16L -Pete (Axis) vs. Karl7 (Allies) BM 2

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French
                1 fighter moved from Norway to Finland

    Non Combat Move - French

    Turn Complete - French

    triplea_38957_Fre13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 98 PUs;
                Germans buy 3 armour, 3 artilleries, 8 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians

    Combat - Germans

    Non Combat Move - Germans
                3 armour, 18 artilleries, 21 infantry and 15 mech_infantrys moved from Novgorod to Karelia
                5 mech_infantrys moved from Western Germany to Poland
                1 mech_infantry moved from Caucasus to Bryansk
                3 mech_infantrys moved from Northwest Persia to Iraq
                3 infantry moved from Persia to Iraq
                1 artillery and 2 infantry moved from Turkmenistan to Eastern Persia
                2 fighters moved from West India to India
                3 bombers, 9 fighters and 3 tactical_bombers moved from West India to Rostov
                5 armour moved from Western Germany to Poland
                1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from France to Western Germany
                1 infantry moved from France to Western Germany

    Place Units - Germans
                10 mech_infantrys placed in Germany
                1 artillery, 8 infantry and 1 mech_infantry placed in Western Germany
                Germans undo move 2.
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                7 infantry placed in Western Germany
                Germans undo move 1.
                2 armour and 8 mech_infantrys placed in Germany
                3 artilleries placed in Iraq
                2 mech_infantrys placed in Caucasus
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Poland: 5 armour and 5 mech_infantrys
                EDIT: Adding units owned by Germans to Germany: 5 armour and 5 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,3,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,3,1,6,5,5,6,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,5,6,6,3,3,1,2,4,4,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
                Germans collect 57 PUs (10 lost to blockades); end with 57 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs

    triplea_38957_Ger14.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - Russians
                13 infantry moved from Kansu to Timguska
                      Russians take Timguska from Japanese

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_38957_Rus14.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 4 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers moved from Iraq to Timguska
                1 armour moved from Nenetsia to Timguska
                1 armour, 1 artillery and 1 infantry moved from Urals to Timguska
                5 fighters moved from Yakut S.S.R. to Timguska

    Combat - Japanese
                Battle in Timguska
                    Japanese attack with 2 armour, 1 artillery, 2 bombers, 5 fighters and 1 infantry
                    Russians defend with 13 infantry
                    retreated to Timguska
                    Russians win with 11 infantry remaining. Battle score for attacker is -43
                    Casualties for Japanese: 2 armour, 1 artillery, 3 fighters and 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                2 fighters moved from Timguska to Vologda
                2 bombers moved from Timguska to Urals
                1 fighter moved from Persia to India
                3 fighters and 3 tactical_bombers moved from Iraq to India

    triplea_38957_Jap14.tsvg


  • GG. No way Germany is gonna do it alone.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    That was a hard game!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I wonder if the Germans could have pulled it off if they just went all out for Cairo.  At least, that was my concern


  • yeah that would have been my better option, going for Cairo. It was stacking up really quickly, and I was air-heavy instead of mech forces that could better defend cairo after taking it. I really had no time left after japan ate dirt by j3 lol.


  • switcheroo? :evil:

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    sure

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