ok now it’s good!
16L -Pete (Axis) vs. Karl7 (Allies) BM 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Tsinghai to Urals
Japanese take Novosibirsk from Russians
Japanese take Urals from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
1 fighter and 2 tactical_bombers moved from Anhwe to Yunnan
3 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber moved from French Indo China to Yunnan
6 fighters and 4 tactical_bombers moved from 36 Sea Zone to Yunnan
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_PacificCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 10 fighters, 7 infantry, 4 mech_infantrys and 7 tactical_bombers
British defend with 2 aaGuns, 3 artilleries, 1 fighter and 12 infantry; Chinese defend with 9 infantry
retreated to Yunnan
Chinese win with 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is -41
Casualties for Japanese: 1 armour, 5 fighters, 7 infantry and 4 mech_infantrys
Casualties for British: 2 aaGuns and 8 infantry
Casualties for Chinese: 6 infantryNon Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
5 fighters and 7 tactical_bombers moved from Yunnan to 38 Sea Zone
2 battleships, 7 carriers, 1 cruiser, 1 submarine and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
2 mech_infantrys moved from Kiangsu to KwangtungPlace Units - Japanese
1 aaGun and 2 infantry placed in Kwangtung
3 fighters and 6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Japanese collect 57 PUs (9 lost to blockades); end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Tsinghai to Urals
Japanese take Novosibirsk from Russians
Japanese take Urals from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
1 fighter and 2 tactical_bombers moved from Anhwe to Yunnan
3 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber moved from French Indo China to Yunnan
6 fighters and 4 tactical_bombers moved from 36 Sea Zone to Yunnan
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_PacificCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 10 fighters, 7 infantry, 4 mech_infantrys and 7 tactical_bombers
British defend with 2 aaGuns, 3 artilleries, 1 fighter and 12 infantry; Chinese defend with 9 infantry
retreated to Yunnan
Chinese win with 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is -41
Casualties for Japanese: 1 armour, 5 fighters, 7 infantry and 4 mech_infantrys
Casualties for British: 2 aaGuns and 8 infantry
Casualties for Chinese: 6 infantryNon Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
5 fighters and 7 tactical_bombers moved from Yunnan to 38 Sea Zone
2 battleships, 7 carriers, 1 cruiser, 1 submarine and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
2 mech_infantrys moved from Kiangsu to KwangtungPlace Units - Japanese
1 aaGun and 2 infantry placed in Kwangtung
3 fighters and 6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Japanese collect 57 PUs (9 lost to blockades); end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yakut S.S.R.: 2 aaGuns, 3 artilleries and 14 infantry
EDIT: Adding units owned by Japanese to Yenisey: 2 aaGuns, 3 artilleries and 14 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 6 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Egypt to Iraq
4 bombers moved from Caroline Islands to Guam
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 10 fighters, 5 submarines and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - Americans
Americans creates battle in territory 19 Sea Zone
Strategic bombing raid in Iraq
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in 37 Sea Zone
Americans attack with 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 9 fighters, 5 submarines, 2 tactical_bombers and 1 transport; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win, taking 19 Sea Zone from Japanese, taking 37 Sea Zone from Japanese with 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 9 fighters, 5 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Guam
Americans attack with 1 artillery and 4 bombers
Japanese defend with 1 airfield and 2 infantry
Americans win, taking Guam from Japanese with 1 artillery and 4 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in MalayaNon Combat Move - Americans
4 bombers moved from Guam to Marianas
1 bomber moved from Gibraltar to United Kingdom
3 fighters moved from Gibraltar to Egypt
1 carrier and 1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
1 armour moved from Tunisia to Tobruk
3 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Caroline Islands to PhilippinesPlace Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 artillery, 6 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 artilleries and 2 infantry moved from Shensi to Hopei
1 artillery and 1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 artillery and 2 infantry moved from Shensi to HopeiCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Kansu
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 4 artilleries and 6 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese, taking Kansu from Japanese, taking Tsinghai from Japanese, taking Anhwe from Japanese, taking Hopei from Japanese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 artillery and 2 infantry moved from Hunan to AnhwePlace Units - Chinese
1 artillery and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 fighter, 3 infantry and 2 marines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 artillery and 1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery and 1 infantry moved from Yunnan to Shan StateCombat - British
Battle in Shan State
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Eastern Persia
2 artilleries and 9 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 aaGun and 1 infantry moved from India to West India
1 fighter moved from Kenya to Egypt
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from Union of South Africa to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 aaGun and 5 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 5 infantry moved from 98 Sea Zone to EgyptPlace Units - British
1 fighter and 2 marines placed in Union of South Africa
3 armour placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Iraq to Trans-Jordan
1 bomber moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Iraq
2 artilleries and 3 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Southern Italy to FrancePlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,4,3,3,3,6,1,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,2,1,6,2,5,6
Italians collect 7 PUs (9 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to SumatraCombat - ANZAC
Battle in Borneo
Battle in Sumatra
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from Philippines to Malaya
1 fighter moved from Queensland to Malaya
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Sumatra to 37 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry and 21 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Persia to Eastern Persia
2 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
6 fighters and 3 tactical_bombers moved from Rostov to Eastern Persia
3 bombers moved from Southern Italy to Eastern Persia
5 armour moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
Germans take Vologda from Russians
1 infantry moved from Russia to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Belarus
2 fighters moved from Western Germany to Belarus
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from RussiansCombat - Germans
Battle in Belarus
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Germans attack with 8 armour, 3 bombers, 6 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 armour, 2 artilleries, 1 fighter and 9 infantry
Germans win, taking Eastern Persia from British with 7 armour, 3 bombers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 armour, 3 infantry and 2 mech_infantrys
Casualties for British: 1 armour, 2 artilleries, 1 fighter and 9 infantry
Battle in Samara
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 armour moved from Iraq to Eastern Persia
3 mech_infantrys moved from Caucasus to Iraq
3 infantry moved from Northwest Persia to Iraq
2 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 armour and 7 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
4 infantry moved from Novgorod to Karelia
18 artilleries and 19 infantry moved from Russia to Smolensk
1 fighter moved from Belarus to Bryansk
1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from France to Northern Italy
1 aaGun moved from France to Northern Italy
6 fighters and 3 tactical_bombers moved from Eastern Persia to Iraq
3 bombers moved from Eastern Persia to Persia
3 fighters moved from Southern Italy to PersiaPlace Units - Germans
3 infantry placed in Iraq
3 infantry placed in Persia
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
10 mech_infantrys placed in Germany
1 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 6.
3 mech_infantrys placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,5,5,3,2,1,4,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,4,3,6,1,4,4
Germans collect 61 PUs (5 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
4 artilleries and 34 infantry moved from Archangel to Novgorod
Russians take Novgorod from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun and 5 infantry moved from Tsagaan Olom to Kansu
1 aaGun and 15 infantry moved from Central Mongolia to Suiyuyan
1 fighter moved from Shensi to India
2 aaGuns moved from Archangel to NovgorodTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 fighters and 3 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 38 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 43 Sea Zone
5 fighters and 6 tactical_bombers moved from 38 Sea Zone to India
2 bombers moved from Iraq to India
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 fighter moved from Japan to 21 Sea ZoneCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 2 bombers, 5 fighters and 6 tactical_bombers
Russians defend with 1 fighter; British defend with 1 airfield, 1 armour, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Russians: 1 fighter
Casualties for British: 1 armour and 1 infantryNon Combat Move - Japanese
2 bombers, 5 fighters and 6 tactical_bombers moved from India to Eastern Persia
2 battleships, 7 carriers, 1 cruiser and 2 transports moved from 38 Sea Zone to 79 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 aaGuns, 3 artilleries and 14 infantry moved from Yenisey to Timguska
1 armour moved from Manchuria to Amur
1 armour moved from Amur to Ulaanbaatar
2 fighters moved from Japan to Yakut S.S.R.
1 tactical_bomber moved from 43 Sea Zone to Java
1 fighter moved from 21 Sea Zone to KwangtungPlace Units - Japanese
5 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,2,1,4,4,2,2,3,1,5,3,2,2,6,6,5,2,5,2,1,3,1,5,1,1,5,2,1,2,4,4,1,5,5,1,3,3,5,5,1,1,6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,1,5,4,4,3
Japanese collect 29 PUs (17 lost to blockades); end with 32 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 fighters and 3 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 38 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 43 Sea Zone
5 fighters and 6 tactical_bombers moved from 38 Sea Zone to India
2 bombers moved from Iraq to India
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 fighter moved from Japan to 21 Sea ZoneCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 2 bombers, 5 fighters and 6 tactical_bombers
Russians defend with 1 fighter; British defend with 1 airfield, 1 armour, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Russians: 1 fighter
Casualties for British: 1 armour and 1 infantryNon Combat Move - Japanese
2 bombers, 5 fighters and 6 tactical_bombers moved from India to Eastern Persia
2 battleships, 7 carriers, 1 cruiser and 2 transports moved from 38 Sea Zone to 79 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 aaGuns, 3 artilleries and 14 infantry moved from Yenisey to Timguska
1 armour moved from Manchuria to Amur
1 armour moved from Amur to Ulaanbaatar
2 fighters moved from Japan to Yakut S.S.R.
1 tactical_bomber moved from 43 Sea Zone to Java
1 fighter moved from 21 Sea Zone to KwangtungPlace Units - Japanese
5 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,2,1,4,4,2,2,3,1,5,3,2,2,6,6,5,2,5,2,1,3,1,5,1,1,5,2,1,2,4,4,1,5,5,1,3,3,5,5,1,1,6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,1,5,4,4,3
Japanese collect 29 PUs (17 lost to blockades); end with 32 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 79 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 carriers, 2 fighters, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
2 fighters moved from Gibraltar to 112 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from 98 Sea Zone to Trans-Jordan
4 fighters moved from Egypt to Trans-Jordan
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Celebes
4 fighters moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea ZoneCombat - Americans
Battle in 38 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Norway
Americans attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 2 infantry
Americans win, taking Norway from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Celebes
Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantry
Battle in Trans-Jordan
Americans attack with 6 fighters and 1 infantry
Italians defend with 1 mech_infantry
Americans win with 6 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 submarine
Japanese defend with 1 cruiser and 1 submarine
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser and 1 submarineNon Combat Move - Americans
1 fighter and 2 tactical_bombers moved from Celebes to 44 Sea Zone
2 carriers and 1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 3 submarines moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 38 Sea Zone to 39 Sea Zone
4 fighters moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
4 bombers moved from Marianas to Guam
4 infantry moved from Gibraltar to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
3 transports moved from 98 Sea Zone to 92 Sea Zone
2 transports moved from 92 Sea Zone to 89 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to Egypt
5 fighters moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 armour moved from Tobruk to Egypt
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
6 fighters moved from Eastern United States to Gibraltar
4 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Norway to United KingdomPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Suiyuyan to Chahar
1 artillery and 1 infantry moved from Hopei to Chahar
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
2 artilleries and 1 infantry moved from Anhwe to Hunan
3 artilleries and 5 infantry moved from Hopei to Anhwe
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 artillery and 4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 carriers, 2 fighters, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
2 fighters moved from Gibraltar to 112 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from 98 Sea Zone to Trans-Jordan
4 fighters moved from Egypt to Trans-Jordan
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Celebes
4 fighters moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea ZoneCombat - Americans
Battle in 38 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Norway
Americans attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 2 infantry
Americans win, taking Norway from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Celebes
Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantry
Battle in Trans-Jordan
Americans attack with 6 fighters and 1 infantry
Italians defend with 1 mech_infantry
Americans win with 6 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 submarine
Japanese defend with 1 cruiser and 1 submarine
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser and 1 submarineNon Combat Move - Americans
1 fighter and 2 tactical_bombers moved from Celebes to 44 Sea Zone
2 carriers and 1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 3 submarines moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 38 Sea Zone to 39 Sea Zone
4 fighters moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
4 bombers moved from Marianas to Guam
4 infantry moved from Gibraltar to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
3 transports moved from 98 Sea Zone to 92 Sea Zone
2 transports moved from 92 Sea Zone to 89 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to Egypt
5 fighters moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 armour moved from Tobruk to Egypt
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
6 fighters moved from Eastern United States to Gibraltar
4 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Norway to United KingdomPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 artillery moved from Hopei to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
2 artilleries and 3 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kweichow to Hunan
3 artilleries and 4 infantry moved from Hopei to AnhwePlace Units - Chinese
1 artillery and 4 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from JapaneseCombat - British
Non Combat Move - British
2 fighters moved from United Kingdom to Norway
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
2 marines moved from Union of South Africa to 71 Sea Zone
2 marines and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 marines moved from 81 Sea Zone to Egypt
3 transports moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Union of South Africa to Egypt
1 aaGun moved from West India to India
1 artillery and 1 infantry moved from Burma to India
2 artilleries and 2 infantry moved from Shan State to Burma
1 battleship and 1 cruiser moved from 92 Sea Zone to 98 Sea ZonePlace Units - British
3 armour placed in Egypt
2 fighters placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Iraq to India
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
2 artilleries and 3 infantry moved from Northwest Persia to Iraq
1 fighter moved from France to Southern ItalyCombat - Italians
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.Non Combat Move - Italians
1 bomber moved from India to Eastern PersiaPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,4,5,2,2,3,6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,2,4,3,1,6,2,1,6,2
Italians collect 7 PUs (9 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from Malaya to India
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea ZoneCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to 39 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New Guinea to Dutch New Guinea
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea ZonePlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
2 infantry placed in New South Wales
ANZAC undo move 3.
ANZAC undo move 2.
ANZAC undo move 1.
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneCombat - French
Battle in 80 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French





