ok now it’s good!
16L -Pete (Axis) vs. JDOW (Allies) BM 2 game 2
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air doesn’t prevent territories going vichy in bm 2, only ground units like your inf and aa in s france. those 2 figs would have just been killed on france’s turn had I succeeded in restoring vichy.
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No, you are wrong, sorry:).
the air does not prevent Vichy to restore but the territory they are stays blue alone. I had this already in previous games and I don’t know about any update that changed that.
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ok I am wrong
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And I had no idea about that, kind of silly.
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So I revoked the right to complain about any dice. I wasn’t aware of the rules and dodged a HUGE bullet. Sorry about that.
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ahah no worries. It was a humungous gamble, but I would have sealioned you had it panned out.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
2 fighters moved from New Zealand to Java
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
2 aaGuns and 2 infantry moved from New South Wales to Queensland
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
Sir, I don’t get it. If I continue Vichy is restored but this is wrong, right?
What to do?
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hm right it is a bug. reload from anzac turn, change normandy to french, go through french turn, edit again at end of french turn.
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Good tip
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Turning on Edit Mode
EDIT: Changing ownership of Normandy Bordeaux from Germans to French
EDIT: Turning off Edit Mode
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
1 infantry moved from French West Africa to French Central AfricaTurn Complete - French
Turning on Edit Mode
EDIT: Changing ownership of Normandy Bordeaux from French to Germans
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 14 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 88 Sea Zone
1 tactical_bomber moved from Western Germany to 93 Sea Zone
1 artillery moved from France to Southern France
1 mech_infantry moved from France to Southern France
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 battleship
Units damaged: 1 battleship owned by the British
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship
Battle in Southern France
Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor and 1 harbour; British defend with 1 infantry
Germans win, taking Southern France from French with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery
Casualties for British: 1 infantry
Battle in 88 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 91 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 93 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
2 fighters and 1 tactical_bomber moved from Western Germany to Alexandria
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 bomber moved from 88 Sea Zone to Gibraltar
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Finland
2 infantry moved from Norway to Finland
1 armour moved from Normandy Bordeaux to Western Germany
5 armour and 2 mech_infantrys moved from France to Germany
2 aaGuns, 3 artilleries and 13 infantry moved from Slovakia Hungary to Poland
5 infantry moved from Bulgaria to Romania
2 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from France to Normandy Bordeaux
2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 tactical_bomber moved from 110 Sea Zone to Western GermanyPlace Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
10 mech_infantrys placed in Germany
4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 bomber, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit Mode
1 submarine moved from 111 Sea Zone to 123 Sea Zone
2 aaGuns and 14 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Olgiy to Kansu
3 artilleries and 5 infantry moved from Novgorod to Belarus
3 artilleries moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Volgograd to Bryansk
3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Timguska
1 armour and 1 mech_infantry moved from Kazakhstan to Rostov
1 armour moved from Sikang to Samara
1 mech_infantry moved from Sikang to VolgogradPlace Units - Russians
1 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
1 bomber and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total -
Sir, I need to apologize again. When my opponents are more or less live when I am playing I try to keep the game speed high, also late at night at the cost of accuracy.
I hope you don’t mind I edited an inf to California. Obv. an oversight as everything but 2 inf at California would not make sense and nothing happened in between that could have influenced any events in the States.
Best,
Tobias -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 bomber, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit Mode
1 submarine moved from 111 Sea Zone to 123 Sea Zone
2 aaGuns and 14 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Olgiy to Kansu
3 artilleries and 5 infantry moved from Novgorod to Belarus
3 artilleries moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Volgograd to Bryansk
3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Timguska
1 armour and 1 mech_infantry moved from Kazakhstan to Rostov
1 armour moved from Sikang to Samara
1 mech_infantry moved from Sikang to VolgogradPlace Units - Russians
1 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
1 bomber and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 2 aaGuns
EDIT: Adding units owned by Russians to Bryansk: 2 aaGuns
EDIT: Removing units owned by Russians from Western Ukraine: 1 artillery
EDIT: Adding units owned by Russians to Belarus: 1 artillery
EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
EDIT: Adding units owned by Russians to Belarus: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 2 infantry
EDIT: Adding units owned by Russians to Bryansk: 2 infantry
EDIT: Turning off Edit Mode -
Sir, I need to apologize again. When my opponents are more or less live when I am playing I try to keep the game speed high, also late at night at the cost of accuracy.
I hope you don’t mind I edited an inf to California. Obv. an oversight as everything but 2 inf at California would not make sense and nothing happened in between that could have influenced any events in the States.
Best,
TobiasPutting this as last post.
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All good! please make as many edits as you see fit. I’d rather play against your intended strategy.
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If it’s not too late, please move the Australian boats from New zealand to Queensland. Another oversight I did not realized the Japanese don’t have the Phil NB yet under control:D
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not too late. no worries.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 bombers moved from Kwangsi to India
2 infantry moved from Anhwe to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 battleship and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangsi to 45 Sea Zone
2 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Jehol to Kiangsi
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from RussiansCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in India causes 14 damage total.
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship and 1 transport
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 battleship, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in Kiangsi
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 aaGuns and 2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Hunan to Kwangsi
2 fighters and 1 tactical_bomber moved from Kiangsi to Kwangsi
2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Anhwe to Hopei
1 aaGun moved from Amur to Buryatia
1 mech_infantry moved from Amur to Jehol
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Siberia to Amur
1 artillery and 7 infantry moved from Amur to Buyant-Uhaa
1 infantry moved from Korea to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Korea to Jehol
1 artillery and 1 infantry moved from Jehol to Chahar
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from India to Kwangsi
2 tactical_bombers moved from Japan to Kwangsi
1 fighter moved from Japan to Kwangsi
1 fighter and 1 tactical_bomber moved from Japan to Jehol
1 tactical_bomber moved from Japan to Jehol
1 fighter and 1 tactical_bomber moved from Japan to KwangsiPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 factory_minor placed in Manchuria
2 artilleries and 2 infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs





