@farmboy I cannot see the game. I get an error about version differences when I try to load it. Didn’t have that problem initially.
Tip battle ship. Sink DD.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Non Combat Move - Italians
1 bomber moved from Eastern Persia to Iraq
1 fighter moved from Southern Italy to Iraq
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,6,5,4,4,1,5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2,4,2,3,1,1,3,3,4,1,5
Italians collect 10 PUs (6 lost to blockades); end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
4 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 5 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 5 infantry
Japanese defend with 1 artillery, 3 infantry and 1 tactical_bomber
Japanese win with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 artillery and 5 infantry
Casualties for Japanese: 3 infantry
Battle in 80 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 battleships, 4 carriers, 1 submarine and 2 transports
1 submarine owned by the ANZAC Submerged
1 submarine owned by the Japanese Submerged
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 fighter moved from United Kingdom to Norway
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
10 armour and 1 mech_infantry moved from West India to India
2 armour, 3 bombers, 9 fighters, 5 mech_infantrys and 3 tactical_bombers moved from Eastern Persia to India
2 fighters moved from Persia to India
1 infantry moved from Archangel to Novgorod
Germans take Novgorod from Russians
Combat - Germans
Battle in India
Germans attack with 12 armour, 3 bombers, 11 fighters, 6 mech_infantrys and 3 tactical_bombers
ANZAC defend with 4 fighters; British defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 harbour and 11 infantry; UK_Pacific defend with 1 factory_major; Americans defend with 3 fighters and 1 infantry
Germans captures 21PUs while taking UK_Pacific capital
Germans converts factory_major into different units
Germans win, taking India from UK_Pacific with 4 armour, 3 bombers, 11 fighters and 3 tactical_bombers remaining. Battle score for attacker is 56
Casualties for ANZAC: 4 fighters
Casualties for Germans: 8 armour and 6 mech_infantrys
Casualties for British: 2 aaGuns, 3 artilleries and 11 infantry
Casualties for Americans: 3 fighters and 1 infantry
triggerUKPacificDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to UK_Pacific
Non Combat Move - Germans
3 bombers, 11 fighters and 3 tactical_bombers moved from India to West India
3 artilleries moved from Persia to Iraq
3 mech_infantrys moved from Northwest Persia to Iraq
2 armour and 5 mech_infantrys moved from Caucasus to Iraq
1 artillery and 2 infantry moved from Kazakhstan to Turkmenistan
3 mech_infantrys moved from Volgograd to Northwest Persia
18 artilleries and 21 infantry moved from Belarus to Novgorod
3 armour and 15 mech_infantrys moved from Eastern Poland to Novgorod
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Ukraine to Caucasus
Place Units - Germans
2 artilleries and 1 infantry placed in Iraq
Turning on Edit Mode
EDIT: Adding units owned by Germans to Persia: 1 factory_minor
EDIT: Turning off Edit Mode
3 infantry placed in Persia
3 armour placed in Caucasus
7 armour placed in Western Germany
Germans undo move 3.
3 armour placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,5,2,1,1,1,1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,1,1,1,3,5,6,1,2,6,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 56 PUs (10 lost to blockades); end with 77 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 4 artilleries and 33 infantry moved from Karelia to Finland
Turn Complete - Russians
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 26 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 4 carriers, 1 submarine and 2 transports moved from 80 Sea Zone to 79 Sea Zone
5 fighters and 6 tactical_bombers moved from West India to 79 Sea Zone
2 bombers moved from Kazakhstan to 79 Sea Zone
1 armour moved from Timguska to Nenetsia
Japanese take Nenetsia from Russians
Combat - Japanese
Battle in 79 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 5 fighters, 1 submarine, 6 tactical_bombers and 2 transports
ANZAC defend with 1 fighter; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Japanese
I shoulda asked for your OOL. expected you to have to max d but with that many hits, you wanna change your hits?
Yeah, i am going to want to keep 2 carrier full power to land planes…
You’ll probably need to roll here now as you can’t unwind the losses so far.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 84 Sea Zone: 1 battleship and 4 carriers
EDIT: Adding units owned by British to 84 Sea Zone: 8 fighters
EDIT: Removing units owned by British from 84 Sea Zone: 2 carriers
EDIT: Changing unit hit damage for these British owned units to: battleship = 1
EDIT: Adding units owned by Germans to French West Africa: 2 bombers, 3 fighters and 3 tactical_bombers
EDIT: Changing ownership of French West Africa from French to Germans
EDIT: Removing units owned by French from French West Africa: 1 infantry
EDIT: Adding units owned by Germans to 83 Sea Zone: 2 battleships
EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1, battleship = 1
EDIT: Turning off Edit Mode
2 battleships moved from 83 Sea Zone to 84 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from French West Africa to 84 Sea Zone
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
disregard german post. I think this is what the board should look like. sorry for the hassle once more.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 destroyer, 5 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Kansu to 115 Sea Zone
1 bomber moved from Norway to 115 Sea Zone
3 fighters moved from Norway to 115 Sea Zone
4 fighters moved from 112 Sea Zone to 115 Sea Zone
1 submarine moved from 78 Sea Zone to 80 Sea Zone
4 fighters moved from 79 Sea Zone to 80 Sea Zone
1 transport moved from 37 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in 115 Sea Zone
Americans attack with 5 bombers and 7 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Americans win with 5 bombers and 6 fighters remaining. Battle score for attacker is 40
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Casualties for Americans: 1 fighter
Battle in 80 Sea Zone
ANZAC loiter and taunt; Americans attack with 4 fighters and 1 submarine
Japanese defend with 2 battleships and 2 transports
Americans win, taking 80 Sea Zone from Neutral with 4 fighters and 1 submarine remaining. Battle score for attacker is 54
Casualties for Japanese: 2 battleships and 2 transports
Non Combat Move - Americans
1 battleship, 2 carriers and 1 transport moved from 79 Sea Zone to 41 Sea Zone
4 fighters moved from 80 Sea Zone to Egypt
2 carriers moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 3 tactical_bombers moved from Malaya to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 38 Sea Zone
1 bomber moved from 115 Sea Zone to Norway
4 bombers moved from 115 Sea Zone to Finland
1 fighter moved from 115 Sea Zone to 112 Sea Zone
2 fighters moved from 115 Sea Zone to 112 Sea Zone
3 fighters moved from 115 Sea Zone to Finland
2 transports moved from 109 Sea Zone to 106 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
2 transports moved from 112 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
3 fighters moved from Eastern United States to Gibraltar
2 fighters moved from Gibraltar to Egypt
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 artillery and 5 infantry placed in Central United States
5 fighters placed in Eastern United States
3 armour placed in Norway
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 2 infantry moved from Jehol to Manchuria
1 artillery and 7 infantry moved from Yunnan to Burma
3 artilleries moved from Kwangtung to Kwangsi
3 artilleries and 4 infantry moved from Kweichow to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from Egypt to Alexandria
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 71 Sea Zone
3 transports moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Shan State to Burma
Place Units - British
3 armour placed in Egypt
1 fighter and 2 infantry placed in Union of South Africa
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Trans-Jordan
1 bomber and 1 fighter moved from Iraq to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Southern Italy
1 fighter moved from Trans-Jordan to Iraq
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,5,1,6,1,5,4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,5,6,3,3,4,1,5,6,6,4,2
Italians collect 7 PUs (9 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 6 infantry
Japanese defend with 1 artillery and 1 tactical_bomber
ANZAC win, taking Java from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Non Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 fighter moved from Norway to Finland
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 98 PUs;
Germans buy 3 armour, 3 artilleries, 8 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
Combat - Germans
Non Combat Move - Germans
3 armour, 18 artilleries, 21 infantry and 15 mech_infantrys moved from Novgorod to Karelia
5 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Caucasus to Bryansk
3 mech_infantrys moved from Northwest Persia to Iraq
3 infantry moved from Persia to Iraq
1 artillery and 2 infantry moved from Turkmenistan to Eastern Persia
2 fighters moved from West India to India
3 bombers, 9 fighters and 3 tactical_bombers moved from West India to Rostov
5 armour moved from Western Germany to Poland
1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
Place Units - Germans
10 mech_infantrys placed in Germany
1 artillery, 8 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
7 infantry placed in Western Germany
Germans undo move 1.
2 armour and 8 mech_infantrys placed in Germany
3 artilleries placed in Iraq
2 mech_infantrys placed in Caucasus
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 5 armour and 5 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 5 armour and 5 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,3,1,6,5,5,6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,5,6,6,3,3,1,2,4,4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 57 PUs (10 lost to blockades); end with 57 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
13 infantry moved from Kansu to Timguska
Russians take Timguska from Japanese
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Iraq to Timguska
1 armour moved from Nenetsia to Timguska
1 armour, 1 artillery and 1 infantry moved from Urals to Timguska
5 fighters moved from Yakut S.S.R. to Timguska
Combat - Japanese
Battle in Timguska
Japanese attack with 2 armour, 1 artillery, 2 bombers, 5 fighters and 1 infantry
Russians defend with 13 infantry
retreated to Timguska
Russians win with 11 infantry remaining. Battle score for attacker is -43
Casualties for Japanese: 2 armour, 1 artillery, 3 fighters and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Timguska to Vologda
2 bombers moved from Timguska to Urals
1 fighter moved from Persia to India
3 fighters and 3 tactical_bombers moved from Iraq to India