@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
16L -Pete (Axis) vs. Karl7 (Allies) BM 2
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ah crap my german bombers! grr… time to bang head against wall. i got 3 hits in a suicide attack against moscow, go ahead and edit infs as casualties if you prefer
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
2 fighters moved from 36 Sea Zone to Sikang
1 fighter moved from Guam to 36 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from Malaya to Shan StateCombat - ANZAC
ANZAC creates battle in territory 41 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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GO ! GERMANY GO!
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Oh wait!
I fogot to mod the russsians
hold on!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Adding units owned by Russians to Russia: 2 aaGuns
EDIT: Turning off Edit Mode -
Here we go!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 fighters and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Vologda to Russia
3 artilleries and 5 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 armour and 2 artilleries moved from Bryansk to Russia
3 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
20 armour, 12 artilleries, 8 fighters, 22 infantry, 13 mech_infantrys and 10 tactical_bombers moved from Tambov to Russia
1 armour and 2 mech_infantrys moved from Volgograd to Russia
1 mech_infantry moved from Samara to Russia
1 bomber moved from Western Germany to Russia
1 mech_infantry moved from Rhodesia to French Equatorial Africa
Germans take French Equatorial Africa from French
3 tactical_bombers moved from Novgorod to Russia
1 infantry moved from Archangel to SmolenskCombat - Germans
Battle in Russia
Germans attack with 25 armour, 14 artilleries, 1 bomber, 11 fighters, 22 infantry, 17 mech_infantrys and 14 tactical_bombers
British defend with 3 fighters; Russians defend with 3 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 4 fighters, 85 infantry and 1 tactical_bomber; Americans defend with 1 fighter
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 1 bomber, 10 fighters and 14 tactical_bombers remaining. Battle score for attacker is 85
Casualties for Germans: 17 armour, 14 artilleries, 1 fighter, 22 infantry and 17 mech_infantrys
Casualties for British: 3 fighters
Casualties for Russians: 3 aaGuns, 1 armour, 5 artilleries, 4 fighters, 85 infantry and 1 tactical_bomber
Casualties for Americans: 1 fighter
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to RussiansNon Combat Move - Germans
8 fighters and 10 tactical_bombers moved from Russia to Novgorod
2 fighters and 4 tactical_bombers moved from Russia to Ukraine
1 bomber moved from Russia to Bryansk
1 armour moved from Iraq to Egypt
1 fighter and 1 mech_infantry moved from Belgian Congo to Egypt
3 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
1 mech_infantry moved from Rhodesia to Belgian Congo
1 armour, 1 fighter and 3 mech_infantrys moved from France to Southern Italy
1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Germany
10 mech_infantrys moved from Germany to France
3 infantry moved from Western Germany to France
3 armour and 2 mech_infantrys moved from Western Germany to Southern ItalyPlace Units - Germans
2 fighters and 1 infantry placed in France
2 fighters and 1 infantry placed in Egypt
10 infantry placed in Germany
4 infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in Persia
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,3,5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
Germans collect 66 PUs (4 lost to blockades); end with 85 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
Russians take Samara from GermansCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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ok, so victory is 1 turn away! let’s see if the allies can pull something!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Jehol to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
1 armour moved from Hopei to Suiyuyan
1 armour and 2 mech_infantrys moved from Anhwe to Suiyuyan
1 infantry moved from Chahar to Hopei
2 artilleries and 4 infantry moved from Jehol to Chahar
3 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Hunan
1 fighter moved from Jehol to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
2 bombers moved from Japan to SuiyuyanPlace Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 27
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,3,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,6,2,5,5,4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,6,3,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6,4,4,6,3,1,2,4
Japanese collect 17 PUs (27 lost to blockades); end with 17 PUs total -
OH GODDAMNIT POLAND!
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I assume you will want to scram in 6?
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yeah go for it
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ok,so battle in sz 6 I will have to do here as my mac won’t allow the scram option. It just flashes.
I am attacking with 12 subs.
A
Rolls: 12@2; Total Hits: 312@2: (5, 6, 4, 6, 4, 2, 4, 2, 4, 1, 5, 4)D
Rolls: 3@2 3@4; Total Hits: 33@2: (2, 4, 6)3@4: (3, 2, 6)I assume your sub just submerges… why not…
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so… you’d take out cv and dd. That way you can still fight with the ftrs.
r2
A
Rolls: 9@2; Total Hits: 19@2: (5, 3, 6, 6, 2, 3, 3, 4, 4)D
Rolls: 1@2 3@4; Total Hits: 21@2: (5)3@4: (2, 6, 3) -
dd dies battle over.
I lose 5 subs.
I’ll edit this battle in.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Normandy Bordeaux to Egypt
2 transports moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from Greece to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 96 Sea Zone to Egypt
2 fighters moved from 94 Sea Zone to Egypt
3 bombers moved from West India to Egypt
2 artilleries moved from Morocco to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 submarines moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
2 submarines moved from 20 Sea Zone to 19 Sea Zone
5 submarines moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 artilleries, 6 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 5 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to EgyptCombat - Americans
Battle in Denmark
Battle in Shantung
Battle in Egypt
Americans attack with 3 artilleries, 6 bombers, 4 fighters and 9 infantry
Germans defend with 2 armour, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 3 mech_infantrys; Italians defend with 5 fighters
Americans win, taking Denmark from Germans, taking Shantung from Japanese, taking Egypt from Germans with 1 artillery, 6 bombers and 4 fighters remaining. Battle score for attacker is 72
Casualties for Germans: 2 armour, 3 fighters, 1 infantry and 3 mech_infantrys
Casualties for Italians: 5 fighters
Casualties for Americans: 2 artilleries and 9 infantry
Battle in Manchuria
Battle in Kwangtung
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 34 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 carrier and 2 fighters moved from 36 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 44 Sea Zone to 20 Sea Zone
1 carrier and 1 destroyer moved from 94 Sea Zone to 98 Sea Zone
6 bombers moved from Egypt to Alexandria
1 carrier and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
4 fighters moved from Egypt to 98 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 103 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Alexandria
1 carrier moved from 92 Sea Zone to 98 Sea ZonePlace Units - Americans
3 armour placed in Greece
1 carrier and 2 fighters placed in 110 Sea Zone
3 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 infantry
EDIT: Adding units owned by Americans to Algeria: 1 infantry
EDIT: Changing PUs for Americans from 97 to 103
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier and 2 destroyers
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Removing units owned by Americans from 19 Sea Zone: 10 submarines
EDIT: Removing units owned by Americans from 17 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 6 Sea Zone: 7 submarines
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Sikang to SzechwanPlace Units - Chinese
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 103 Sea Zone: 1 aaGun, 1 artillery, 4 infantry and 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun, 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
British buy 4 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Eastern Persia to Persia
6 fighters and 2 tactical_bombers moved from Sikang to Persia
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from French Indo China to Hunan
1 armour moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Hunan
5 armour moved from French Indo China to Szechwan
4 armour moved from Union of South Africa to Belgian Congo
British take Rhodesia from Italians
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 96 Sea Zone to 98 Sea ZoneCombat - British
Battle in Hunan
British attack with 2 armour
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belgian Congo
British attack with 4 armour
Germans defend with 1 mech_infantry
British win, taking Belgian Congo from Germans with 3 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 6 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 1 infantry
British win, taking Persia from Germans with 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
Battle in Southern France
British attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British win, taking Trans-Jordan from Italians, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
2 fighters moved from Southern France to Cyprus
2 fighters moved from Cyprus to Alexandria
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from Holland Belgium to 110 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
5 fighters and 2 tactical_bombers moved from Persia to Eastern Persia
1 aaGun and 1 artillery moved from West India to Eastern Persia
1 artillery and 2 infantry moved from India to West India
1 artillery moved from Burma to Yunnan
1 artillery moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 fighter moved from Persia to Eastern PersiaPlace Units - British
1 submarine and 2 transports placed in 71 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
British collect 33 PUs (2 lost to blockades); end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Egypt: 1 artillery and 1 infantry
EDIT: Changing ownership of Trans-Jordan from British to Italians
EDIT: Removing units owned by British from Alexandria: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Alexandria: 1 fighter
EDIT: Changing ownership of Egypt from British to British
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit Mode





