@Elrood hey, do you want to add your email to dice results? There’s really no point of Victor getting them since he’s no longer playing.
G40 BM Team Game! Darth Jerks vs Chain Smokers
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Queensland
1 artillery and 2 infantry moved from Queensland to New South Wales
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 1
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern FranceCombat Move - French
1 destroyer moved from 72 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
4 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Greece
2 bombers moved from Western Germany to Greece
3 tactical_bombers moved from Western Germany to Greece
1 armour moved from Bulgaria to Greece
2 armour moved from Yugoslavia to GreeceCombat - Germans
Battle in Greece
Germans attack with 3 armour, 2 bombers, 1 fighter, 4 infantry and 3 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Germans
1 bomber moved from Greece to Western Germany
1 bomber moved from Greece to Southern Italy
2 artilleries and 8 infantry moved from Yugoslavia to Romania
1 aaGun moved from Slovakia Hungary to Romania
3 artilleries and 11 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Poland to Slovakia Hungary
5 armour moved from Germany to Poland
5 armour moved from France to Yugoslavia
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 fighter moved from Western Germany to Alexandria
1 fighter moved from Greece to Alexandria
3 tactical_bombers moved from Greece to Southern Italy
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
1 infantry moved from Norway to Finland
1 submarine moved from 111 Sea Zone to 112 Sea ZonePlace Units - Germans
1 submarine placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
8 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 artillery and 5 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
5 infantry moved from Ukraine to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Novgorod to Baltic States
2 aaGuns, 1 fighter, 10 infantry and 1 tactical_bomber moved from Novgorod to BelarusPlace Units - Russians
3 infantry placed in Novgorod
1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Yunnan to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Non Combat Move - Japanese
1 artillery moved from Hunan to Kweichow
6 infantry moved from Anhwe to Kweichow
3 artilleries moved from Anhwe to Kweichow
2 infantry moved from Hunan to Kweichow
1 artillery moved from Jehol to Chahar
8 infantry moved from Manchuria to Jehol
3 fighters moved from Kwangsi to Kweichow
4 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries moved from 36 Sea Zone to Kwangsi
3 fighters moved from Kweichow to KwangsiPlace Units - Japanese
3 armour placed in Manchuria
1 artillery and 1 infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 42 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Yunnan to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Non Combat Move - Japanese
1 artillery moved from Hunan to Kweichow
6 infantry moved from Anhwe to Kweichow
3 artilleries moved from Anhwe to Kweichow
2 infantry moved from Hunan to Kweichow
1 artillery moved from Jehol to Chahar
8 infantry moved from Manchuria to Jehol
3 fighters moved from Kwangsi to Kweichow
4 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries moved from 36 Sea Zone to Kwangsi
3 fighters moved from Kweichow to KwangsiPlace Units - Japanese
3 armour placed in Manchuria
1 artillery and 1 infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 42 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 artilleries and 8 infantry
EDIT: Removing units owned by Japanese from Kwangsi: 2 artilleries and 8 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
2 fighters moved from Central United States to 101 Sea ZonePlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 submarine and 2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
13 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
1 infantry moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
13 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
1 infantry moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 2 artilleries and 8 infantry
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 artilleries and 8 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Central United States to 101 Sea ZonePlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 submarine and 2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Szechwan
13 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Szechwan to Kansu
1 infantry moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Combat Move - British
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Persia to Iraq
2 fighters moved from India to Iraq
1 tactical_bomber moved from India to Iraq -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Persia to Iraq
2 fighters moved from India to Iraq
1 tactical_bomber moved from India to IraqCombat - British
Battle in Trans-Jordan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Iraq
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to 81 Sea Zone
2 fighters moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
2 infantry moved from Rhodesia to Tanganyika Territory
3 infantry moved from Malaya to Shan StatePlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 fighter and 1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,4,2,1,3
British collect 28 PUs (3 lost to blockades); end with 33 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
2 artilleries and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 2 artilleries and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour and 1 mech_infantry moved from Alexandria to Egypt
2 artilleries moved from Alexandria to Egypt
3 infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from BritishCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
British defend with 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Crete
Battle in CyprusNon Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 bomber moved from Egypt to Greece
1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to Greece
1 armour moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Northern ItalyPlace Units - Italians
4 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery and 2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
3 fighters moved from Queensland to Western AustraliaPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
disregard that move.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 2 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Western AustraliaPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 cruiser and 1 transport
EDIT: Removing units owned by British from 39 Sea Zone: 1 battleship
EDIT: Adding units owned by UK_Pacific to 80 Sea Zone: 1 battleship, 1 cruiser and 1 transport
EDIT: Turning off Edit Mode
Turning off Edit ModeTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
EDIT: Turning off Edit Mode
Germans buy 1 armour, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 bomber moved from Western Germany to Baltic StatesCombat - Germans
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 infantry moved from Finland to Karelia
1 aaGun and 1 infantry moved from Norway to Finland
1 aaGun and 1 infantry moved from Slovakia Hungary to Eastern Poland
8 armour and 2 mech_infantrys moved from Germany to Eastern Poland
5 armour moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
5 armour moved from Yugoslavia to Eastern Poland
3 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 aaGun moved from Romania to Bessarabia
5 artilleries and 14 infantry moved from Romania to Eastern Poland
1 armour moved from Western Germany to Poland
3 fighters moved from Western Germany to Egypt
2 fighters moved from Alexandria to Egypt
3 tactical_bombers moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from France to Western Germany
2 armour moved from Greece to Romania
1 infantry moved from Greece to 99 Sea Zone
1 armour moved from Greece to Romania
1 infantry moved from Greece to 99 Sea Zone
1 bomber moved from Baltic States to Western GermanyPlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs