16L -Pete (Axis) vs. Karl7 (Allies) BM 2

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 artilleries moved from Smolensk to Bryansk
                4 artilleries moved from Russia to Bryansk
                2 fighters moved from Smolensk to Bryansk
                2 fighters and 1 tactical_bomber moved from Russia to Bryansk
                1 infantry moved from Timguska to Novosibirsk
                      Russians take Novosibirsk from Germans

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 8 artilleries, 4 fighters and 1 tactical_bomber
                    Germans defend with 3 armour, 6 artilleries and 1 mech_infantry; Italians defend with 1 infantry
                    1 artillery owned by the Russians retreated to Smolensk
                    Italians win with 3 armour and 2 artilleries remaining. Battle score for attacker is -5
                    Casualties for Germans: 4 artilleries and 1 mech_infantry
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 7 artilleries

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Bryansk to Russia
                2 aaGuns, 1 armour and 30 infantry moved from Smolensk to Russia
                1 aaGun and 11 infantry moved from Yenisey to Timguska

    Place Units - Russians
                2 artilleries and 6 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Smolensk: 1 artillery
                EDIT: Adding units owned by Russians to Russia: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs

    triplea_38908_Rus13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Yeah, moscow is it.

    I put russia at issue several turns back when I let you smash my armored forces…. that was dumb!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 fighter and 15 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from French Indo China to 37 Sea Zone

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 2 transports
                    Japanese win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports

    Non Combat Move - Japanese
                1 bomber moved from French Indo China to Japan
                2 artilleries and 4 infantry moved from Manchuria to Jehol
                1 armour moved from Kweichow to Hunan
                2 fighters and 1 tactical_bomber moved from Kweichow to Jehol
                1 bomber moved from 37 Sea Zone to Japan
                1 armour moved from Hunan to Anhwe
                3 mech_infantrys moved from Shantung to Anhwe

    Place Units - Japanese
                1 fighter and 9 infantry placed in Japan
                3 infantry placed in Shantung
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,2,5,6,2,3,4,3,4,3,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,6,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,4,4,2,5,4,4,2
                Japanese collect 37 PUs (13 lost to blockades); end with 38 PUs total

    triplea_38908_Jap13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs

    triplea_38908_Chi13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from Szechwan to Kweichow
                4 armour and 1 mech_infantry moved from Szechwan to French Indo China
                2 infantry moved from Shan State to French Indo China
                3 armour moved from Szechwan to French Indo China
                6 fighters and 2 tactical_bombers moved from India to Kweichow
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Italians

    Combat - British
                Battle in Kweichow
                    British attack with 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Germans defend with 2 bombers; Japanese defend with 1 infantry
                    British win, taking Kweichow from Japanese with 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Germans: 2 bombers
                    Casualties for Japanese: 1 infantry
                Battle in French Indo China
                    British attack with 7 armour, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 3 armour, 1 factory_minor and 3 infantry
                    British win, taking French Indo China from Japanese with 7 armour remaining. Battle score for attacker is 17
                    Casualties for British: 2 infantry and 1 mech_infantry
                    Casualties for Japanese: 3 armour and 3 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Eastern Persia from Germans to British
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
                EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                2 tactical_bombers moved from Kweichow to Sikang
                6 fighters moved from Kweichow to Sikang
                1 artillery and 1 infantry moved from Burma to Shan State
                1 artillery and 2 infantry moved from India to Burma
                1 infantry moved from West India to Eastern Persia
                1 aaGun moved from India to West India
                2 fighters moved from 99 Sea Zone to Russia
                1 fighter moved from Cyprus to Russia
                1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 99 Sea Zone to 96 Sea Zone
                2 fighters moved from Normandy Bordeaux to Cyprus
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Algeria
                1 infantry moved from 92 Sea Zone to Algeria
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                2 fighters placed in United Kingdom
                1 armour, 1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 31 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    triplea_38908_UK_13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    we’ll I’ve done all I’ve could to save Russia…. that airbase in Cyprus was a good purchase!

    Now it’s up to the dice!  :mrgreen:

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    by my count Germany’s got to go all in to have a reasonable chance of success….  :-P


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Southern France
                1 bomber moved from Southern Italy to Russia
                2 fighters moved from Ukraine to Russia

    Combat - Italians
                Battle in Russia
                    Italians attack with 1 bomber and 2 fighters
                    British defend with 3 fighters; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 4 fighters, 87 infantry and 1 tactical_bomber; Americans defend with 1 fighter
                    Russians win with 1 aaGun, 1 armour, 5 artilleries, 8 fighters, 87 infantry and 1 tactical_bomber remaining. Battle score for attacker is -17
                    Casualties for Russians: 3 aaGuns
                    Casualties for Italians: 1 bomber and 2 fighters
                Battle in Southern France
                    Italians attack with 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from British with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Western Germany to Egypt
                2 fighters moved from Southern Italy to Egypt
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun and 4 infantry moved from Western Germany to Northern Italy
                1 armour moved from Rhodesia to Anglo Egyptian Sudan

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,2,3,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
                Italians collect 12 PUs (9 lost to blockades); end with 12 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 16 PUs

    triplea_38908_Ita13.tsvg


  • ah crap my german bombers! grr… time to bang head against wall. i got 3 hits in a suicide attack against moscow, go ahead and edit infs as casualties if you prefer

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                2 fighters moved from 36 Sea Zone to Sikang
                1 fighter moved from Guam to 36 Sea Zone
                1 fighter moved from Caroline Islands to 36 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                2 artilleries, 1 infantry and 1 marine moved from Malaya to Shan State

    Combat - ANZAC
                ANZAC creates battle in territory 41 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    triplea_38908_ANZ13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French

    triplea_38908_Fre13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    GO !  GERMANY GO!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Oh wait!

    I fogot to mod the russsians

    hold on!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 2 infantry
                EDIT: Adding units owned by Russians to Russia: 2 aaGuns
                EDIT: Turning off Edit Mode

    triplea_38908_Fre13.tsvg


  • Here we go!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 fighters and 16 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Vologda to Russia
                3 artilleries and 5 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                3 armour and 2 artilleries moved from Bryansk to Russia
                3 fighters moved from Western Ukraine to Russia
                1 tactical_bomber moved from Ukraine to Russia
                20 armour, 12 artilleries, 8 fighters, 22 infantry, 13 mech_infantrys and 10 tactical_bombers moved from Tambov to Russia
                1 armour and 2 mech_infantrys moved from Volgograd to Russia
                1 mech_infantry moved from Samara to Russia
                1 bomber moved from Western Germany to Russia
                1 mech_infantry moved from Rhodesia to French Equatorial Africa
                      Germans take French Equatorial Africa from French
                3 tactical_bombers moved from Novgorod to Russia
                1 infantry moved from Archangel to Smolensk

    Combat - Germans
                Battle in Russia
                    Germans attack with 25 armour, 14 artilleries, 1 bomber, 11 fighters, 22 infantry, 17 mech_infantrys and 14 tactical_bombers
                    British defend with 3 fighters; Russians defend with 3 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 4 fighters, 85 infantry and 1 tactical_bomber; Americans defend with 1 fighter
                    Germans captures 19PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 8 armour, 1 bomber, 10 fighters and 14 tactical_bombers remaining. Battle score for attacker is 85
                    Casualties for Germans: 17 armour, 14 artilleries, 1 fighter, 22 infantry and 17 mech_infantrys
                    Casualties for British: 3 fighters
                    Casualties for Russians: 3 aaGuns, 1 armour, 5 artilleries, 4 fighters, 85 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 fighter
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to Russians

    Non Combat Move - Germans
                8 fighters and 10 tactical_bombers moved from Russia to Novgorod
                2 fighters and 4 tactical_bombers moved from Russia to Ukraine
                1 bomber moved from Russia to Bryansk
                1 armour moved from Iraq to Egypt
                1 fighter and 1 mech_infantry moved from Belgian Congo to Egypt
                3 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
                1 mech_infantry moved from Rhodesia to Belgian Congo
                1 armour, 1 fighter and 3 mech_infantrys moved from France to Southern Italy
                1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from Finland to 115 Sea Zone
                2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from 114 Sea Zone to Germany
                10 mech_infantrys moved from Germany to France
                3 infantry moved from Western Germany to France
                3 armour and 2 mech_infantrys moved from Western Germany to Southern Italy

    Place Units - Germans
                2 fighters and 1 infantry placed in France
                2 fighters and 1 infantry placed in Egypt
                10 infantry placed in Germany
                4 infantry placed in Western Germany
                Germans undo move 4.
                1 infantry placed in Persia
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,3,5,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
                Germans collect 66 PUs (4 lost to blockades); end with 85 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 97 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs

    triplea_38908_Ger14.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Samara
                      Russians take Samara from Germans

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_38908_Rus14.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ok, so victory is 1 turn away!  let’s see if the allies can pull something!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Anhwe to Kweichow
                1 fighter and 1 tactical_bomber moved from Jehol to Kweichow

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry and 1 mech_infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                1 armour moved from Hopei to Suiyuyan
                1 armour and 2 mech_infantrys moved from Anhwe to Suiyuyan
                1 infantry moved from Chahar to Hopei
                2 artilleries and 4 infantry moved from Jehol to Chahar
                3 infantry moved from Shantung to Anhwe
                1 infantry moved from Anhwe to Hunan
                1 fighter moved from Jehol to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
                2 bombers moved from Japan to Suiyuyan

    Place Units - Japanese
                1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 27
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,3,5
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,6,2,5,5,4,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,2,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,6,3,1,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6,4,4,6,3,1,2,4
                Japanese collect 17 PUs (27 lost to blockades); end with 17 PUs total

    triplea_38908_Jap14.tsvg


  • OH GODDAMNIT POLAND!

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