8036785c-f5d2-4be9-995e-d59dda23c92a-dawg-64-v-mike-g40-start-round-5-US Ch UK-7.tsvg
GameOne
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 22
Combat Move - Elves
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 22
Combat Move - Lionia
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dwarves
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 23
Combat Move - Elves
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 1
Combat Move - Lionia
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 1
Combat Move - DWARVES
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 2
Combat Move - Lionia
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 2
Combat Move - Dwarves
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 4
Combat Move - Lionia
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 7
Combat Move - Lionia
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 8
Combat Move - Elves
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 8
Combat Move - Lionia
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 9
Combat Move - Lionia
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 9
Combat Move - Dwaves
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 10
Combat Move - Elves
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 10
Combat Move - Lionia
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 9
Combat Move - Dwarves
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 11
Combat Move - Lionia
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 11
Combat Move - Dwarves
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 11
Combat Move - Dwarves
        Dwarves takes Grimholt from AI-Barbarians
      2 Gnomess and 1 Halflings moved from Gnomen Lowland to Sea Zone 37
      1 Brown-Dragon, 2 Gnomess, 1 Halflings and 1 Transport-Ship moved from Sea Zone 37 to Sea Zone 36
      2 Gnomess and 1 Halflings moved from Sea Zone 36 to Grimholt
      1 Rangers moved from West Dolmor to East Dolmor
      1 Monster moved from East Foothills to Sinfjord
      1 Monster moved from East Foothills to East Dolmor
      1 Lgt-Infantry moved from East Foothills to Sinfjord
      1 Bowmen moved from East Foothills to Sinfjord
      1 Monoreme moved from Sea Zone 31 to Sea Zone 28
      1 Transport-Ship and 1 Water-Dragon moved from Sea Zone 25 to Sea Zone 28
      1 Knights moved from Ironhorn to Sea Zone 28
      3 Auxiliariess moved from Ironhorn to Sea Zone 28
      1 Halflings moved from Halfling Meadows to Ironhorn
      1 Auxiliaries and 3 Halflingss moved from Ironhorn to East Parnesis Desert
      1 Gnomes and 1 Monster moved from Robach to Silverdeep
      1 Gnomes moved from Adamant Mines to Robach
      1 Auxiliaries moved from Dathic Hollows to Dathiwatch
      1 Halflings moved from Dathic Hollows to Dathiwatch
      1 General, 1 Gnomes and 1 Wizard moved from Dathic North to Dathiwatch
      3 Auxiliariess, 1 Knights, 1 Monoreme, 1 Transport-Ship and 1 Water-Dragon moved from Sea Zone 28 to Sea Zone 27
      3 Auxiliariess and 1 Knights moved from Sea Zone 27 to Lone Island
      1 Brown-Dragon moved from Sea Zone 36 to SilverdeepCombat - Dwarves
      Battle in Sinfjord
        Dwarves attack with 1 Bowmen, 1 Lgt-Infantry and 1 Monster
        Undead defend with 1 Sawmill and 1 Zombies
        Dwarves win, taking Sinfjord from Undead with 1 Bowmen, 1 Lgt-Infantry and 1 Monster remaining. Battle score for attacker is 1
        Casualties for Undead: 1 Zombies
      Battle in Lone Island
        Dwarves attack with 3 Auxiliariess and 1 Knights
        Crowton defend with 1 General and 1 Lgt-Infantry
        Dwarves win, taking Lone Island from Crowton with 1 Auxiliaries and 1 Knights remaining. Battle score for attacker is 27
        Casualties for Crowton: 1 General and 1 Lgt-Infantry
        Casualties for Dwarves: 2 Auxiliariess
      Battle in Dathiwatch
        Dwarves attack with 1 Auxiliaries, 1 General, 1 Gnomes, 1 Halflings and 1 Wizard
        AI-Murlocs defend with 1 Murloc-Village, 2 Murlocss and 1 Sawmill
        Dwarves captures one of AI-Murlocs capitals
        Dwarves takes Dathiwatch from AI-Murlocs
        Some non-combat units are destroyed:
        Dwarves win with 1 Auxiliaries, 1 General, 1 Gnomes, 1 Halflings and 1 Wizard remaining. Battle score for attacker is 70
        Casualties for AI-Murlocs: 2 Murlocss
      Battle in East Dolmor
        Dwarves attack with 1 Monster and 1 Rangers
        Undead defend with 1 Lgt-Cavalry
        1 Lgt-Cavalry owned by the Undead lost in East Dolmor
        Dwarves win, taking East Dolmor from Undead with 1 Monster and 1 Rangers remaining. Battle score for attacker is 10
        Casualties for Undead: 1 Lgt-CavalryNon Combat Move - Dwarves
Purchase Units - Dwarves
      Dwarves buy 1 Ballista, 1 Town and 5 Woods; Remaining resources: 19 Metal; 9 PUs; 6 Food; 0 Wood;Place Units - Dwarves
      Units in Silverdeep being upgraded or consumed: 1 Village
      1 Ballista and 1 Town placed in SilverdeepTurn Complete - Dwarves
      Dwarves collect 62 PUs; end with 71 PUs total
      Sheep in Safe Haven creates 1 Food; Dwarves end with 7 Food
      Sheep in Troglodyte Coast creates 1 Food; Dwarves end with 8 Food
      Mine in East Foothills creates 3 Metal; Dwarves end with 22 Metal
      Sawmill in Sinfjord creates 3 Wood; Dwarves end with 8 Wood
      Sheep in Dathic Coast creates 1 Food; Dwarves end with 9 Food
      Sawmill in Dathiwatch creates 3 Wood; Dwarves end with 11 Wood
      Sheep in Halfling Meadows creates 1 Food; Dwarves end with 10 Food
      Windmill in Kumbadur Hills creates 3 Food; Dwarves end with 13 Food
      Mine in Faranwall creates 3 Metal; Dwarves end with 25 Metal
      Sawmill in Maragorn creates 3 Wood; Dwarves end with 14 Wood
      Sheep in Garwald creates 1 Food; Dwarves end with 14 Food
      Sawmill in Gnomen Lowland creates 3 Wood; Dwarves end with 17 Wood
      Mine in Adamant Mines creates 3 Metal; Dwarves end with 28 Metal
      Mine in Silverdeep creates 3 Metal; Dwarves end with 31 Metal
      Capital-City in Ironhorn creates -15 PUs; Dwarves end with 56 PUs





