I’m camping until Sunday evening. Crockett and I talked some more and decided I will play the Germans and Italians so I will post the opening at that time! 🤓
Odonis (Axis) vs Pete (Allies) BM League G4016
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Iraq to Syria
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Egypt to Belgian Congo
1 artillery and 1 marine moved from Iraq to 80 Sea Zone
1 artillery, 1 marine and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to Kenya
1 fighter moved from Egypt to Kenya
1 fighter moved from 81 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 fighter moved from Egypt to Syria
1 tactical_bomber moved from Egypt to Belgian Congo
1 tactical_bomber moved from Egypt to Syria
1 bomber moved from United Kingdom to France
1 cruiser moved from 80 Sea Zone to 72 Sea ZoneCombat - British
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Tanganyika Territory
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kenya
British attack with 1 artillery, 2 fighters and 1 marine
Italians defend with 1 artillery
British win, taking Kenya from Italians with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Syria
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British win, taking Syria from Neutral_Axis with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 1 infantry
Casualties for British: 1 infantry
Battle in Belgian Congo
British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Editing Political Relationship for Chinese and French from Neutrality to Allied
EDIT: Editing Political Relationship for Chinese and ANZAC from Neutrality to Allied
EDIT: Editing Political Relationship for Chinese and British from Neutrality to Allied
EDIT: Editing Political Relationship for Japanese and UK_Pacific from Neutrality to War
EDIT: Editing Political Relationship for Japanese and British from Neutrality to War
EDIT: Editing Political Relationship for Chinese and UK_Pacific from Concordant to Allied
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
2 fighters moved from Kenya to Egypt
1 battleship moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from France to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
2 artilleries and 3 infantry moved from India to Burma
1 infantry moved from Burma to Shan State
1 aaGun and 1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Syria to EgyptPlace Units - British
1 destroyer and 1 submarine placed in 106 Sea Zone
1 artillery and 2 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Alexandria: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
British collect 28 PUs (5 lost to blockades); end with 28 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
3 fighters moved from Southern Italy to 98 Sea Zone
2 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 bomber moved from Western Germany to 98 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 95 Sea Zone
2 marines moved from Southern Italy to 95 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 95 Sea Zone to 96 Sea Zone
2 marines moved from 96 Sea Zone to MaltaCombat - Italians
Battle in Malta
Italians attack with 2 artilleries, 2 infantry and 2 marines
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 2 artilleries, 2 infantry and 2 marines remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber and 3 fighters
French defend with 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Italians: 1 fighterNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to Libya
1 bomber moved from 98 Sea Zone to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
1 artillery moved from Romania to Yugoslavia
1 aaGun moved from Romania to YugoslaviaPlace Units - Italians
2 submarines placed in 95 Sea Zone
1 airfield placed in LibyaTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to Java
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 46 PUs;
Germans buy 1 bomber, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to UkraineCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 bomber moved from Ukraine to Western Ukraine
3 aaGuns, 11 armour, 3 artilleries, 21 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
2 artilleries moved from Poland to Eastern Poland
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 6 infantry moved from Karelia to Novgorod
1 infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Libya
1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
3 fighters moved from Gibraltar to Libya
3 tactical_bombers moved from Gibraltar to Southern ItalyPlace Units - Germans
7 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 submarine placed in 105 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 fighter, 15 infantry and 1 tactical_bomber moved from Amur to Korea
1 artillery moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Korea
Russians attack with 1 fighter, 16 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun and 10 infantry
Russians win, taking Korea from Japanese with 1 fighter, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Japanese: 1 aaGun and 10 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
2 aaGuns moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Korea to Yakut S.S.R.
10 infantry moved from Russia to Bryansk
1 fighter moved from Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Kazakhstan to Russia
2 infantry moved from Kazakhstan to Samara
1 infantry moved from Archangel to Smolensk
2 infantry moved from Archangel to Vologda
1 infantry moved from Volgograd to RostovPlace Units - Russians
3 artilleries and 7 infantry placed in Russia
2 armour and 1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
Russians collect 31 PUs (1 lost to blockades); end with 31 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to WarCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
2 bombers, 3 fighters and 2 tactical_bombers moved from Kweichow to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 cruiser and 1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 mech_infantrys moved from Kwangsi to Shan State
2 fighters and 1 tactical_bomber moved from Anhwe to Shan State
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Shensi to Sikang
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 fighter moved from Anhwe to Szechwan
1 tactical_bomber moved from Anhwe to Sikang
1 fighter moved from Japan to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung -
oof costly mistake for the allies. keep the subs in the fight
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some issues with the engine. Not letting me attack ANZAC at all. Have to change and roll in the forum for those fights.
Have tried changing the political relationship through edits, but also not working.
Keeping the ANZAC subs in the fight complicates things as well…
Oh well, will try my best to make it work.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to WarCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
2 bombers, 3 fighters and 2 tactical_bombers moved from Kweichow to 42 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 43 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
2 mech_infantrys moved from Kwangsi to Shan State
2 fighters and 1 tactical_bomber moved from Anhwe to Shan State
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Anhwe to Tsinghai
1 tactical_bomber moved from Anhwe to Szechwan
1 mech_infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
2 fighters moved from Japan to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines -
battle off Borneo:
“
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (3)”
Defence:
“
Rolls: 1@2; Total Hits: 11@2: (1)”
Battle off PH:
“
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (4)1@4: (1)”
Defence:
“
Rolls: 1@3; Total Hits: 01@3: (6)”
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SZ 42:
Jap: 2 SS, 6 FTR, 5 TAC, 2 BMB
US: 2 SS, 2 DD, 2 CR, 1 BB, 1 AC, 2 FTR
ANZAC: 1 SS
UK: 1 BBSubs go first:
“
Rolls: 2@2; Total Hits: 12@2: (5, 1)”
Defence:
“
Rolls: 3@1; Total Hits: 03@1: (2, 6, 5)”
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1 SS down (ANZAC?)
Jap:
“
Rolls: 6@3 7@4; Total Hits: 66@3: (2, 4, 2, 5, 3, 4)7@4: (4, 6, 1, 6, 2, 5, 6)”
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6 hits. Assume max defence.
Damage: 2 BB, 1 AC, 2 DD, 1 CR
Allies return:
“
Rolls: 3@2 2@3 4@4; Total Hits: 53@2: (3, 1, 4)2@3: (2, 4)4@4: (2, 5, 4, 2)”
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5 hits.
I lose 2 SS, 3 FTR.
Jap 2:
“
Rolls: 5@3 5@4; Total Hits: 65@3: (5, 3, 2, 5, 1)5@4: (4, 5, 1, 4, 5)”
SS no longer in the Fight
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6 hits:
Assume max defence means all units lost.
Return fire:
“
Rolls: 1@2 1@3 4@4; Total Hits: 41@2: (1)1@3: (2)4@4: (3, 5, 5, 2)”
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ok, I will lose 2 BMB, 2 TAC.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to WarCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
2 bombers, 3 fighters and 2 tactical_bombers moved from Kweichow to 42 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 43 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
2 mech_infantrys moved from Kwangsi to Shan State
2 fighters and 1 tactical_bomber moved from Anhwe to Shan State
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Anhwe to Tsinghai
1 tactical_bomber moved from Anhwe to Szechwan
1 mech_infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
2 fighters moved from Japan to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
retreated to Tsinghai
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Kwangtung
Japanese attack with 2 fighters and 2 mech_infantrys
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Borneo
Battle in Philippines
Japanese attack with 1 armour, 3 artilleries and 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun and 2 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 aaGun and 2 infantry
Battle in Szechwan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 43 Sea Zone: 1 destroyer
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 6 fighters, 2 submarines and 5 tactical_bombers
ANZAC defend with ; British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports
2 submarines owned by the Americans Submerged
Units damaged: 1 battleship owned by the Americans and 1 battleship owned by the British
Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 90
Casualties for Japanese: 3 fighters, 2 submarines and 1 tactical_bomber
Casualties for British: 1 battleship
Casualties for Americans: 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry and 2 transportsNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 bombers
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber could not land in 42 Sea Zone and was removed
3 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from Szechwan to French Indo China
1 mech_infantry moved from Hunan to Shensi
1 artillery moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from Tsinghai to Shensi
2 fighters moved from Kwangtung to Kwangsi
1 transport moved from 36 Sea Zone to 6 Sea Zone
3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 factory_minor placed in Shantung
3 mech_infantrys placed in Kiangsu
1 cruiser placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Japanese collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 submarines moved from 42 Sea Zone to 43 Sea Zone
2 fighters moved from Wake Island to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 4 mech_infantrys moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 1 cruiser and 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport
Casualties for Americans: 1 submarine
Battle in Gibraltar
Americans attack with 1 armour, 2 infantry and 4 mech_infantrys
Germans defend with 2 infantry; Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry and 1 mech_infantryNon Combat Move - Americans
2 carriers, 1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
1 bomber moved from 109 Sea Zone to United Kingdom
1 carrier moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 46 Sea Zone to New Guinea
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory HunanNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total