@farmboy FYI. It will be a few hours before I can get back to the game.
16L -Pete (Axis) vs. Karl7 (Allies) BM 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 carriers, 2 fighters, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
2 fighters moved from Gibraltar to 112 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from 98 Sea Zone to Trans-Jordan
4 fighters moved from Egypt to Trans-Jordan
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Celebes
4 fighters moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea ZoneCombat - Americans
Battle in 38 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Norway
Americans attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 2 infantry
Americans win, taking Norway from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Celebes
Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantry
Battle in Trans-Jordan
Americans attack with 6 fighters and 1 infantry
Italians defend with 1 mech_infantry
Americans win with 6 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 submarine
Japanese defend with 1 cruiser and 1 submarine
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser and 1 submarineNon Combat Move - Americans
1 fighter and 2 tactical_bombers moved from Celebes to 44 Sea Zone
2 carriers and 1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 3 submarines moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 38 Sea Zone to 39 Sea Zone
4 fighters moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
4 bombers moved from Marianas to Guam
4 infantry moved from Gibraltar to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
3 transports moved from 98 Sea Zone to 92 Sea Zone
2 transports moved from 92 Sea Zone to 89 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to Egypt
5 fighters moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 armour moved from Tobruk to Egypt
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
6 fighters moved from Eastern United States to Gibraltar
4 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Norway to United KingdomPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 artillery moved from Hopei to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
2 artilleries and 3 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kweichow to Hunan
3 artilleries and 4 infantry moved from Hopei to AnhwePlace Units - Chinese
1 artillery and 4 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from JapaneseCombat - British
Non Combat Move - British
2 fighters moved from United Kingdom to Norway
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
2 marines moved from Union of South Africa to 71 Sea Zone
2 marines and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 marines moved from 81 Sea Zone to Egypt
3 transports moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Union of South Africa to Egypt
1 aaGun moved from West India to India
1 artillery and 1 infantry moved from Burma to India
2 artilleries and 2 infantry moved from Shan State to Burma
1 battleship and 1 cruiser moved from 92 Sea Zone to 98 Sea ZonePlace Units - British
3 armour placed in Egypt
2 fighters placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Iraq to India
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
2 artilleries and 3 infantry moved from Northwest Persia to Iraq
1 fighter moved from France to Southern ItalyCombat - Italians
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.Non Combat Move - Italians
1 bomber moved from India to Eastern PersiaPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,4,5,2,2,3,6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,2,4,3,1,6,2,1,6,2
Italians collect 7 PUs (9 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from Malaya to India
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea ZoneCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to 39 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New Guinea to Dutch New Guinea
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea ZonePlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
2 infantry placed in New South Wales
ANZAC undo move 3.
ANZAC undo move 2.
ANZAC undo move 1.
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneCombat - French
Battle in 80 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries, 2 fighters, 3 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Turkmenistan to West India
10 armour moved from Eastern Persia to West India
1 infantry moved from Vologda to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in West India
Germans attack with 10 armour and 1 mech_infantry
British defend with 1 infantry
Germans win, taking West India from UK_Pacific with 10 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 mech_infantrys moved from Northwest Persia to Eastern Persia
2 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Persia to Iraq
2 infantry moved from Northwest Persia to Iraq
6 mech_infantrys moved from Caucasus to Iraq
6 fighters and 3 tactical_bombers moved from Iraq to Persia
2 fighters moved from Bryansk to Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 artillery and 2 infantry moved from Samara to Kazakhstan
18 artilleries and 20 infantry moved from Smolensk to Belarus
7 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Southern Italy
3 armour and 8 mech_infantrys moved from Poland to Eastern Poland
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 114 Sea ZonePlace Units - Germans
2 fighters and 1 transport placed in 114 Sea Zone
3 infantry placed in Iraq
Germans undo move 2.
3 artilleries placed in Iraq
3 artilleries placed in Persia
2 armour and 1 mech_infantry placed in Caucasus
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in Ukraine
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Persia: 3 bombers, 9 fighters and 3 tactical_bombers
EDIT: Removing units owned by Germans from Persia: 3 artilleries, 3 bombers, 1 factory_minor, 9 fighters and 3 tactical_bombers
EDIT: Adding units owned by Germans to Persia: 3 artilleries
EDIT: Turning off Edit Mode
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,2,3,4,2,2,3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,2,6,2,1,3,6,4,6,4
Germans collect 59 PUs (5 lost to blockades); end with 59 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
Got this sinking feeling…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
4 artilleries and 34 infantry moved from Novgorod to KareliaCombat - Russians
Battle in Karelia
Russians attack with 4 artilleries and 34 infantry
Germans defend with 4 infantry
Russians win, taking Karelia from Germans with 4 artilleries and 33 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Novgorod to Karelia
1 aaGun and 15 infantry moved from Suiyuyan to KansuTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Eastern Persia to Kansu
2 fighters moved from Yakut S.S.R. to Kansu
3 artilleries and 15 infantry moved from Timguska to KansuCombat - Japanese
Battle in Kansu
Japanese attack with 3 artilleries, 2 bombers, 2 fighters and 15 infantry
Russians defend with 2 aaGuns and 20 infantry; Chinese defend with 1 infantry
1 artillery owned by the Japanese retreated to Timguska
Chinese win with 13 infantry remaining. Battle score for attacker is -29
Casualties for Japanese: 2 artilleries, 1 fighter and 15 infantry
Casualties for Russians: 2 aaGuns and 7 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Kansu to Kazakhstan
1 fighter moved from Kansu to Timguska
1 infantry moved from Evenkiyskiy to Timguska
1 armour moved from Urals to Timguska
1 carrier moved from 79 Sea Zone to 78 Sea Zone
2 battleships, 5 carriers and 2 transports moved from 79 Sea Zone to 80 Sea Zone
1 carrier moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from Ulaanbaatar to Yenisey
5 fighters and 6 tactical_bombers moved from Eastern Persia to West IndiaPlace Units - Japanese
10 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,6,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,6,4,6,4,2,1,5,1
Japanese collect 24 PUs (12 lost to blockades); end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 38 Sea Zone to 78 Sea Zone
2 fighters moved from 39 Sea Zone to 78 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 transport moved from 39 Sea Zone to 79 Sea Zone
5 fighters moved from Egypt to 80 Sea Zone
2 fighters moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from 39 Sea Zone to 78 Sea Zone
4 fighters moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
1 fighter and 2 tactical_bombers moved from 44 Sea Zone to Malaya
2 carriers and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Philippines to MalayaCombat - Americans
Battle in 80 Sea Zone
Americans attack with 7 fighters and 3 submarines
Japanese defend with 2 battleships, 4 carriers, 1 submarine and 2 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the Japanese Submerged
Units damaged: 2 carriers owned by the Japanese
retreated to 80 Sea Zone
Japanese win with 2 battleships, 4 carriers and 2 transports remaining. Battle score for attacker is -58
Casualties for Americans: 4 fighters and 3 submarines
Battle in 78 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 carrier
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 79 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 transport; ANZAC loiter and taunt
Japanese defend with 1 carrier
Units damaged: 1 battleship owned by the Americans
Americans win, taking 79 Sea Zone from Neutral with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrierNon Combat Move - Americans
2 fighters moved from 79 Sea Zone to India
3 fighters moved from 80 Sea Zone to 79 Sea Zone
2 fighters moved from 78 Sea Zone to 79 Sea Zone
1 fighter moved from 78 Sea Zone to India
2 fighters moved from Gibraltar to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
3 fighters moved from Gibraltar to Norway
2 transports moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to Norway
1 aaGun, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 91 Sea Zone to 105 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
2 transports moved from 98 Sea Zone to 92 Sea Zone
2 transports moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
4 bombers moved from Guam to KansuPlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
2 artilleries, 1 bomber, 3 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 5 infantry moved from Kwangsi to Kwangtung
2 artilleries and 4 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Kwangtung
Chinese attack with 3 artilleries and 9 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Chinese win, taking Kwangtung from Japanese with 3 artilleries remaining. Battle score for attacker is 12
Casualties for Chinese: 9 infantry
Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrysNon Combat Move - Chinese
2 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
3 artilleries and 4 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Jehol
1 infantry moved from Chahar to Jehol
1 artillery moved from Chahar to Jehol
1 infantry moved from Tsinghai to KansuPlace Units - Chinese
1 artillery and 6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 airfield, 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Egypt
3 transports moved from 92 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Egypt to 76 Sea Zone
1 fighter moved from 98 Sea Zone to 76 Sea ZoneCombat - British
Battle in 76 Sea Zone
British attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 carrier
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrierNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 76 Sea Zone to Egypt
2 fighters moved from Egypt to Alexandria
1 fighter moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from 76 Sea Zone to Egypt
2 fighters moved from Union of South Africa to Egypt
1 infantry moved from Burma to India
2 artilleries and 1 infantry moved from Burma to India
1 infantry moved from Siam to Shan StatePlace Units - British
1 airfield placed in Alexandria
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
1 aaGun and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 aaGun and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from BritishCombat - Italians
Non Combat Move - Italians
1 bomber moved from Eastern Persia to Iraq
1 fighter moved from Southern Italy to IraqPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,6,5,4,4,1,5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2,4,2,3,1,1,3,3,4,1,5
Italians collect 10 PUs (6 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
4 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 5 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 5 infantry
Japanese defend with 1 artillery, 3 infantry and 1 tactical_bomber
Japanese win with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 artillery and 5 infantry
Casualties for Japanese: 3 infantry
Battle in 80 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 battleships, 4 carriers, 1 submarine and 2 transports
1 submarine owned by the ANZAC Submerged
1 submarine owned by the Japanese SubmergedNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 fighter moved from United Kingdom to NorwayNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
10 armour and 1 mech_infantry moved from West India to India
2 armour, 3 bombers, 9 fighters, 5 mech_infantrys and 3 tactical_bombers moved from Eastern Persia to India
2 fighters moved from Persia to India
1 infantry moved from Archangel to Novgorod
Germans take Novgorod from RussiansCombat - Germans
Battle in India
Germans attack with 12 armour, 3 bombers, 11 fighters, 6 mech_infantrys and 3 tactical_bombers
ANZAC defend with 4 fighters; British defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 harbour and 11 infantry; UK_Pacific defend with 1 factory_major; Americans defend with 3 fighters and 1 infantry
Germans captures 21PUs while taking UK_Pacific capital
Germans converts factory_major into different units
Germans win, taking India from UK_Pacific with 4 armour, 3 bombers, 11 fighters and 3 tactical_bombers remaining. Battle score for attacker is 56
Casualties for ANZAC: 4 fighters
Casualties for Germans: 8 armour and 6 mech_infantrys
Casualties for British: 2 aaGuns, 3 artilleries and 11 infantry
Casualties for Americans: 3 fighters and 1 infantry
triggerUKPacificDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to UK_PacificNon Combat Move - Germans
3 bombers, 11 fighters and 3 tactical_bombers moved from India to West India
3 artilleries moved from Persia to Iraq
3 mech_infantrys moved from Northwest Persia to Iraq
2 armour and 5 mech_infantrys moved from Caucasus to Iraq
1 artillery and 2 infantry moved from Kazakhstan to Turkmenistan
3 mech_infantrys moved from Volgograd to Northwest Persia
18 artilleries and 21 infantry moved from Belarus to Novgorod
3 armour and 15 mech_infantrys moved from Eastern Poland to Novgorod
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Ukraine to CaucasusPlace Units - Germans
2 artilleries and 1 infantry placed in Iraq
Turning on Edit Mode
EDIT: Adding units owned by Germans to Persia: 1 factory_minor
EDIT: Turning off Edit Mode
3 infantry placed in Persia
3 armour placed in Caucasus
7 armour placed in Western Germany
Germans undo move 3.
3 armour placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,5,2,1,1,1,1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,1,1,1,3,5,6,1,2,6,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 56 PUs (10 lost to blockades); end with 77 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 4 artilleries and 33 infantry moved from Karelia to FinlandTurn Complete - Russians
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 26 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 battleships, 4 carriers, 1 submarine and 2 transports moved from 80 Sea Zone to 79 Sea Zone
5 fighters and 6 tactical_bombers moved from West India to 79 Sea Zone
2 bombers moved from Kazakhstan to 79 Sea Zone
1 armour moved from Timguska to Nenetsia
Japanese take Nenetsia from RussiansCombat - Japanese
Battle in 79 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 5 fighters, 1 submarine, 6 tactical_bombers and 2 transports
ANZAC defend with 1 fighter; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Japanese -
I shoulda asked for your OOL. expected you to have to max d but with that many hits, you wanna change your hits?





