Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 battleship, 1 destroyer, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 armour moved from Ukraine to Tambov
2 mech_infantrys moved from Bryansk to Tambov
5 mech_infantrys moved from Bryansk to Rostov
2 artilleries, 1 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Russia to Rostov
1 armour moved from Russia to Novosibirsk
Germans take Samara from Russians
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Russia to Volgograd
Germans take Volgograd from Russians
Purchase Units - Germans
Germans buy 4 artilleries, 2 carriers, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - Germans
Battle in United Kingdom
Germans attack with 3 artilleries, 3 fighters and 3 infantry
French defend with 1 infantry; British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Germans win with 2 fighters remaining. Battle score for attacker is 17
Casualties for French: 1 infantry
Casualties for Germans: 3 artilleries, 1 fighter and 3 infantry
Casualties for British: 4 aaGuns, 7 infantry and 1 mech_infantry
Battle in Tambov
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 2 artilleries, 1 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 armour, 2 artilleries, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from United Kingdom to 110 Sea Zone
1 artillery and 2 infantry moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Vyborg to Finland
1 infantry moved from Smolensk to Archangel
1 aaGun, 1 artillery and 3 infantry moved from Smolensk to Belarus
2 aaGuns moved from Ukraine to Rostov
4 bombers moved from Bryansk to Western Germany
2 fighters and 3 tactical_bombers moved from Bryansk to Germany
Place Units - Germans
1 carrier placed in 110 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 112 Sea Zone
1 artillery placed in Normandy Bordeaux
Germans undo move 2.
1 carrier placed in 110 Sea Zone
1 destroyer and 2 submarines placed in 112 Sea Zone
1 artillery, 1 fighter and 1 tactical_bomber placed in France
2 artilleries and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Timguska to Yenisey
1 infantry moved from Yenisey to Yakut S.S.R.
10 infantry moved from Caucasus to Northwest Persia
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 16 Sea Zone
8 fighters and 4 tactical_bombers moved from 6 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 armour, 1 artillery and 1 infantry moved from Yunnan to Burma
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to Burma
1 mech_infantry moved from French Indo China to Burma
1 artillery and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 battleship moved from 37 Sea Zone to 19 Sea Zone
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
ANZAC win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Manchuria
Japanese attack with 3 artilleries, 8 fighters, 3 infantry and 4 tactical_bombers
Americans defend with 12 fighters; Chinese defend with 3 infantry
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 68
Casualties for Americans: 12 fighters
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 artilleries, 4 fighters and 3 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 destroyer
Japanese win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
4 fighters and 4 tactical_bombers moved from Manchuria to 6 Sea Zone
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
3 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Americans
1 unit repaired.
7 fighters moved from Western United States to Midway
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 0 PUs;
Non Combat Move - Americans
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
7 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Yunnan
1 artillery and 6 infantry moved from Chahar to Anhwe
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
2 infantry placed in Tsinghai
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;
Combat Move - British
1 mech_infantry moved from Eastern Persia to India
1 armour and 2 mech_infantrys moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
4 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
2 armour and 1 artillery moved from Trans-Jordan to Iraq
2 armour moved from Iraq to Persia
6 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Alexandria to Trans-Jordan
1 armour and 1 mech_infantry moved from Tobruk to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Purchase Units - British
British buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Non Combat Move - British
Place Units - British
3 infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,5,2
British collect 34 PUs (3 lost to blockades); end with 34 PUs total
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,1,5
UK_Pacific collect 4 PUs (1 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Italians
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
4 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 fighters moved from 98 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 carrier moved from 98 Sea Zone to 95 Sea Zone
Place Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - ANZAC
3 fighters moved from Queensland to 42 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
2 transports moved from 62 Sea Zone to 54 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Malaya
Battle in 42 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 transport
ANZAC win, taking Malaya from Japanese with 3 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Java
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Scotland to United Kingdom
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Evenkiyskiy
Germans take Timguska from Russians
1 armour moved from Kazakhstan to Novosibirsk
1 armour, 2 artilleries, 1 infantry and 7 mech_infantrys moved from Rostov to Caucasus
2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from France to United Kingdom
4 bombers moved from Western Germany to Scotland
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland
2 submarines moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Scotland
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 battleship moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 5 PUs;
Combat - Germans
Battle in United Kingdom
Germans attack with 1 artillery and 1 infantry
French defend with 1 infantry; British defend with 1 airfield, 1 factory_major and 1 harbour
Germans captures 34PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Germans: 1 infantry
Battle in Scotland
Germans attack with 2 artilleries, 4 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 aaGun, 1 airfield, 7 infantry and 1 mech_infantry
British win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 1 aaGun and 6 infantry
1 tactical_bomber owned by the Germans, 4 bombers owned by the Germans and 1 fighter owned by the Germans retreated
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 1 armour, 2 artilleries, 1 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 armour, 2 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 aaGuns moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Tambov to Novosibirsk
1 aaGun, 1 artillery and 3 infantry moved from Belarus to Baltic States
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
4 bombers moved from Scotland to Western Germany
1 fighter and 1 tactical_bomber moved from Scotland to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Germany to 109 Sea Zone
2 carriers and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
1 fighter and 3 tactical_bombers moved from Germany to Western Germany
1 fighter and 3 tactical_bombers moved from Western Germany to France
Place Units - Germans
2 fighters placed in Western Germany
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 submarine placed in 112 Sea Zone
2 artilleries and 1 infantry placed in France
Germans undo move 4.
1 armour, 1 artillery and 1 infantry placed in Russia
2 armour and 1 mech_infantry placed in Volgograd
1 artillery, 1 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 77 PUs; end with 116 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 121 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 136 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 141 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Japanese
2 fighters moved from 39 Sea Zone to India
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
2 artilleries and 1 infantry moved from French Indo China to Yunnan
2 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 battleship and 1 cruiser moved from 19 Sea Zone to 6 Sea Zone
3 submarines moved from 16 Sea Zone to 25 Sea Zone
Purchase Units - Japanese
Japanese buy 5 artilleries, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Manchuria
Battle in Shantung
Battle in Kiangsu
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese, taking Shantung from Chinese, taking Kiangsu from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
British defend with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 23
Casualties for British: 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser, 2 destroyers and 1 transport
Japanese win, taking 37 Sea Zone from ANZAC with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 transport
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 cruiser
Japanese win with 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from Kiangsu to 19 Sea Zone
1 battleship, 6 carriers, 1 cruiser and 5 destroyers moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from India to French Indo China
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 transport placed in 6 Sea Zone
4 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
this one is yours.
all ready posted it.
another?
Yeah ok. Reverse sides?
sure bid placement please
Oh right yeah.
Fighter Scotland. Sub SZ98
2 to UK Pac bank.