@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
16L G40 simon33 (X) vs dawgoneit (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 battleship, 1 destroyer, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 armour moved from Ukraine to Tambov
2 mech_infantrys moved from Bryansk to Tambov
5 mech_infantrys moved from Bryansk to Rostov
2 artilleries, 1 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Russia to Rostov
1 armour moved from Russia to Novosibirsk
Germans take Samara from Russians
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Russia to Volgograd
Germans take Volgograd from RussiansPurchase Units - Germans
Germans buy 4 artilleries, 2 carriers, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - Germans
Battle in United Kingdom
Germans attack with 3 artilleries, 3 fighters and 3 infantry
French defend with 1 infantry; British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Germans win with 2 fighters remaining. Battle score for attacker is 17
Casualties for French: 1 infantry
Casualties for Germans: 3 artilleries, 1 fighter and 3 infantry
Casualties for British: 4 aaGuns, 7 infantry and 1 mech_infantry
Battle in Tambov
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 2 artilleries, 1 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 armour, 2 artilleries, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from United Kingdom to 110 Sea Zone
1 artillery and 2 infantry moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Vyborg to Finland
1 infantry moved from Smolensk to Archangel
1 aaGun, 1 artillery and 3 infantry moved from Smolensk to Belarus
2 aaGuns moved from Ukraine to Rostov
4 bombers moved from Bryansk to Western Germany
2 fighters and 3 tactical_bombers moved from Bryansk to GermanyPlace Units - Germans
1 carrier placed in 110 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 112 Sea Zone
1 artillery placed in Normandy Bordeaux
Germans undo move 2.
1 carrier placed in 110 Sea Zone
1 destroyer and 2 submarines placed in 112 Sea Zone
1 artillery, 1 fighter and 1 tactical_bomber placed in France
2 artilleries and 5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Timguska to Yenisey
1 infantry moved from Yenisey to Yakut S.S.R.
10 infantry moved from Caucasus to Northwest PersiaNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 16 Sea Zone
8 fighters and 4 tactical_bombers moved from 6 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 armour, 1 artillery and 1 infantry moved from Yunnan to Burma
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to Burma
1 mech_infantry moved from French Indo China to Burma
1 artillery and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 battleship moved from 37 Sea Zone to 19 Sea ZonePurchase Units - Japanese
Japanese buy 5 artilleries, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
ANZAC win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Manchuria
Japanese attack with 3 artilleries, 8 fighters, 3 infantry and 4 tactical_bombers
Americans defend with 12 fighters; Chinese defend with 3 infantry
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 68
Casualties for Americans: 12 fighters
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 artilleries, 4 fighters and 3 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 destroyer
Japanese win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
4 fighters and 4 tactical_bombers moved from Manchuria to 6 Sea ZonePlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
3 artilleries and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Americans
1 unit repaired.
7 fighters moved from Western United States to MidwayPurchase Units - Americans
Americans buy 7 fighters; Remaining resources: 0 PUs;Non Combat Move - Americans
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
7 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Yunnan
1 artillery and 6 infantry moved from Chahar to AnhwePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
2 infantry placed in Tsinghai
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;Combat Move - British
1 mech_infantry moved from Eastern Persia to India
1 armour and 2 mech_infantrys moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
4 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
2 armour and 1 artillery moved from Trans-Jordan to Iraq
2 armour moved from Iraq to Persia
6 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Alexandria to Trans-Jordan
1 armour and 1 mech_infantry moved from Tobruk to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian CongoPurchase Units - British
British buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Non Combat Move - British
Place Units - British
3 infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,5,2
British collect 34 PUs (3 lost to blockades); end with 34 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,1,5
UK_Pacific collect 4 PUs (1 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Italians
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;Non Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
4 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 fighters moved from 98 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 carrier moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - ANZAC
3 fighters moved from Queensland to 42 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
2 transports moved from 62 Sea Zone to 54 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Malaya
Battle in 42 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 transport
ANZAC win, taking Malaya from Japanese with 3 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Scotland to United KingdomNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Evenkiyskiy
Germans take Timguska from Russians
1 armour moved from Kazakhstan to Novosibirsk
1 armour, 2 artilleries, 1 infantry and 7 mech_infantrys moved from Rostov to Caucasus
2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from France to United Kingdom
4 bombers moved from Western Germany to Scotland
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland
2 submarines moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Scotland
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 battleship moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea ZonePurchase Units - Germans
Germans buy 3 armour, 4 artilleries, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 5 PUs;Combat - Germans
Battle in United Kingdom
Germans attack with 1 artillery and 1 infantry
French defend with 1 infantry; British defend with 1 airfield, 1 factory_major and 1 harbour
Germans captures 34PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Germans: 1 infantry
Battle in Scotland
Germans attack with 2 artilleries, 4 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 aaGun, 1 airfield, 7 infantry and 1 mech_infantry
British win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 1 aaGun and 6 infantry
1 tactical_bomber owned by the Germans, 4 bombers owned by the Germans and 1 fighter owned by the Germans retreated
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 1 armour, 2 artilleries, 1 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 armour, 2 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 aaGuns moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Tambov to Novosibirsk
1 aaGun, 1 artillery and 3 infantry moved from Belarus to Baltic States
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
4 bombers moved from Scotland to Western Germany
1 fighter and 1 tactical_bomber moved from Scotland to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Germany to 109 Sea Zone
2 carriers and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
1 fighter and 3 tactical_bombers moved from Germany to Western Germany
1 fighter and 3 tactical_bombers moved from Western Germany to FrancePlace Units - Germans
2 fighters placed in Western Germany
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 submarine placed in 112 Sea Zone
2 artilleries and 1 infantry placed in France
Germans undo move 4.
1 armour, 1 artillery and 1 infantry placed in Russia
2 armour and 1 mech_infantry placed in Volgograd
1 artillery, 1 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 77 PUs; end with 116 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 121 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 136 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 141 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Japanese
2 fighters moved from 39 Sea Zone to India
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
2 artilleries and 1 infantry moved from French Indo China to Yunnan
2 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 battleship and 1 cruiser moved from 19 Sea Zone to 6 Sea Zone
3 submarines moved from 16 Sea Zone to 25 Sea ZonePurchase Units - Japanese
Japanese buy 5 artilleries, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Manchuria
Battle in Shantung
Battle in Kiangsu
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese, taking Shantung from Chinese, taking Kiangsu from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
British defend with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 23
Casualties for British: 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser, 2 destroyers and 1 transport
Japanese win, taking 37 Sea Zone from ANZAC with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 transport
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 cruiser
Japanese win with 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from Kiangsu to 19 Sea Zone
1 battleship, 6 carriers, 1 cruiser and 5 destroyers moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from India to French Indo ChinaPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 transport placed in 6 Sea Zone
4 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
this one is yours.
all ready posted it.
another? -
Yeah ok. Reverse sides?
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sure bid placement please
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Oh right yeah.
Fighter Scotland. Sub SZ98
2 to UK Pac bank.