Test summary from TripleA, engine version: 2.7.14922, time: 11:32:50 AM
Savegame
16L -Pete (Axis) vs. Karl7 (Allies) BM 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 1 artillery, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit Mode
1 armour moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
2 artilleries and 4 infantry moved from Burma to Yunnan
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 110 Sea ZonePlace Units - British
3 armour placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 destroyer and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,1,6,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 bomber moved from Volgograd to Rostov
1 fighter moved from Caucasus to Rostov
2 artilleries moved from Volgograd to RostovPlace Units - Italians
3 infantry placed in RostovTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,2,1,1,6,4,2,1
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 76 PUs;
Germans buy 3 fighters, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Iraq
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
3 artilleries and 4 infantry moved from France to Normandy Bordeaux
3 armour and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 armour, 2 artilleries, 7 infantry and 18 mech_infantrys moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
6 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Caucasus to Bryansk
3 bombers moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
2 fighters moved from 112 Sea Zone to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 3 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 1 armour, 2 artilleries, 3 bombers, 6 fighters, 10 infantry, 21 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 2 armour, 4 artilleries, 30 infantry and 1 mech_infantry
Germans win, taking Bryansk from Russians with 1 armour, 1 artillery, 3 bombers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery, 10 infantry and 21 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 armour, 4 artilleries, 30 infantry and 1 mech_infantryNon Combat Move - Germans
1 mech_infantry moved from Persia to Iraq
2 fighters moved from Bryansk to Novgorod
1 fighter moved from Bryansk to Novgorod
3 bombers, 3 fighters and 3 tactical_bombers moved from Bryansk to Novgorod
1 aaGun moved from France to Normandy Bordeaux
19 artilleries and 23 infantry moved from Volgograd to Tambov
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from Holland Belgium to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 aaGun and 2 infantry moved from Northern Italy to Western Germany
1 aaGun, 1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Yugoslavia to Western GermanyPlace Units - Germans
3 fighters, 1 infantry and 1 mech_infantry placed in Western Germany
3 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Caucasus
3 infantry placed in Volgograd
1 infantry placed in Ukraine
Germans undo move 6.
1 infantry placed in Western Germany
Germans undo move 1.
3 fighters and 1 infantry placed in Western Germany
1 mech_infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,5,4,6,1,6,1,5
Germans collect 57 PUs (4 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Bryansk
4 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 artillery
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 2 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Dzavhan from Japanese to Russians
EDIT: Turning off Edit Mode
4 fighters and 1 tactical_bomber moved from Bryansk to Crete
2 aaGuns, 4 artilleries and 33 infantry moved from Russia to Smolensk
3 infantry moved from Urals to Vologda
1 fighter moved from Yakut S.S.R. to Vologda
2 aaGuns and 20 infantry moved from Yakut S.S.R. to DzavhanPlace Units - Russians
1 aaGun and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
Hey sorry for all the dice results… I moved, left the computer, but forgot to post the stupid turn twice! The only battle was the USSR taking out your art/tank… minor affair.
Ugh, looks like I just gave you an opening to win the game… yikes! :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kwangtung to Kiangsu
1 infantry and 1 mech_infantry moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsu
2 armour moved from Buryatia to Manchuria
2 bombers moved from French Indo China to Iraq
1 armour moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to Hunan
1 mech_infantry moved from Kwangtung to Hunan
1 tactical_bomber moved from 37 Sea Zone to Hunan
1 artillery and 1 infantry moved from Anhwe to Hopei
1 armour moved from Suiyuyan to HopeiCombat - Japanese
Battle in Manchuria
Japanese attack with 2 armour
Americans defend with 1 mech_infantry
Japanese win, taking Manchuria from Chinese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Americans: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kiangsu
Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese win, taking Kiangsu from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Hopei
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
2 battleships, 5 carriers, 1 cruiser, 6 fighters, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Philippines to French Indo China
1 tactical_bomber moved from Hunan to AnhwePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
1 submarine placed in 37 Sea Zone
2 infantry placed in Malaya
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
Japanese undo move 1.
1 fighter and 2 infantry placed in French Indo China
Japanese undo move 1.
1 carrier placed in 36 Sea Zone
2 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 carrier and 1 transport placed in 36 Sea Zone
1 fighter placed in French Indo China
2 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
Japanese undo move 3.
1 destroyer placed in 37 Sea Zone
1 infantry placed in Malaya
1 artillery and 2 infantry placed in Kwangtung
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,5
Japanese collect 54 PUs (11 lost to blockades); end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kwangtung to Kiangsu
1 infantry and 1 mech_infantry moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsu
2 armour moved from Buryatia to Manchuria
2 bombers moved from French Indo China to Iraq
1 armour moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to Hunan
1 mech_infantry moved from Kwangtung to Hunan
1 tactical_bomber moved from 37 Sea Zone to Hunan
1 artillery and 1 infantry moved from Anhwe to Hopei
1 armour moved from Suiyuyan to HopeiCombat - Japanese
Battle in Manchuria
Japanese attack with 2 armour
Americans defend with 1 mech_infantry
Japanese win, taking Manchuria from Chinese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Americans: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kiangsu
Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese win, taking Kiangsu from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Hopei
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
2 battleships, 5 carriers, 1 cruiser, 6 fighters, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Philippines to French Indo China
1 tactical_bomber moved from Hunan to AnhwePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
1 submarine placed in 37 Sea Zone
2 infantry placed in Malaya
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
Japanese undo move 1.
1 fighter and 2 infantry placed in French Indo China
Japanese undo move 1.
1 carrier placed in 36 Sea Zone
2 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 carrier and 1 transport placed in 36 Sea Zone
1 fighter placed in French Indo China
2 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
Japanese undo move 3.
1 destroyer placed in 37 Sea Zone
1 infantry placed in Malaya
1 artillery and 2 infantry placed in Kwangtung
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,5
Japanese collect 54 PUs (11 lost to blockades); end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia: 2 aaGuns, 3 artilleries and 14 infantry
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 2 aaGuns, 3 artilleries and 14 infantry
EDIT: Turning off Edit Mode -
No worries about the dice results. Interesting seeing the Russians retreat towards Germany :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 5 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
5 submarines moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
5 fighters and 2 tactical_bombers moved from 33 Sea Zone to Philippines
2 fighters moved from 33 Sea Zone to Philippines
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Russia to Iraq
4 bombers moved from Caroline Islands to 35 Sea ZoneCombat - Americans
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Battle in 35 Sea Zone
Americans attack with 4 bombers, 2 fighters, 6 submarines and 2 transports
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 4 bombers, 2 fighters, 6 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Americans attack with 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Philippines from Japanese with 1 artillery, 7 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
7 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Iraq to Egypt
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to Egypt
2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
4 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
4 bombers moved from 35 Sea Zone to Caroline IslandsPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery, 3 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 artillery moved from Kweichow to Hunan
3 infantry moved from Yunnan to Hunan
2 artilleries and 3 infantry moved from Szechwan to ShensiCombat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
Chinese win, taking Suiyuyan from Japanese, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Shensi
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
3 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from 92 Sea Zone to Morocco
2 artilleries and 2 infantry moved from India to West India
1 infantry moved from India to West India
6 infantry moved from India to West India
1 fighter moved from India to KenyaPlace Units - British
1 armour and 2 infantry placed in Egypt
2 fighters and 1 mech_infantry placed in Union of South Africa
4 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
2 artilleries and 3 infantry moved from Rostov to Caucasus
1 bomber and 1 fighter moved from Rostov to Southern Italy
2 armour and 1 mech_infantry moved from Northwest Persia to IraqPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,6,2,3,4,2,4,3
Italians collect 7 PUs (8 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Caroline Islands to Philippines
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 80 PUs;
Germans buy 1 artillery, 8 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
19 artilleries and 24 infantry moved from Tambov to Russia
1 destroyer and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 fighters moved from 113 Sea Zone to 114 Sea Zone
3 bombers moved from Novgorod to 114 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 3 bombers, 1 destroyer, 2 fighters and 1 submarine
Russians defend with 1 cruiser and 1 submarine
Germans win with 3 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Russia
Germans attack with 19 artilleries and 24 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 4 infantry
Germans captures 12PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 19 artilleries and 23 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 4 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to RussiansNon Combat Move - Germans
2 infantry moved from Volgograd to Caucasus
3 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Persia to Iraq
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
3 bombers and 2 fighters moved from 114 Sea Zone to Western Germany
1 carrier and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Holland Belgium to Western Germany
4 infantry moved from Normandy Bordeaux to France
3 armour and 3 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 aaGun and 3 artilleries moved from Normandy Bordeaux to France
2 infantry moved from Western Germany to Northern Italy
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
6 fighters and 3 tactical_bombers moved from Novgorod to Rostov
2 fighters moved from Western Germany to Southern Italy
3 bombers and 1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Novgorod
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Caucasus
4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,3,4,2,2,2,3,6
Germans collect 62 PUs (4 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
4 artilleries and 32 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Samara
1 fighter moved from Vologda to Samara
1 infantry moved from Dzavhan to Central Mongolia
Russians take Central Mongolia from JapaneseCombat - Russians
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to Shensi
5 infantry moved from Dzavhan to Tsagaan Olom
1 aaGun moved from Dzavhan to Tsagaan Olom
1 aaGun and 14 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Vologda to Archangel
2 aaGuns moved from Smolensk to Archangel
4 fighters and 1 tactical_bomber moved from Crete to EgyptTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Tsinghai to Urals
Japanese take Novosibirsk from Russians
Japanese take Urals from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
1 fighter and 2 tactical_bombers moved from Anhwe to Yunnan
3 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber moved from French Indo China to Yunnan
6 fighters and 4 tactical_bombers moved from 36 Sea Zone to Yunnan
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_PacificCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 10 fighters, 7 infantry, 4 mech_infantrys and 7 tactical_bombers
British defend with 2 aaGuns, 3 artilleries, 1 fighter and 12 infantry; Chinese defend with 9 infantry
retreated to Yunnan
Chinese win with 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is -41
Casualties for Japanese: 1 armour, 5 fighters, 7 infantry and 4 mech_infantrys
Casualties for British: 2 aaGuns and 8 infantry
Casualties for Chinese: 6 infantryNon Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
5 fighters and 7 tactical_bombers moved from Yunnan to 38 Sea Zone
2 battleships, 7 carriers, 1 cruiser, 1 submarine and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
2 mech_infantrys moved from Kiangsu to KwangtungPlace Units - Japanese
1 aaGun and 2 infantry placed in Kwangtung
3 fighters and 6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Japanese collect 57 PUs (9 lost to blockades); end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Tsinghai to Urals
Japanese take Novosibirsk from Russians
Japanese take Urals from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
1 fighter and 2 tactical_bombers moved from Anhwe to Yunnan
3 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber moved from French Indo China to Yunnan
6 fighters and 4 tactical_bombers moved from 36 Sea Zone to Yunnan
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_PacificCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 10 fighters, 7 infantry, 4 mech_infantrys and 7 tactical_bombers
British defend with 2 aaGuns, 3 artilleries, 1 fighter and 12 infantry; Chinese defend with 9 infantry
retreated to Yunnan
Chinese win with 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is -41
Casualties for Japanese: 1 armour, 5 fighters, 7 infantry and 4 mech_infantrys
Casualties for British: 2 aaGuns and 8 infantry
Casualties for Chinese: 6 infantryNon Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
5 fighters and 7 tactical_bombers moved from Yunnan to 38 Sea Zone
2 battleships, 7 carriers, 1 cruiser, 1 submarine and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
2 mech_infantrys moved from Kiangsu to KwangtungPlace Units - Japanese
1 aaGun and 2 infantry placed in Kwangtung
3 fighters and 6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Japanese collect 57 PUs (9 lost to blockades); end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yakut S.S.R.: 2 aaGuns, 3 artilleries and 14 infantry
EDIT: Adding units owned by Japanese to Yenisey: 2 aaGuns, 3 artilleries and 14 infantry
EDIT: Turning off Edit Mode





