@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 3 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 infantry moved from Gibraltar to 91 Sea Zone
3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 artillery moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 artillery moved from Normandy Bordeaux to France
4 fighters moved from Normandy Bordeaux to France
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
3 bombers moved from United Kingdom to Southern Italy
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 bomber moved from Caroline Islands to Kwangtung
1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Air Battle in Southern Italy
Americans attacks with 3 units heading to Southern Italy
Italians launches 1 interceptors out of Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
1 bomber killed by AA
Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern Italy causes 3 damage total.
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in France
Americans attack with 1 artillery and 4 fighters
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
Americans win, taking France from Germans, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from Americans, taking Southern France from Americans, taking Tunisia from British with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Cleaning up after air battles
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
4 fighters moved from France to United Kingdom
2 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Southern Italy to Greece
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
1 infantry placed in Western United States
4 submarines and 2 transports placed in 10 Sea Zone
3 armour, 2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery and 1 infantry moved from Hunan to Kweichow
1 artillery moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 armour and 1 artillery
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Kweichow
4 artilleries placed in Kiangsi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to France
1 tactical_bomber moved from Normandy Bordeaux to France
2 artilleries moved from Normandy Bordeaux to France
3 infantry moved from Normandy Bordeaux to France
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter and 1 infantry moved from Greece to Albania
2 fighters moved from 97 Sea Zone to Albania
1 armour moved from Iraq to Caucasus
2 mech_infantrys moved from Caucasus to Samara
3 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Kazakhstan to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Kazakhstan to Russia
2 mech_infantrys moved from Russia to Vologda
2 fighters moved from Russia to Vologda
3 mech_infantrys moved from Persia to Caucasus
2 mech_infantrys moved from Yunnan to Kwangsi
2 mech_infantrys moved from India to Yunnan
2 mech_infantrys moved from India to Eastern Persia
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 armour, 3 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys moved from Kwangsi to Kwangtung
Combat - British
Battle in Kwangtung
British attack with 1 armour, 3 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys
Japanese defend with 1 armour, 5 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
British win, taking Kwangtung from Japanese with 1 armour, 3 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 22
Casualties for British: 8 infantry
Casualties for Japanese: 1 armour, 5 artilleries, 4 infantry and 2 mech_infantrys
Battle in Vologda
British attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 infantry
British win, taking Vologda from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Albania
British attack with 3 fighters and 1 infantry
Italians defend with 2 mech_infantrys
British win with 3 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 2 mech_infantrys
Non Combat Move - British
3 fighters moved from Albania to Greece
1 aaGun moved from Normandy Bordeaux to France
2 fighters moved from Vologda to Russia
2 fighters moved from Kwangtung to Kwangsi
1 infantry moved from Malaya to Shan State
1 aaGun moved from Kwangsi to Kwangtung
Place Units - British
3 armour placed in Greece
3 infantry placed in Egypt
3 artilleries placed in Persia
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Belarus to Tambov
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 bomber and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery and 1 infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry
Italians win, taking Southern France from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Tambov
Italians attack with 1 armour
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 tactical_bomber
British defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the British Submerged
Italians win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Malta
1 infantry moved from Bulgaria to Albania
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,6,6
Italians collect 9 PUs (6 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Java to 42 Sea Zone
1 destroyer, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
2 submarines moved from 54 Sea Zone to 35 Sea Zone
2 artilleries moved from New South Wales to Queensland
Combat - ANZAC
Battle in Borneo
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 2 transports placed in 54 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
4 infantry moved from France to Southern France
Combat - French
Battle in Southern France
French attack with 4 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
French win, taking Southern France from Italians with 4 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - French
Turn Complete - French
French collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 armour moved from Ukraine to Bryansk
1 artillery moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
3 infantry moved from Western Germany to France
1 armour moved from Western Germany to France
2 artilleries moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
3 bombers moved from Western Germany to France
1 tactical_bomber moved from Western Germany to France
3 fighters moved from Germany to France
9 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Rostov
13 artilleries and 5 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Novgorod to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
Combat - Germans
Battle in Rostov
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 3 infantry
retreated to Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 1 armour, 2 artilleries, 3 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 aaGun, 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber; French defend with 1 airfield and 1 factory_minor; Americans defend with 1 artillery
Germans captures 19PUs while taking French capital
Germans win, taking France from French with 1 armour and 1 bomber remaining. Battle score for attacker is -7
Casualties for Germans: 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 aaGun, 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
Casualties for Americans: 1 artillery
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from France to Germany
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
3 armour moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
2 armour moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 aaGun moved from Western Germany to Germany
Place Units - Germans
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,5,4
Germans collect 47 PUs (1 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
10 infantry moved from Jehol to Manchuria
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Smolensk to Russia
1 aaGun moved from Jehol to Manchuria
Place Units - Russians
1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 fighter and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 artilleries moved from Korea to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
3 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Hopei to Anhwe
1 tactical_bomber moved from Hopei to Kiangsi
1 fighter moved from Japan to Kiangsi
1 tactical_bomber moved from Japan to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Anhwe
4 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter moved from Japan to Anhwe
Combat - Japanese
Battle in Shantung
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Shantung from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 5 artilleries
Japanese win, taking Kiangsi from Chinese with 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Chinese: 5 artilleries
Non Combat Move - Japanese
2 fighters moved from Kiangsi to Kiangsu
2 tactical_bombers moved from Kiangsi to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 aaGun moved from Hopei to Anhwe
Place Units - Japanese
1 airfield placed in Kiangsu
1 fighter placed in Japan
2 infantry placed in Japan
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
Japanese collect 28 PUs (1 lost to blockades); end with 29 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
4 transports moved from 110 Sea Zone to 107 Sea Zone
1 bomber moved from United Kingdom to Germany
1 bomber moved from Greece to Southern Italy
4 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 bomber moved from Kwangsi to Kiangsu
Combat - Americans
Air Battle in Kiangsu
Americans attacks with 1 units heading to Kiangsu
Japanese launches 3 interceptors out of Kiangsu
Air Battle is over, the attackers have all died
Air Battle in Germany
Americans attacks with 1 units heading to Germany
Germans launches 1 interceptors out of Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 7 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern Italy causes 3 damage total.
Battle in Northern Italy
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 aaGun, 1 factory_major and 1 mech_infantry
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 aaGun and 1 mech_infantry
Casualties for Americans: 1 infantry
Turning on Edit Mode
EDIT: Adding units owned by Americans to France: 3 artilleries and 5 infantry
EDIT: Removing units owned by Americans from Holland Belgium: 3 artilleries and 5 infantry
EDIT: Turning off Edit Mode
Battle in Celebes
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 armour
EDIT: Removing units owned by Americans from France: 1 artillery and 1 infantry
EDIT: Changing ownership of France from Germans to French
EDIT: Turning off Edit Mode
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from Southern Italy to Greece
Place Units - Americans
1 bomber placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 68 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
2 artilleries moved from Kweichow to Hopei
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 1 artillery and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_minor; Remaining resources: 13 PUs;
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 armour moved from Greece to Bulgaria
British take Bulgaria from Italians
1 armour moved from Bulgaria to Romania
British take Romania from Germans
2 armour moved from Greece to Albania
3 fighters moved from Greece to Albania
6 infantry moved from Egypt to Trans-Jordan
3 artilleries moved from Persia to Northwest Persia
1 armour and 3 mech_infantrys moved from Caucasus to Volgograd
2 mech_infantrys moved from Samara to Archangel
2 mech_infantrys moved from Vologda to Archangel
2 fighters moved from Russia to Archangel
2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Shan State to Yunnan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 mech_infantrys moved from Kwangtung to Kiangsi
1 armour moved from Kwangtung to Kiangsi
3 artilleries moved from Kwangtung to Kiangsi
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Kiangsi
2 fighters moved from Kwangsi to Kiangsi
1 mech_infantry moved from Kansu to Samara
2 mech_infantrys moved from India to Yunnan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 97 Sea Zone to 95 Sea Zone
Combat - British
Battle in Sumatra
Battle in Kiangsi
British attack with 1 armour, 3 artilleries, 2 fighters and 3 mech_infantrys
Japanese defend with 4 infantry and 1 mech_infantry
British win, taking Sumatra from Japanese, taking Kiangsi from Japanese with 1 armour, 2 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Japanese: 4 infantry and 1 mech_infantry
Battle in Volgograd
British attack with 1 armour and 3 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
British win, taking Volgograd from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Archangel
British attack with 2 fighters and 4 mech_infantrys
Germans defend with 1 artillery
British win, taking Archangel from Germans with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Albania
British attack with 2 armour and 3 fighters
Italians defend with 1 infantry
British win, taking Albania from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Non Combat Move - British
3 fighters moved from Albania to Greece
2 fighters moved from Archangel to Russia
2 fighters moved from Kiangsi to Kwangtung
1 aaGun moved from Kwangtung to Kiangsi
1 aaGun moved from Kwangsi to Kiangsi
Place Units - British
3 armour placed in Greece
1 artillery placed in Persia
2 transports placed in 81 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;
Combat Move - Italians
1 artillery moved from Yugoslavia to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
1 tactical_bomber moved from Malta to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor and 2 infantry
Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Italians
1 bomber moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,1
Italians collect 8 PUs (2 lost to blockades); end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from Japanese
1 mech_infantry moved from Borneo to 43 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Formosa
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from New South Wales to Queensland
2 fighters moved from Malaya to Kiangsi
Combat - ANZAC
Battle in Guam
Battle in Formosa
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
4 infantry moved from Southern France to France
Non Combat Move - French
Turn Complete - French
French collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 78 PUs;
Germans buy 2 armour, 2 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
9 infantry moved from Western Germany to France
3 mech_infantrys moved from Germany to France
1 bomber moved from Germany to France
1 fighter moved from Germany to France
2 artilleries and 2 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Bryansk to Smolensk
2 armour moved from Ukraine to Romania
1 fighter moved from Ukraine to Romania
2 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Ukraine to Tambov
2 artilleries moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
4 armour moved from Ukraine to Rostov
4 mech_infantrys moved from Bryansk to Rostov
2 armour moved from Bryansk to Rostov
2 armour moved from Bryansk to Rostov
Combat - Germans
Battle in Romania
Germans attack with 2 armour and 1 fighter
British defend with 1 armour
Germans win, taking Romania from British with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Tambov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Tambov from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 2 artilleries and 2 infantry
British defend with 3 mech_infantrys
1 artillery retreated to Novgorod
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 3 mech_infantrys
Battle in Smolensk
Germans attack with 2 infantry
Russians defend with 1 artillery
1 infantry owned by the Germans retreated to Bryansk
Russians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Rostov
Germans attack with 8 armour, 1 infantry and 4 mech_infantrys
British defend with 1 infantry
Germans win, taking Rostov from Russians with 8 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in France
Germans attack with 1 bomber, 1 fighter, 9 infantry and 3 mech_infantrys
French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 2 artilleries and 4 infantry
Germans captures 19PUs while taking French capital
Germans win, taking France from French with 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 8 infantry
Casualties for French: 4 infantry
Casualties for Americans: 2 artilleries and 4 infantry
Non Combat Move - Germans
1 fighter moved from France to Germany
1 bomber moved from France to Western Germany
1 fighter moved from Romania to Ukraine
1 tactical_bomber moved from Tambov to Bryansk
Place Units - Germans
3 infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
Germans undo move 2.
3 mech_infantrys placed in Ukraine
2 armour, 2 fighters and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,6
Germans collect 44 PUs (3 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Manchuria to Korea
Russians take Korea from Japanese
5 infantry moved from Manchuria to Jehol
5 infantry moved from Manchuria to Korea
1 artillery moved from Smolensk to Belarus
Russians take Belarus from Italians
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Manchuria to Korea
Place Units - Russians
5 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Kiangsu to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from Anhwe to Jehol
1 mech_infantry moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Kiangsu to Jehol
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Jehol
Japanese attack with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 5 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 5 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Manchuria
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 fighters; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese win, taking Manchuria from Chinese with 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 2 fighters
Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
Non Combat Move - Japanese
1 fighter moved from Kwangtung to Kiangsu
1 fighter moved from 20 Sea Zone to Kiangsu
1 aaGun moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Jehol to Kiangsu
Place Units - Japanese
1 carrier placed in 19 Sea Zone
1 artillery and 1 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
Japanese collect 17 PUs (3 lost to blockades); end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 bombers, 2 carriers, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 33 Sea Zone to 20 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 transports moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Greece to Northern Italy
1 bomber moved from Normandy Bordeaux to Northern Italy
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
4 transports moved from 107 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Combat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 5,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Northern Italy causes 6 damage total.
Battle in 20 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Northern Italy to Greece
Place Units - Americans
2 carriers placed in 101 Sea Zone
4 infantry placed in Eastern United States
4 bombers placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 artilleries and 1 infantry moved from Hopei to Chahar
4 artilleries moved from Kweichow to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
5 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs