TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Russia
2 fighters moved from Ukraine to Russia
Combat - Italians
Battle in Russia
Italians attack with 1 bomber and 2 fighters
British defend with 3 fighters; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 4 fighters, 87 infantry and 1 tactical_bomber; Americans defend with 1 fighter
Russians win with 1 aaGun, 1 armour, 5 artilleries, 8 fighters, 87 infantry and 1 tactical_bomber remaining. Battle score for attacker is -17
Casualties for Russians: 3 aaGuns
Casualties for Italians: 1 bomber and 2 fighters
Battle in Southern France
Italians attack with 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Western Germany to Egypt
2 fighters moved from Southern Italy to Egypt
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun and 4 infantry moved from Western Germany to Northern Italy
1 armour moved from Rhodesia to Anglo Egyptian Sudan
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,2,3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
Italians collect 12 PUs (9 lost to blockades); end with 12 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 16 PUs
ah crap my german bombers! grr… time to bang head against wall. i got 3 hits in a suicide attack against moscow, go ahead and edit infs as casualties if you prefer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 fighters moved from 36 Sea Zone to Sikang
1 fighter moved from Guam to 36 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from Malaya to Shan State
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
GO ! GERMANY GO!
Oh wait!
I fogot to mod the russsians
hold on!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Adding units owned by Russians to Russia: 2 aaGuns
EDIT: Turning off Edit Mode
Here we go!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 fighters and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Vologda to Russia
3 artilleries and 5 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 armour and 2 artilleries moved from Bryansk to Russia
3 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
20 armour, 12 artilleries, 8 fighters, 22 infantry, 13 mech_infantrys and 10 tactical_bombers moved from Tambov to Russia
1 armour and 2 mech_infantrys moved from Volgograd to Russia
1 mech_infantry moved from Samara to Russia
1 bomber moved from Western Germany to Russia
1 mech_infantry moved from Rhodesia to French Equatorial Africa
Germans take French Equatorial Africa from French
3 tactical_bombers moved from Novgorod to Russia
1 infantry moved from Archangel to Smolensk
Combat - Germans
Battle in Russia
Germans attack with 25 armour, 14 artilleries, 1 bomber, 11 fighters, 22 infantry, 17 mech_infantrys and 14 tactical_bombers
British defend with 3 fighters; Russians defend with 3 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 4 fighters, 85 infantry and 1 tactical_bomber; Americans defend with 1 fighter
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 1 bomber, 10 fighters and 14 tactical_bombers remaining. Battle score for attacker is 85
Casualties for Germans: 17 armour, 14 artilleries, 1 fighter, 22 infantry and 17 mech_infantrys
Casualties for British: 3 fighters
Casualties for Russians: 3 aaGuns, 1 armour, 5 artilleries, 4 fighters, 85 infantry and 1 tactical_bomber
Casualties for Americans: 1 fighter
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to Russians
Non Combat Move - Germans
8 fighters and 10 tactical_bombers moved from Russia to Novgorod
2 fighters and 4 tactical_bombers moved from Russia to Ukraine
1 bomber moved from Russia to Bryansk
1 armour moved from Iraq to Egypt
1 fighter and 1 mech_infantry moved from Belgian Congo to Egypt
3 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
1 mech_infantry moved from Rhodesia to Belgian Congo
1 armour, 1 fighter and 3 mech_infantrys moved from France to Southern Italy
1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Germany
10 mech_infantrys moved from Germany to France
3 infantry moved from Western Germany to France
3 armour and 2 mech_infantrys moved from Western Germany to Southern Italy
Place Units - Germans
2 fighters and 1 infantry placed in France
2 fighters and 1 infantry placed in Egypt
10 infantry placed in Germany
4 infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in Persia
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,3,5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
Germans collect 66 PUs (4 lost to blockades); end with 85 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
ok, so victory is 1 turn away! let’s see if the allies can pull something!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Jehol to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 armour moved from Hopei to Suiyuyan
1 armour and 2 mech_infantrys moved from Anhwe to Suiyuyan
1 infantry moved from Chahar to Hopei
2 artilleries and 4 infantry moved from Jehol to Chahar
3 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Hunan
1 fighter moved from Jehol to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
2 bombers moved from Japan to Suiyuyan
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 27
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,3,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,6,2,5,5,4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,6,3,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6,4,4,6,3,1,2,4
Japanese collect 17 PUs (27 lost to blockades); end with 17 PUs total
OH GODDAMNIT POLAND!
I assume you will want to scram in 6?
yeah go for it
ok,so battle in sz 6 I will have to do here as my mac won’t allow the scram option. It just flashes.
I am attacking with 12 subs.
A
Rolls: 12@2; Total Hits: 312@2: (5, 6, 4, 6, 4, 2, 4, 2, 4, 1, 5, 4)
D
Rolls: 3@2 3@4; Total Hits: 33@2: (2, 4, 6)3@4: (3, 2, 6)
I assume your sub just submerges… why not…
so… you’d take out cv and dd. That way you can still fight with the ftrs.
r2
A
Rolls: 9@2; Total Hits: 19@2: (5, 3, 6, 6, 2, 3, 3, 4, 4)
D
Rolls: 1@2 3@4; Total Hits: 21@2: (5)3@4: (2, 6, 3)
dd dies battle over.
I lose 5 subs.
I’ll edit this battle in.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Normandy Bordeaux to Egypt
2 transports moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from Greece to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 96 Sea Zone to Egypt
2 fighters moved from 94 Sea Zone to Egypt
3 bombers moved from West India to Egypt
2 artilleries moved from Morocco to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 submarines moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
2 submarines moved from 20 Sea Zone to 19 Sea Zone
5 submarines moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 artilleries, 6 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 5 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
Combat - Americans
Battle in Denmark
Battle in Shantung
Battle in Egypt
Americans attack with 3 artilleries, 6 bombers, 4 fighters and 9 infantry
Germans defend with 2 armour, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 3 mech_infantrys; Italians defend with 5 fighters
Americans win, taking Denmark from Germans, taking Shantung from Japanese, taking Egypt from Germans with 1 artillery, 6 bombers and 4 fighters remaining. Battle score for attacker is 72
Casualties for Germans: 2 armour, 3 fighters, 1 infantry and 3 mech_infantrys
Casualties for Italians: 5 fighters
Casualties for Americans: 2 artilleries and 9 infantry
Battle in Manchuria
Battle in Kwangtung
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 34 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 carrier and 2 fighters moved from 36 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 44 Sea Zone to 20 Sea Zone
1 carrier and 1 destroyer moved from 94 Sea Zone to 98 Sea Zone
6 bombers moved from Egypt to Alexandria
1 carrier and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
4 fighters moved from Egypt to 98 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 103 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Alexandria
1 carrier moved from 92 Sea Zone to 98 Sea Zone
Place Units - Americans
3 armour placed in Greece
1 carrier and 2 fighters placed in 110 Sea Zone
3 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 infantry
EDIT: Adding units owned by Americans to Algeria: 1 infantry
EDIT: Changing PUs for Americans from 97 to 103
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier and 2 destroyers
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Removing units owned by Americans from 19 Sea Zone: 10 submarines
EDIT: Removing units owned by Americans from 17 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 6 Sea Zone: 7 submarines
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs