TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - French 1 infantry moved from Iraq to Persia 1 infantry moved from Trans-Jordan to IraqTripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 armour and 4 infantry moved from Kiangsi to Anhwe
2 artilleries and 2 infantry moved from Hunan to Anhwe
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Kazakhstan to Tambov
1 armour and 2 mech_infantrys moved from Novosibirsk to Vologda
1 armour and 1 mech_infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Kazakhstan to Samara
1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 bomber moved from French West Africa to Alexandria
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Tambov
British attack with 1 mech_infantry
Germans defend with 1 aaGun
British win, taking Tambov from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in 36 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alexandria
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anhwe
British attack with 1 armour, 2 artilleries and 6 infantry
Japanese defend with 2 artilleries, 1 marine and 2 mech_infantrys
British win, taking Anhwe from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 artilleries, 1 marine and 2 mech_infantrys
Casualties for British: 3 infantry
Battle in Normandy Bordeaux
Battle in Vologda
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 fighter
British win, taking Normandy Bordeaux from Germans, taking Vologda from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for British: 1 mech_infantry
Battle in Rostov
British attack with 1 infantry
Germans defend with 1 aaGun
British win, taking Rostov from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Samara
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Samara from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 artillery, 5 infantry and 1 marine moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
4 fighters and 1 tactical_bomber moved from Persia to Caucasus
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 armour moved from Volgograd to Caucasus
1 infantry moved from Yunnan to Hunan
1 carrier, 2 fighters and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 bomber moved from Alexandria to Egypt
Place Units - British
3 fighters placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 44 PUs; end with 46 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
7 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
Some Units in India change ownership: 7 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 marine moved from Morocco to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
5 artilleries, 6 infantry and 4 marines moved from Tobruk to Alexandria
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 marine moved from Morocco to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
5 artilleries, 6 infantry and 4 marines moved from Tobruk to Alexandria
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 infantry and 1 marine
British defend with 1 harbour; Americans defend with 1 infantry
Italians win, taking Gibraltar from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 carrier, 1 cruiser and 2 transports; Americans defend with 2 fighters
British win with 2 fighters and 2 transports remaining. Battle score for attacker is -10
Casualties for British: 1 carrier and 1 cruiser
Casualties for Italians: 1 destroyer and 3 fighters
Battle in Alexandria
Italians attack with 5 artilleries, 6 infantry and 4 marines
British defend with 1 artillery and 1 infantry
Italians win, taking Alexandria from British with 5 artilleries, 6 infantry and 4 marines remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
2 fighters owned by the Americans forced to land in Egypt
Non Combat Move - Italians
3 transports moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
2 destroyers and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 artilleries moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 6 armour, 3 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Samara
3 armour moved from Russia to Samara
1 armour moved from Russia to Samara
2 mech_infantrys moved from Western Ukraine to Tambov
1 armour moved from Ukraine to Tambov
1 armour moved from Ukraine to Tambov
1 mech_infantry moved from Western Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 submarine moved from 92 Sea Zone to 98 Sea Zone
3 infantry moved from France to Normandy Bordeaux
1 bomber moved from Novgorod to Normandy Bordeaux
1 bomber moved from Novgorod to Rostov
1 bomber moved from Novgorod to Samara
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
Germans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Tambov
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Tambov from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 3 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Vologda
Germans attack with 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Germans win, taking Vologda from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Battle in Rostov
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Rostov from British with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 4 armour, 1 bomber and 1 tactical_bomber
British defend with 1 armour and 2 mech_infantrys
Germans win, taking Samara from British with 3 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour
Casualties for British: 1 armour and 2 mech_infantrys
Non Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Samara to Russia
1 bomber moved from Rostov to Russia
1 tactical_bomber moved from Vologda to Russia
1 bomber moved from Novgorod to Western Germany
1 bomber moved from Normandy Bordeaux to France
1 fighter moved from Western Germany to France
1 fighter moved from Western Germany to France
1 fighter moved from Western Germany to Germany
2 infantry moved from Morocco to Algeria
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
3 fighters and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Philippines to 20 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Shantung to Kiangsi
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Combat - Japanese
Battle in Yenisey
Japanese attack with 1 mech_infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 fighter and 2 infantry
British defend with 1 aaGun; Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 1 aaGun
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kiangsi to Shantung
1 artillery moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 20 Sea Zone to Japan
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 infantry placed in Kiangsu
3 infantry placed in Shantung
2 artilleries and 1 mech_infantry placed in Manchuria
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5
Japanese collect 31 PUs (4 lost to blockades); end with 31 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 2 carriers, 2 fighters and 3 infantry; Remaining resources: 3 PUs;
Combat Move - Americans
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
1 bomber moved from British Guiana to Gibraltar
2 submarines moved from 91 Sea Zone to 92 Sea Zone
3 bombers moved from United Kingdom to 92 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 25 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Morocco from Italians with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 2 artilleries, 1 bomber, 4 fighters and 2 infantry
Italians defend with 1 artillery, 1 harbour, 1 infantry and 1 marine
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 artillery, 1 infantry and 1 marine
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Americans attack with 3 bombers and 2 submarines
Italians defend with 1 cruiser, 1 destroyer and 1 transport
Americans win with 3 bombers and 2 submarines remaining. Battle score for attacker is 27
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - Americans
3 bombers moved from 92 Sea Zone to British Guiana
1 bomber moved from Gibraltar to British Guiana
3 aaGuns and 3 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Gibraltar to 110 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from Eastern United States to British Guiana
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry and 4 transports moved from 89 Sea Zone to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
4 artilleries and 2 fighters placed in Eastern United States
3 infantry placed in Central United States
2 carriers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 artilleries, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 mech_infantrys moved from India to Shan State
5 artilleries, 1 bomber, 19 infantry and 1 mech_infantry moved from Egypt to Alexandria
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Caucasus to Samara
1 armour, 4 fighters and 1 tactical_bomber moved from Caucasus to Samara
Combat - British
Battle in Alexandria
British attack with 5 artilleries, 1 bomber, 19 infantry and 1 mech_infantry
Italians defend with 5 artilleries, 6 infantry and 4 marines
11 infantry owned by the British, 1 mech_infantry owned by the British and 5 artilleries owned by the British retreated to Egypt
Italians win with 2 marines remaining. Battle score for attacker is 24
Casualties for British: 8 infantry
Casualties for Italians: 5 artilleries, 6 infantry and 2 marines
Battle in Samara
British attack with 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 armour
British win, taking Samara from Germans with 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour
Battle in Rostov
British attack with 1 artillery and 2 infantry
Germans defend with 1 armour
British win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Norway
Battle in Shan State
British attack with 4 mech_infantrys
Japanese defend with 1 airfield and 1 infantry
British win, taking Norway from Germans, taking Shan State from Japanese with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 submarine moved from 36 Sea Zone to 37 Sea Zone
4 fighters and 1 tactical_bomber moved from Samara to Caucasus
1 aaGun moved from Novosibirsk to Samara
1 armour and 4 mech_infantrys moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from India to Eastern Persia
1 armour moved from Anhwe to Shensi
2 artilleries and 3 infantry moved from Anhwe to Jehol
1 infantry moved from Hunan to Kwangsi
1 bomber moved from Alexandria to Caucasus
Place Units - British
3 infantry placed in Egypt
3 artilleries placed in Persia
3 transports placed in 106 Sea Zone
British undo move 3.
3 transports placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 83 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 transport placed in 106 Sea Zone
British undo move 4.
1 transport placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 39 PUs (4 lost to blockades); end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
2 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Some Units in India change ownership: 2 armour and 5 mech_infantrys
GG I’ll post the loss! Another?
GG! sure thing, another. you want to switch sides or take axis again?we could also bid for axis
I’ll switch sides on this one, need to brush up on my allies!
I’ll pm you my email.
Cheers!