ok now it’s good!
16L -Pete (Axis) vs. Karl7 (Allies) BM 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 2 infantry moved from Jehol to Manchuria
1 artillery and 7 infantry moved from Yunnan to Burma
3 artilleries moved from Kwangtung to Kwangsi
3 artilleries and 4 infantry moved from Kweichow to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Egypt to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from Egypt to Alexandria
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 71 Sea Zone
3 transports moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Shan State to BurmaPlace Units - British
3 armour placed in Egypt
1 fighter and 2 infantry placed in Union of South Africa
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Iraq to Trans-Jordan
1 bomber and 1 fighter moved from Iraq to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Southern Italy
1 fighter moved from Trans-Jordan to IraqPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,5,1,6,1,5,4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,5,6,3,3,4,1,5,6,6,4,2
Italians collect 7 PUs (9 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 6 infantry
Japanese defend with 1 artillery and 1 tactical_bomber
ANZAC win, taking Java from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 artillery and 1 tactical_bomberNon Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 6 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 fighter moved from Norway to FinlandNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 98 PUs;
Germans buy 3 armour, 3 artilleries, 8 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Karelia
Germans take Karelia from RussiansCombat - Germans
Non Combat Move - Germans
3 armour, 18 artilleries, 21 infantry and 15 mech_infantrys moved from Novgorod to Karelia
5 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Caucasus to Bryansk
3 mech_infantrys moved from Northwest Persia to Iraq
3 infantry moved from Persia to Iraq
1 artillery and 2 infantry moved from Turkmenistan to Eastern Persia
2 fighters moved from West India to India
3 bombers, 9 fighters and 3 tactical_bombers moved from West India to Rostov
5 armour moved from Western Germany to Poland
1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from France to Western Germany
1 infantry moved from France to Western GermanyPlace Units - Germans
10 mech_infantrys placed in Germany
1 artillery, 8 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
7 infantry placed in Western Germany
Germans undo move 1.
2 armour and 8 mech_infantrys placed in Germany
3 artilleries placed in Iraq
2 mech_infantrys placed in Caucasus
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 5 armour and 5 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 5 armour and 5 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,3,1,6,5,5,6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,5,6,6,3,3,1,2,4,4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 57 PUs (10 lost to blockades); end with 57 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
13 infantry moved from Kansu to Timguska
Russians take Timguska from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Iraq to Timguska
1 armour moved from Nenetsia to Timguska
1 armour, 1 artillery and 1 infantry moved from Urals to Timguska
5 fighters moved from Yakut S.S.R. to TimguskaCombat - Japanese
Battle in Timguska
Japanese attack with 2 armour, 1 artillery, 2 bombers, 5 fighters and 1 infantry
Russians defend with 13 infantry
retreated to Timguska
Russians win with 11 infantry remaining. Battle score for attacker is -43
Casualties for Japanese: 2 armour, 1 artillery, 3 fighters and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
2 fighters moved from Timguska to Vologda
2 bombers moved from Timguska to Urals
1 fighter moved from Persia to India
3 fighters and 3 tactical_bombers moved from Iraq to India -
GG. No way Germany is gonna do it alone.
-
That was a hard game!
-
I wonder if the Germans could have pulled it off if they just went all out for Cairo. At least, that was my concern
-
yeah that would have been my better option, going for Cairo. It was stacking up really quickly, and I was air-heavy instead of mech forces that could better defend cairo after taking it. I really had no time left after japan ate dirt by j3 lol.
-
switcheroo? :evil:
-
sure





