I think a good idea for 1914 would be to require at least 1 infantry to be stationed in every territory by the end of a power’s turn (the infantry must be from the power controlling. If they don’t, they won’t get the IPCs from this territory. Not only does it potentially make the game more historically accurate (to symbolize the need to keep civilian populations under control during wartime), but it probably also makes the game more balanced, as the Allies will probably be more burdened with this (since they have substantially larger colonial possessions).
Balanced setup modification aav5 1942 2nd edition
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Keep rules.
Make the following adjustments to the setup:
Caucasus 4 inf 1 arty 1 armor.
India 3 inf 1 arty.
sz14 1 battleship.
sz 11 2 transport 1 dd 1 cruiser.
Central USA 2 infantryEverything else is the same.
To clarify the changes
+1 inf Caucasus
+1 arty india
sz14 -1 cruiser +1bship (tradition to have a bship)
sz 11 +1 cruiser
Central USA +1 inf
~Map is balanced. Still slightly favors axis.
If you want to tune things down don’t add a central usa inf and don’t upgrade cruiser to bship,
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These aren’t house rules. It is what Larry Harris should have done if he actually tested his game.
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@Cow:
These aren’t house rules. It is what Larry Harris should have done if he actually tested his game.
How did you decide which zone wasnot OK and which ones was balanced?
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I like your starting setup because it is flavorful, thoughtful, and sane, but there’s no way it favors the axis. If you are ever near San Francisco, I would bet $500 that I can beat you with this Allied setup (as in, I play the Allies every time) in at least 2 out of 3 low luck games.