Scramble 111 but not 110
sub fights in 106 and dies first.
Yes please
Misclick. Air Battle:
Rolls: 1@1 1@2; Total Hits: 01@1: (3)1@2: (3)
DefRolling 1d6:
(3)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
4 artilleries and 3 infantry moved from Poland to Baltic States
1 fighter, 1 infantry and 1 tactical_bomber moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Romania
1 bomber and 1 fighter moved from Ukraine to Russia
1 infantry and 2 tactical_bombers moved from Ukraine to Rostov
Purchase Units - Germans
Germans buy 6 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Rostov
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 4 artilleries and 3 infantry
Russians defend with 1 armour and 3 mech_infantrys
4 artilleries owned by the Germans retreated to Poland
Russians win with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -9
Casualties for Germans: 3 infantry
Battle in Romania
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Romania from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
2 tactical_bombers moved from Rostov to Ukraine
1 bomber and 1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Romania to Ukraine
1 aaGun and 5 infantry moved from Western Germany to Northern Italy
1 aaGun and 5 infantry moved from Germany to Poland
Place Units - Germans
2 artilleries and 4 infantry placed in Western Germany
Germans undo move 1.
5 artilleries and 1 infantry placed in Western Germany
Germans undo move 1.
4 artilleries and 2 infantry placed in Western Germany
2 artilleries and 5 infantry placed in Germany
Germans undo move 2.
3 infantry placed in Ukraine
2 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Russians
2 infantry moved from Manchuria to Korea
3 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Korea
2 bombers, 1 fighter and 1 tactical_bomber moved from Russia to Poland
3 fighters and 1 tactical_bomber moved from Bryansk to Poland
3 mech_infantrys moved from Baltic States to Poland
1 armour moved from Baltic States to Poland
1 mech_infantry moved from Novgorod to Poland
1 mech_infantry moved from Novgorod to Poland
1 artillery moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 44 PUs;
Russians buy 2 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Poland
Russians attack with 1 armour, 2 bombers, 4 fighters, 5 mech_infantrys and 2 tactical_bombers
Germans defend with 1 aaGun, 4 artilleries and 5 infantry
Russians win, taking Poland from Germans with 1 armour, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 aaGun, 4 artilleries and 5 infantry
Casualties for Russians: 1 fighter and 5 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 artillery moved from Tambov to Bryansk
1 artillery moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
2 bombers moved from Poland to Novgorod
1 armour moved from Novgorod to Baltic States
3 fighters moved from Poland to Baltic States
2 tactical_bombers moved from Poland to Baltic States
1 mech_infantry moved from Bryansk to Baltic States
1 mech_infantry moved from Bryansk to Baltic States
Place Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
3 infantry placed in Volgograd
1 armour and 5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,6,2
Russians collect 38 PUs (3 lost to blockades); end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Japanese
2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to Korea
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 infantry moved from Anhwe to Hopei
2 bombers moved from Yunnan to Jehol
1 infantry moved from Shantung to Jehol
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from Philippines to 43 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
3 fighters moved from 35 Sea Zone to 43 Sea Zone
3 fighters moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
2 artilleries moved from Anhwe to Kweichow
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 destroyers and 8 infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Americans defend with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 1 transport
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 66
Casualties for Americans: 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 1 transport
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese win, taking Korea from Russians with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Guam
Battle in Jehol
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Guam from Americans with 2 bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 3 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to Japan
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
2 bombers moved from Jehol to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
2 fighters moved from Korea to Anhwe
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 mech_infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
Japanese undo move 1.
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
2 artilleries and 2 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
Japanese collect 50 PUs (4 lost to blockades); end with 50 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 battleship and 2 cruisers moved from 42 Sea Zone to 35 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
3 carriers moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from France to Holland Belgium
5 fighters moved from Normandy Bordeaux to Holland Belgium
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat - Americans
scramble?
Oops. I thought I’d blocked that move!
I also have 2 Kamikazes. One on each Cruiser. Full scramble. Lose CVs first.
Roger!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 battleship and 2 cruisers moved from 42 Sea Zone to 35 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
3 carriers moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from France to Holland Belgium
5 fighters moved from Normandy Bordeaux to Holland Belgium
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Battle in Sumatra
Battle in 35 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 3 carriers, 6 fighters and 3 tactical_bombers
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking Sumatra from Japanese, taking 35 Sea Zone from Japanese with 1 battleship and 2 cruisers remaining. Battle score for attacker is 4
Casualties for Americans: 3 carriers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 6 fighters and 3 tactical_bombers
Battle in Holland Belgium
Americans attack with 1 artillery, 5 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery and 5 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
5 fighters moved from Holland Belgium to France
4 transports moved from 107 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 81 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Quebec to Eastern United States
Place Units - Americans
1 carrier, 2 destroyers, 2 fighters and 2 submarines placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,2,2,3,3,1,2,4,4
Americans collect 60 PUs (1 lost to blockades); end with 61 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Chahar
2 infantry moved from Tsinghai to Sikang
1 fighter and 10 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
2 infantry placed in Sikang
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from France to 92 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from France to Gibraltar
Purchase Units - British
British buy 3 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Gibraltar
British attack with 1 bomber and 2 infantry
Italians defend with 1 artillery and 1 harbour
British win, taking Gibraltar from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 fighter moved from 92 Sea Zone to Southern France
1 bomber moved from Gibraltar to Southern France
1 fighter moved from France to Southern France
1 infantry moved from France to Southern France
1 aaGun moved from France to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from United Kingdom to Southern France
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship moved from 79 Sea Zone to 39 Sea Zone
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 carrier moved from 79 Sea Zone to 39 Sea Zone
1 artillery moved from Eastern Persia to 80 Sea Zone
1 mech_infantry moved from Iraq to 80 Sea Zone
2 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from Egypt to Tobruk
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
Place Units - British
1 armour and 2 mech_infantrys placed in Iraq
2 armour and 1 mech_infantry placed in Persia
1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 32 PUs (3 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Italians
1 bomber moved from Ukraine to Russia
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from French
Purchase Units - Italians
Italians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat - Italians
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Non Combat Move - Italians
1 fighter moved from Southern Italy to 95 Sea Zone
3 fighters moved from Ukraine to Southern Italy
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
Place Units - Italians
3 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 carrier moved from 42 Sea Zone to 35 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Java to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 43 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
ANZAC attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
ANZAC win, taking 54 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Philippines
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC win, taking Philippines from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 bomber moved from 54 Sea Zone to Queensland
2 infantry moved from New South Wales to 62 Sea Zone
1 transport moved from 42 Sea Zone to 61 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - French
Purchase Units - French
French repair damage of 4x factory_minor; Remaining resources: 12 PUs;
French buy 4 infantry; Remaining resources: 0 PUs;
Place Units - French
1 infantry placed in Southern France
3 infantry placed in France
Turn Complete - French
French collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
5 infantry moved from Northern Italy to France
7 artilleries and 6 infantry moved from Western Germany to France
1 bomber moved from Ukraine to France
2 artilleries and 2 infantry moved from Germany to Poland
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 fighter and 3 tactical_bombers moved from Ukraine to Western Ukraine
Purchase Units - Germans
Germans buy 7 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 3 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for Russians: 1 artillery and 1 infantry
Battle in Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 armour
Germans win, taking Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 7 artilleries, 1 bomber and 11 infantry
French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 armour, 2 artilleries, 5 fighters, 3 infantry and 1 mech_infantry
Germans captures 15PUs while taking French capital
Germans win, taking France from French with 6 artilleries and 1 bomber remaining. Battle score for attacker is 52
Casualties for French: 4 infantry
Casualties for Germans: 1 artillery and 11 infantry
Casualties for Americans: 1 armour, 2 artilleries, 5 fighters, 3 infantry and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
1 artillery moved from Romania to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Ukraine
Place Units - Germans
3 artilleries placed in Ukraine
2 artilleries and 4 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 51 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Baltic States to Poland
2 fighters and 2 tactical_bombers moved from Baltic States to Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
1 bomber moved from Novgorod to Eastern Poland
1 bomber moved from Novgorod to Germany
2 infantry moved from Volgograd to Rostov
1 artillery moved from Bryansk to Rostov
1 armour moved from Russia to Bryansk
5 infantry moved from Russia to Bryansk
1 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
6 infantry and 2 mech_infantrys moved from Manchuria to Korea
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 48 PUs;
Russians buy 1 armour, 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in Korea
Russians attack with 6 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Korea from Japanese with 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Eastern Poland
Russians attack with 1 bomber, 1 fighter and 1 mech_infantry
Germans defend with 1 artillery
Russians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Poland
Russians attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Poland from Germans with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 mech_infantry moved from Finland to Novgorod
1 fighter moved from Eastern Poland to Bryansk
1 bomber moved from Eastern Poland to Novgorod
1 bomber moved from Germany to Novgorod
1 fighter moved from Poland to Bryansk
1 tactical_bomber moved from Poland to Novgorod
1 fighter moved from Poland to Novgorod
1 tactical_bomber moved from Poland to Bryansk
2 aaGuns moved from Manchuria to Korea
Place Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
3 infantry placed in Volgograd
Russians undo move 2.
1 artillery and 1 infantry placed in Volgograd
2 artilleries, 1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,2,3,2
Russians collect 39 PUs (3 lost to blockades); end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
EDIT: 1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
EDIT: 1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
EDIT: 2 bombers moved from Yunnan to 35 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 fighter moved from Anhwe to Jehol
1 fighter moved from Anhwe to Manchuria
1 infantry moved from Shantung to Jehol
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Buryatia to Amur
Japanese take Amur from Russians
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 2 destroyers, 3 fighters and 3 tactical_bombers
Americans defend with 1 battleship and 2 cruisers; ANZAC defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport
retreated to 35 Sea Zone
ANZAC win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -35
Casualties for ANZAC: 1 carrier and 2 destroyers
Casualties for Americans: 2 cruisers
Casualties for Japanese: 1 bomber, 2 destroyers, 3 fighters and 3 tactical_bombers
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 bomber
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Szechwan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
2 fighters owned by the ANZAC forced to land in Philippines
Non Combat Move - Japanese
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
2 fighters moved from Japan to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from 35 Sea Zone to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery and 4 infantry moved from French Indo China to Yunnan
1 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
1 fighter moved from Jehol to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 19 Sea Zone
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Japanese collect 41 PUs (7 lost to blockades); end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - Americans
1 unit repaired.
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship, 2 carriers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Borneo
Battle in 26 Sea Zone
Americans attack with 1 battleship, 2 carriers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win, taking Borneo from Japanese with 2 battleships, 2 cruisers, 1 fighter and 1 transport remaining. Battle score for attacker is -58
Casualties for Americans: 1 battleship, 2 carriers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber
1 fighter owned by the Japanese forced to land in Hawaiian Islands
Non Combat Move - Americans
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 fighters placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - Chinese
2 infantry moved from Chahar to Anhwe
1 fighter moved from Chahar to Anhwe
11 infantry moved from Chahar to Jehol
1 infantry moved from Szechwan to Sikang
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese win, taking Jehol from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Chahar
Place Units - Chinese
3 infantry placed in Chahar
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total