@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
16L -Pete (Axis) vs. Karl7 (Allies) BM 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Iraq to India
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
2 artilleries and 3 infantry moved from Northwest Persia to Iraq
1 fighter moved from France to Southern ItalyCombat - Italians
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.Non Combat Move - Italians
1 bomber moved from India to Eastern PersiaPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,4,5,2,2,3,6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,2,4,3,1,6,2,1,6,2
Italians collect 7 PUs (9 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from Malaya to India
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea ZoneCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to 39 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New Guinea to Dutch New Guinea
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea ZonePlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
2 infantry placed in New South Wales
ANZAC undo move 3.
ANZAC undo move 2.
ANZAC undo move 1.
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneCombat - French
Battle in 80 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries, 2 fighters, 3 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Turkmenistan to West India
10 armour moved from Eastern Persia to West India
1 infantry moved from Vologda to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in West India
Germans attack with 10 armour and 1 mech_infantry
British defend with 1 infantry
Germans win, taking West India from UK_Pacific with 10 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 mech_infantrys moved from Northwest Persia to Eastern Persia
2 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Persia to Iraq
2 infantry moved from Northwest Persia to Iraq
6 mech_infantrys moved from Caucasus to Iraq
6 fighters and 3 tactical_bombers moved from Iraq to Persia
2 fighters moved from Bryansk to Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 artillery and 2 infantry moved from Samara to Kazakhstan
18 artilleries and 20 infantry moved from Smolensk to Belarus
7 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Southern Italy
3 armour and 8 mech_infantrys moved from Poland to Eastern Poland
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 114 Sea ZonePlace Units - Germans
2 fighters and 1 transport placed in 114 Sea Zone
3 infantry placed in Iraq
Germans undo move 2.
3 artilleries placed in Iraq
3 artilleries placed in Persia
2 armour and 1 mech_infantry placed in Caucasus
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in Ukraine
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Persia: 3 bombers, 9 fighters and 3 tactical_bombers
EDIT: Removing units owned by Germans from Persia: 3 artilleries, 3 bombers, 1 factory_minor, 9 fighters and 3 tactical_bombers
EDIT: Adding units owned by Germans to Persia: 3 artilleries
EDIT: Turning off Edit Mode
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,2,3,4,2,2,3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,2,6,2,1,3,6,4,6,4
Germans collect 59 PUs (5 lost to blockades); end with 59 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
Got this sinking feeling…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
4 artilleries and 34 infantry moved from Novgorod to KareliaCombat - Russians
Battle in Karelia
Russians attack with 4 artilleries and 34 infantry
Germans defend with 4 infantry
Russians win, taking Karelia from Germans with 4 artilleries and 33 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Novgorod to Karelia
1 aaGun and 15 infantry moved from Suiyuyan to KansuTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Eastern Persia to Kansu
2 fighters moved from Yakut S.S.R. to Kansu
3 artilleries and 15 infantry moved from Timguska to KansuCombat - Japanese
Battle in Kansu
Japanese attack with 3 artilleries, 2 bombers, 2 fighters and 15 infantry
Russians defend with 2 aaGuns and 20 infantry; Chinese defend with 1 infantry
1 artillery owned by the Japanese retreated to Timguska
Chinese win with 13 infantry remaining. Battle score for attacker is -29
Casualties for Japanese: 2 artilleries, 1 fighter and 15 infantry
Casualties for Russians: 2 aaGuns and 7 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Kansu to Kazakhstan
1 fighter moved from Kansu to Timguska
1 infantry moved from Evenkiyskiy to Timguska
1 armour moved from Urals to Timguska
1 carrier moved from 79 Sea Zone to 78 Sea Zone
2 battleships, 5 carriers and 2 transports moved from 79 Sea Zone to 80 Sea Zone
1 carrier moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from Ulaanbaatar to Yenisey
5 fighters and 6 tactical_bombers moved from Eastern Persia to West IndiaPlace Units - Japanese
10 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,6,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,6,4,6,4,2,1,5,1
Japanese collect 24 PUs (12 lost to blockades); end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 38 Sea Zone to 78 Sea Zone
2 fighters moved from 39 Sea Zone to 78 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 transport moved from 39 Sea Zone to 79 Sea Zone
5 fighters moved from Egypt to 80 Sea Zone
2 fighters moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from 39 Sea Zone to 78 Sea Zone
4 fighters moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
1 fighter and 2 tactical_bombers moved from 44 Sea Zone to Malaya
2 carriers and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Philippines to MalayaCombat - Americans
Battle in 80 Sea Zone
Americans attack with 7 fighters and 3 submarines
Japanese defend with 2 battleships, 4 carriers, 1 submarine and 2 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the Japanese Submerged
Units damaged: 2 carriers owned by the Japanese
retreated to 80 Sea Zone
Japanese win with 2 battleships, 4 carriers and 2 transports remaining. Battle score for attacker is -58
Casualties for Americans: 4 fighters and 3 submarines
Battle in 78 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 carrier
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 79 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 transport; ANZAC loiter and taunt
Japanese defend with 1 carrier
Units damaged: 1 battleship owned by the Americans
Americans win, taking 79 Sea Zone from Neutral with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrierNon Combat Move - Americans
2 fighters moved from 79 Sea Zone to India
3 fighters moved from 80 Sea Zone to 79 Sea Zone
2 fighters moved from 78 Sea Zone to 79 Sea Zone
1 fighter moved from 78 Sea Zone to India
2 fighters moved from Gibraltar to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
3 fighters moved from Gibraltar to Norway
2 transports moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to Norway
1 aaGun, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 91 Sea Zone to 105 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
2 transports moved from 98 Sea Zone to 92 Sea Zone
2 transports moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
4 bombers moved from Guam to KansuPlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
2 artilleries, 1 bomber, 3 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 5 infantry moved from Kwangsi to Kwangtung
2 artilleries and 4 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Kwangtung
Chinese attack with 3 artilleries and 9 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Chinese win, taking Kwangtung from Japanese with 3 artilleries remaining. Battle score for attacker is 12
Casualties for Chinese: 9 infantry
Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrysNon Combat Move - Chinese
2 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
3 artilleries and 4 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Jehol
1 infantry moved from Chahar to Jehol
1 artillery moved from Chahar to Jehol
1 infantry moved from Tsinghai to KansuPlace Units - Chinese
1 artillery and 6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 airfield, 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Egypt
3 transports moved from 92 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Egypt to 76 Sea Zone
1 fighter moved from 98 Sea Zone to 76 Sea ZoneCombat - British
Battle in 76 Sea Zone
British attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 carrier
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrierNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 76 Sea Zone to Egypt
2 fighters moved from Egypt to Alexandria
1 fighter moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from 76 Sea Zone to Egypt
2 fighters moved from Union of South Africa to Egypt
1 infantry moved from Burma to India
2 artilleries and 1 infantry moved from Burma to India
1 infantry moved from Siam to Shan StatePlace Units - British
1 airfield placed in Alexandria
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
1 aaGun and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 aaGun and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from BritishCombat - Italians
Non Combat Move - Italians
1 bomber moved from Eastern Persia to Iraq
1 fighter moved from Southern Italy to IraqPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,6,5,4,4,1,5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2,4,2,3,1,1,3,3,4,1,5
Italians collect 10 PUs (6 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
4 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 5 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 5 infantry
Japanese defend with 1 artillery, 3 infantry and 1 tactical_bomber
Japanese win with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 artillery and 5 infantry
Casualties for Japanese: 3 infantry
Battle in 80 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 battleships, 4 carriers, 1 submarine and 2 transports
1 submarine owned by the ANZAC Submerged
1 submarine owned by the Japanese SubmergedNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 fighter moved from United Kingdom to NorwayNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
10 armour and 1 mech_infantry moved from West India to India
2 armour, 3 bombers, 9 fighters, 5 mech_infantrys and 3 tactical_bombers moved from Eastern Persia to India
2 fighters moved from Persia to India
1 infantry moved from Archangel to Novgorod
Germans take Novgorod from RussiansCombat - Germans
Battle in India
Germans attack with 12 armour, 3 bombers, 11 fighters, 6 mech_infantrys and 3 tactical_bombers
ANZAC defend with 4 fighters; British defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 harbour and 11 infantry; UK_Pacific defend with 1 factory_major; Americans defend with 3 fighters and 1 infantry
Germans captures 21PUs while taking UK_Pacific capital
Germans converts factory_major into different units
Germans win, taking India from UK_Pacific with 4 armour, 3 bombers, 11 fighters and 3 tactical_bombers remaining. Battle score for attacker is 56
Casualties for ANZAC: 4 fighters
Casualties for Germans: 8 armour and 6 mech_infantrys
Casualties for British: 2 aaGuns, 3 artilleries and 11 infantry
Casualties for Americans: 3 fighters and 1 infantry
triggerUKPacificDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to UK_PacificNon Combat Move - Germans
3 bombers, 11 fighters and 3 tactical_bombers moved from India to West India
3 artilleries moved from Persia to Iraq
3 mech_infantrys moved from Northwest Persia to Iraq
2 armour and 5 mech_infantrys moved from Caucasus to Iraq
1 artillery and 2 infantry moved from Kazakhstan to Turkmenistan
3 mech_infantrys moved from Volgograd to Northwest Persia
18 artilleries and 21 infantry moved from Belarus to Novgorod
3 armour and 15 mech_infantrys moved from Eastern Poland to Novgorod
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Ukraine to CaucasusPlace Units - Germans
2 artilleries and 1 infantry placed in Iraq
Turning on Edit Mode
EDIT: Adding units owned by Germans to Persia: 1 factory_minor
EDIT: Turning off Edit Mode
3 infantry placed in Persia
3 armour placed in Caucasus
7 armour placed in Western Germany
Germans undo move 3.
3 armour placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,5,2,1,1,1,1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,1,1,1,3,5,6,1,2,6,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 56 PUs (10 lost to blockades); end with 77 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 4 artilleries and 33 infantry moved from Karelia to FinlandTurn Complete - Russians
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 26 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 battleships, 4 carriers, 1 submarine and 2 transports moved from 80 Sea Zone to 79 Sea Zone
5 fighters and 6 tactical_bombers moved from West India to 79 Sea Zone
2 bombers moved from Kazakhstan to 79 Sea Zone
1 armour moved from Timguska to Nenetsia
Japanese take Nenetsia from RussiansCombat - Japanese
Battle in 79 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 5 fighters, 1 submarine, 6 tactical_bombers and 2 transports
ANZAC defend with 1 fighter; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Japanese -
I shoulda asked for your OOL. expected you to have to max d but with that many hits, you wanna change your hits?
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Yeah, i am going to want to keep 2 carrier full power to land planes…
You’ll probably need to roll here now as you can’t unwind the losses so far.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 84 Sea Zone: 1 battleship and 4 carriers
EDIT: Adding units owned by British to 84 Sea Zone: 8 fighters
EDIT: Removing units owned by British from 84 Sea Zone: 2 carriers
EDIT: Changing unit hit damage for these British owned units to: battleship = 1
EDIT: Adding units owned by Germans to French West Africa: 2 bombers, 3 fighters and 3 tactical_bombers
EDIT: Changing ownership of French West Africa from French to Germans
EDIT: Removing units owned by French from French West Africa: 1 infantry
EDIT: Adding units owned by Germans to 83 Sea Zone: 2 battleships
EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1, battleship = 1
EDIT: Turning off Edit Mode
2 battleships moved from 83 Sea Zone to 84 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from French West Africa to 84 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans





