 Monster moved from Silverdeep to Dathic West
                1 Lgt-Cavalry moved from Silverdeep to Dathic West

    Combat - Dwarves
                Battle in Whitebone Island
                    Dwarves attack with 1 Auxiliaries and 3 Halflingss
                    AI-Pirates defend with 1 Pirate-Hideout and 3 Piratess
                    Dwarves takes Whitebone Island from AI-Pirates
                    Some non-combat units are destroyed:
                    Dwarves win with 2 Halflingss remaining. Battle score for attacker is 118
                    Casualties for AI-Pirates: 3 Piratess
                    Casualties for Dwarves: 1 Auxiliaries and 1 Halflings
                Battle in Runedelf
                    Dwarves attack with 1 Bowmen, 1 Lgt-Infantry, 1 Monster and 1 Rangers
                    Undead defend with 2 Auxiliariess, 1 Bowmen, 1 Crossbowmen and 1 Giant-Bat
                    1 Lgt-Infantry owned by the Dwarves and 1 Bowmen owned by the Undead lost in Runedelf
                    Undead win with 1 Auxiliaries, 1 Crossbowmen and 1 Giant-Bat remaining. Battle score for attacker is -32
                    Casualties for Undead: 1 Auxiliaries and 1 Bowmen
                    Casualties for Dwarves: 1 Bowmen, 1 Lgt-Infantry, 1 Monster and 1 Rangers
                Battle in Dathic West
                    Dwarves attack with 1 Brown-Dragon, 1 Lgt-Cavalry and 1 Monster
                    Greenskins defend with 1 General
                    Units damaged: 1 Brown-Dragon owned by the Dwarves
                    Dwarves win, taking Dathic West from Greenskins with 1 Brown-Dragon, 1 Lgt-Cavalry and 1 Monster remaining. Battle score for attacker is 20
                    Casualties for Greenskins: 1 General

    Non Combat Move - Dwarves
                1 Brown-Dragon moved from Dathic West to Silverdeep

    Purchase Units - Dwarves
                Note to players Dwarves: A Dwarven Priestess stands ready in Ironhorn.Priestesses are capable of supporting up to 10 military units in battle. These 10 units will receive defense bonuses. Priestesses are also capabl….
                Trigger Dwarves acquires a Priestess: Dwarves has 1 Priestess placed in Ironhorn
                Dwarves buy 2 Cannons and 1 Monoreme; Remaining resources: 15 Metal; 20 PUs; 11 Food; 0 Wood;

    Place Units - Dwarves
                1 Monoreme placed in Sea Zone 28
                Dwarves undo move 1.
                1 Monoreme placed in Sea Zone 31
                1 Cannon placed in Ironhorn
                1 Cannon placed in Silverdeep

    Turn Complete - Dwarves
                Dwarves collect 67 PUs; end with 87 PUs total
                Sheep in Safe Haven creates 1 Food; Dwarves end with 12 Food
                Sheep in Troglodyte Coast creates 1 Food; Dwarves end with 13 Food
                Mine in East Foothills creates 3 Metal; Dwarves end with 18 Metal
                Sawmill in Sinfjord creates 3 Wood; Dwarves end with 3 Wood
                Sawmill in Lost Furlongs creates 3 Wood; Dwarves end with 6 Wood
                Sheep in Drake Peninsula creates 1 Food; Dwarves end with 14 Food
                Sheep in Dathic Coast creates 1 Food; Dwarves end with 15 Food
                Sawmill in Dathiwatch creates 3 Wood; Dwarves end with 9 Wood
                Sheep in Halfling Meadows creates 1 Food; Dwarves end with 16 Food
                Windmill in Kumbadur Hills creates 3 Food; Dwarves end with 19 Food
                Mine in Faranwall creates 3 Metal; Dwarves end with 21 Metal
                Sawmill in Maragorn creates 3 Wood; Dwarves end with 12 Wood
                Sheep in Garwald creates 1 Food; Dwarves end with 20 Food
                Sawmill in Gnomen Lowland creates 3 Wood; Dwarves end with 15 Wood
                Mine in Adamant Mines creates 3 Metal; Dwarves end with 24 Metal
                Mine in Silverdeep creates 3 Metal; Dwarves end with 27 Metal
                Whales in Sea Zone 27 creates 3 Food; Dwarves end with 23 Food
                Capital-City in Ironhorn creates -15 PUs; Dwarves end with 72 PUs

    triplea_38966_Dwa12.tsvg

Suggested Topics

  • 29
  • 17
  • 26
  • 108
  • 65
  • 68
  • 154
  • 424
Axis & Allies Boardgaming Custom Painted Miniatures

62

Online

17.9k

Users

40.7k

Topics

1.8m

Posts