@farmboy I cannot see the game. I get an error about version differences when I try to load it. Didn’t have that problem initially.
Tip battle ship. Sink DD.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
5 infantry moved from Novosibirsk to Samara
1 fighter moved from Russia to Samara
1 bomber moved from Russia to Volgograd
Combat - Russians
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Samara
Russians attack with 1 fighter and 5 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Novosibirsk to Samara
1 fighter moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 bomber moved from Volgograd to Russia
1 infantry moved from Novosibirsk to Samara
3 mech_infantrys moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 7 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Kwangtung to Guam
2 fighters moved from 35 Sea Zone to Guam
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter moved from Philippines to Java
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Shan State to French Indo China
Japanese take French Indo China from French
2 armour moved from Chahar to Kweichow
1 artillery and 1 mech_infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kwangtung to Hunan
1 artillery and 2 mech_infantrys moved from Anhwe to Kweichow
1 armour and 3 mech_infantrys moved from Kiangsu to Kweichow
2 tactical_bombers moved from Anhwe to Hunan
2 fighters moved from Kiangsu to Hunan
1 tactical_bomber moved from Kiangsu to Hunan
1 mech_infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Hunan
1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Hunan
1 fighter moved from Philippines to Kwangsi
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Philippines to Kwangsi
1 fighter moved from 35 Sea Zone to Hunan
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 armour moved from Evenkiyskiy to Vologda
Japanese take Urals from Russians
Japanese take Vologda from Russians
1 infantry moved from Olgiy to Timguska
Japanese take Timguska from Russians
1 fighter moved from Japan to 21 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 3 fighters, 3 mech_infantrys and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Hunan from Chinese with 3 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Japanese attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry; Americans defend with 1 airfield
Japanese win, taking Guam from Americans with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 3 armour, 1 artillery and 5 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kweichow from Chinese with 3 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangsi
Japanese attack with 1 artillery, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Java
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 cruiser moved from 35 Sea Zone to 46 Sea Zone
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Manchuria to Jehol
4 infantry moved from Amur to Manchuria
1 artillery moved from Amur to Siberia
1 aaGun moved from Amur to Manchuria
1 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Tsagaan Olom to Hopei
1 aaGun moved from Kwangtung to Kwangsi
2 fighters moved from Guam to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 21 Sea Zone to Philippines
2 bombers moved from Guam to Kwangtung
1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 fighter moved from Kwangsi to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 42 Sea Zone
1 artillery moved from Olgiy to Yenisey
1 fighter and 3 tactical_bombers moved from Hunan to Kwangtung
1 fighter moved from Hunan to Anhwe
1 fighter moved from Kwangsi to Anhwe
1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 19 Sea Zone
1 submarine placed in 6 Sea Zone
1 submarine placed in 20 Sea Zone
1 infantry and 1 mech_infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
Japanese collect 67 PUs (2 lost to blockades); end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 fighter, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from 21 Sea Zone to Paulau Island
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from 22 Sea Zone to 54 Sea Zone
1 fighter moved from Midway to 54 Sea Zone
1 artillery, 3 carriers, 2 cruisers, 4 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 fighter moved from Western United States to Midway
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 bomber moved from Western United States to Queensland
1 bomber moved from Western United States to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Tunisia to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
4 bombers placed in Western United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
3 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 artillery and 3 infantry moved from Yunnan to Burma
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Chahar from Japanese, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Burma
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 2 fighters
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Tsinghai
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Sikang
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 fighters, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Tunisia to Libya
1 armour moved from Tobruk to Libya
3 infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
1 bomber moved from Egypt to Libya
1 mech_infantry moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Italians
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
2 fighters moved from Sikang to Hopei
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Hopei
British attack with 2 fighters
Japanese defend with 1 mech_infantry
British win with 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Japanese: 1 mech_infantry
Battle in Libya
British attack with 2 armour, 1 artillery, 1 bomber and 3 infantry
Italians defend with 2 artilleries and 2 infantry
British win, taking Libya from Italians with 2 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Non Combat Move - British
1 bomber moved from Libya to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 fighter moved from Hopei to Tsinghai
2 fighters moved from Eastern Persia to India
1 fighter moved from Eastern Persia to Tsinghai
1 fighter moved from Persia to Eastern Persia
1 aaGun moved from United Kingdom to 110 Sea Zone
7 infantry moved from India to Burma
2 artilleries moved from India to Burma
2 mech_infantrys moved from India to Burma
1 aaGun moved from India to Burma
1 aaGun moved from Yunnan to Burma
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 125 Sea Zone to 110 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
Place Units - British
2 fighters and 1 marine placed in United Kingdom
1 transport placed in 110 Sea Zone
2 submarines placed in 81 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 1 infantry
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Removing units owned by British from Iraq: 1 marine
EDIT: Adding units owned by British to Persia: 1 marine
EDIT: Turning off Edit Mode
Another very unsuccessful dice turn for UK. You just hit me EVERYWHERE, especially when I air strike.
In return, perceived my defense rolls sucked during the entire game.
I know, not your fault and nothing you can do about it. The last two turns just felt horrible.
It’s almost as painful watching you get shit dice round after round as having them myself. I’d rather feel like you were frustrated going up against good play than bad dice :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter and 2 infantry moved from Bryansk to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Ukraine
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Tambov to Bryansk
4 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Sikang to Suiyuyan
Combat - ANZAC
Battle in Suiyuyan
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Suiyuyan to Tsinghai
1 infantry moved from Egypt to Trans-Jordan
1 marine moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 33 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to South Australia
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to South Australia
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Persia to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tunisia to Libya
1 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Mhh, annoying mistake in 110. The 2 Frenchmen and 2 AA are of course on a US TT each. However, it shows that one AA is on a UK TT.
The problem is: I cannot fix this, because of a funny “error”. When I want to select the TT with the lonely AA the list is so long that it exceeds the height of my notebook display. As a consequence the OK button is below the fold and not clickable to me.
Can you fix it? Otherwise I can fix it next turn when UK is acting again.
I’d rather feel like you were frustrated going up against good play than bad dice :|
Frankly, I guess I am going up against both. You play has significantly improved since our last game. You are certainly underrated because of your 0:10 start. I am convinced that with a clean slate next season you will end up Tier 1 for sure and I would not be surprised if Tier E.
Hm it may be easiest to do it on UK, so you can edit aa directly to normandy/holland. Not entirely sure how to add transports with units on them in this situation. Not a problem at all. Thanks for the compliment! I’ve played a ton this year and I think you are right, it will pay off next season, tier-wise.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 3 fighters, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
4 fighters moved from 112 Sea Zone to Holland Belgium
3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
2 bombers moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 2 infantry and 3 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 2 bombers, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
4 fighters moved from Holland Belgium to 112 Sea Zone
3 tactical_bombers moved from Normandy Bordeaux to Southern Italy
2 bombers moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Norway to Karelia
1 aaGun moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Rostov to Caucasus
2 armour moved from Rostov to Bryansk
2 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 artillery moved from Bessarabia to Ukraine
1 mech_infantry moved from Bryansk to Rostov
2 bombers moved from Western Germany to Southern Italy
1 aaGun moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Germany
1 tactical_bomber moved from Bryansk to Germany
1 armour and 1 mech_infantry moved from Rostov to Bryansk
4 mech_infantrys moved from Karelia to Belarus
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
3 fighters placed in Western Germany
1 artillery and 2 infantry placed in France
3 infantry placed in Ukraine
3 mech_infantrys placed in Western Germany
Germans undo move 5.
3 mech_infantrys placed in Novgorod
Germans undo move 5.
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 59 PUs (4 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Novosibirsk to Timguska
1 bomber moved from Russia to Timguska
1 artillery moved from Russia to Vologda
2 infantry moved from Samara to Vologda
1 fighter moved from Russia to Vologda
1 armour moved from Novosibirsk to Urals
Russians take Urals from Japanese
1 armour moved from Urals to Novosibirsk
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 aaGun; Japanese defend with 1 armour
Russians win, taking Vologda from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Timguska
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 infantry moved from Samara to Vologda
1 aaGun moved from Samara to Vologda
1 infantry moved from Samara to Russia
1 bomber moved from Timguska to Russia
1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Kazakhstan to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 12 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
phew gotta do a little meditating on this japan turn. post in a few hours likely
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
2 fighters moved from Japan to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 armour and 1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour and 1 mech_infantry moved from Kweichow to Chahar
1 tactical_bomber moved from Kwangtung to Chahar
1 artillery and 1 mech_infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 artillery moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangsi to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Kwangtung to Shan State
1 bomber moved from Kwangtung to Yunnan
1 bomber moved from Kwangtung to Hunan
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Japanese creates battle in territory 37 Sea Zone
Battle in Hunan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 submarine
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Marianas
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Marianas from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 3 carriers, 4 fighters, 1 infantry, 3 submarines and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 19 Sea Zone to 41 Sea Zone
1 battleship and 1 carrier moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 22 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 tactical_bombers moved from Kwangtung to French Indo China
1 aaGun moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Siberia to Sakha
1 infantry moved from Yenisey to Timguska
1 artillery moved from Yenisey to Evenkiyskiy
1 aaGun and 4 infantry moved from Manchuria to Buyant-Uhaa
1 mech_infantry moved from Kweichow to Hopei
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kweichow to Hopei
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Chahar
1 tactical_bomber moved from Chahar to Anhwe
2 fighters moved from Anhwe to French Indo China
1 fighter moved from Philippines to French Indo China
1 submarine moved from 20 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to French Indo China
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Kwangtung to Kwangsi
2 tactical_bombers moved from 42 Sea Zone to French Indo China
Place Units - Japanese
2 destroyers and 1 transport placed in 20 Sea Zone
Japanese undo move 1.
1 transport placed in 20 Sea Zone
2 infantry placed in Kwangtung
1 carrier, 3 destroyers and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 infantry placed in Manchuria
Japanese undo move 5.
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
2 destroyers and 1 transport placed in 20 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Japanese undo move 4.
2 infantry placed in Manchuria
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
Japanese collect 54 PUs (14 lost to blockades); end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
got lucky again in combat but you convoyed me pretty hard :cry:
I’d rather take some hits. Feels like your Japanese are almost immune to hit. My hit ratio @2 feels like below 20%. I am getting used to it and I already calculate 505 Axis defense hit ration in:D