G40 BM Team Game! Darth Jerks vs Chain Smokers
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
4 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Greece
2 bombers moved from Western Germany to Greece
3 tactical_bombers moved from Western Germany to Greece
1 armour moved from Bulgaria to Greece
2 armour moved from Yugoslavia to GreeceCombat - Germans
Battle in Greece
Germans attack with 3 armour, 2 bombers, 1 fighter, 4 infantry and 3 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Germans
1 bomber moved from Greece to Western Germany
1 bomber moved from Greece to Southern Italy
2 artilleries and 8 infantry moved from Yugoslavia to Romania
1 aaGun moved from Slovakia Hungary to Romania
3 artilleries and 11 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Poland to Slovakia Hungary
5 armour moved from Germany to Poland
5 armour moved from France to Yugoslavia
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 fighter moved from Western Germany to Alexandria
1 fighter moved from Greece to Alexandria
3 tactical_bombers moved from Greece to Southern Italy
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
1 infantry moved from Norway to Finland
1 submarine moved from 111 Sea Zone to 112 Sea ZonePlace Units - Germans
1 submarine placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
8 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 artillery and 5 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
5 infantry moved from Ukraine to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Novgorod to Baltic States
2 aaGuns, 1 fighter, 10 infantry and 1 tactical_bomber moved from Novgorod to BelarusPlace Units - Russians
3 infantry placed in Novgorod
1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Yunnan to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Non Combat Move - Japanese
1 artillery moved from Hunan to Kweichow
6 infantry moved from Anhwe to Kweichow
3 artilleries moved from Anhwe to Kweichow
2 infantry moved from Hunan to Kweichow
1 artillery moved from Jehol to Chahar
8 infantry moved from Manchuria to Jehol
3 fighters moved from Kwangsi to Kweichow
4 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries moved from 36 Sea Zone to Kwangsi
3 fighters moved from Kweichow to KwangsiPlace Units - Japanese
3 armour placed in Manchuria
1 artillery and 1 infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 42 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Yunnan to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Non Combat Move - Japanese
1 artillery moved from Hunan to Kweichow
6 infantry moved from Anhwe to Kweichow
3 artilleries moved from Anhwe to Kweichow
2 infantry moved from Hunan to Kweichow
1 artillery moved from Jehol to Chahar
8 infantry moved from Manchuria to Jehol
3 fighters moved from Kwangsi to Kweichow
4 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries moved from 36 Sea Zone to Kwangsi
3 fighters moved from Kweichow to KwangsiPlace Units - Japanese
3 armour placed in Manchuria
1 artillery and 1 infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 42 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 artilleries and 8 infantry
EDIT: Removing units owned by Japanese from Kwangsi: 2 artilleries and 8 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
2 fighters moved from Central United States to 101 Sea ZonePlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 submarine and 2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
13 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
1 infantry moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
13 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
1 infantry moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 2 artilleries and 8 infantry
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 artilleries and 8 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Central United States to 101 Sea ZonePlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 submarine and 2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Szechwan
13 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Szechwan to Kansu
1 infantry moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Combat Move - British
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Persia to Iraq
2 fighters moved from India to Iraq
1 tactical_bomber moved from India to Iraq -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Persia to Iraq
2 fighters moved from India to Iraq
1 tactical_bomber moved from India to IraqCombat - British
Battle in Trans-Jordan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Iraq
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to 81 Sea Zone
2 fighters moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
2 infantry moved from Rhodesia to Tanganyika Territory
3 infantry moved from Malaya to Shan StatePlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 fighter and 1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,4,2,1,3
British collect 28 PUs (3 lost to blockades); end with 33 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
2 artilleries and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 2 artilleries and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour and 1 mech_infantry moved from Alexandria to Egypt
2 artilleries moved from Alexandria to Egypt
3 infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from BritishCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
British defend with 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Crete
Battle in CyprusNon Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 bomber moved from Egypt to Greece
1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to Greece
1 armour moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Northern ItalyPlace Units - Italians
4 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery and 2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
3 fighters moved from Queensland to Western AustraliaPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
disregard that move.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 2 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Western AustraliaPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 cruiser and 1 transport
EDIT: Removing units owned by British from 39 Sea Zone: 1 battleship
EDIT: Adding units owned by UK_Pacific to 80 Sea Zone: 1 battleship, 1 cruiser and 1 transport
EDIT: Turning off Edit Mode
Turning off Edit ModeTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
EDIT: Turning off Edit Mode
Germans buy 1 armour, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 bomber moved from Western Germany to Baltic StatesCombat - Germans
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 infantry moved from Finland to Karelia
1 aaGun and 1 infantry moved from Norway to Finland
1 aaGun and 1 infantry moved from Slovakia Hungary to Eastern Poland
8 armour and 2 mech_infantrys moved from Germany to Eastern Poland
5 armour moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
5 armour moved from Yugoslavia to Eastern Poland
3 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 aaGun moved from Romania to Bessarabia
5 artilleries and 14 infantry moved from Romania to Eastern Poland
1 armour moved from Western Germany to Poland
3 fighters moved from Western Germany to Egypt
2 fighters moved from Alexandria to Egypt
3 tactical_bombers moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from France to Western Germany
2 armour moved from Greece to Romania
1 infantry moved from Greece to 99 Sea Zone
1 armour moved from Greece to Romania
1 infantry moved from Greece to 99 Sea Zone
1 bomber moved from Baltic States to Western GermanyPlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
2 fighters moved from Belarus to Baltic States
1 tactical_bomber moved from Belarus to Baltic States
1 fighter moved from Russia to Baltic States
1 infantry moved from Novgorod to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
2 fighters moved from Belarus to Baltic States
1 tactical_bomber moved from Belarus to Baltic States
1 fighter moved from Russia to Baltic States
1 infantry moved from Novgorod to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
6 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
18 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to BelarusPlace Units - Russians
9 artilleries placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 36 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs