2.7…14962 I don’t know if it will work back and forth but if need be I can probably use a different version
16L -Pete (Axis) vs. MillCreek (Allies) BM 2
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ok I’ll try to recreate the turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hopei: 1 infantry
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Removing units owned by British from Persia: 3 tactical_bombers
EDIT: Removing units owned by Japanese from 39 Sea Zone: 4 fighters and 2 tactical_bombers
EDIT: Removing units owned by British from 79 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 79 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Korea: 1 infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 bomber
EDIT: Changing unit hit damage for these British owned units to: battleship = 1
EDIT: Removing units owned by British from India: 2 artilleries and 2 infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
1 artillery moved from Chahar to Anhwe
Japanese take Anhwe from ChineseCombat - Japanese
Japanese creates battle in territory 79 Sea Zone
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_PacificNon Combat Move - Japanese
1 aaGun, 8 armour, 8 artilleries, 14 infantry and 4 mech_infantrys moved from Burma to India
1 mech_infantry moved from Yunnan to India
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
3 bombers moved from French Indo China to Japan
1 marine moved from South Australia to New South Wales
3 fighters and 3 tactical_bombers moved from French Indo China to 39 Sea Zone
3 fighters moved from French Indo China to Yunnan
1 fighter moved from 36 Sea Zone to Japan
2 carriers, 1 destroyer, 3 submarines and 1 transport moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 fighter and 2 transports placed in 37 Sea Zone
Japanese undo move 1.
1 transport placed in 62 Sea Zone
2 artilleries placed in New South Wales
1 artillery and 1 infantry placed in Malaya
Japanese undo move 3.
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,2,2,3,4,5,2,5,4,1,6,5,1,3,4,5,4,3,1,6,2,3,6,2,4,4,5,5,3,6,3,5,1,3,6,6,1,4,6
Japanese collect 57 PUs (8 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 76 PUs -
Nice work! I’m away from my computer until tomorrow, so we’ll have to wait to see if your gamble pays off! :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 2 harbours, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
3 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Albania to Bulgaria
Americans take Bulgaria from Germans
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 fighters moved from 92 Sea Zone to Spain
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from United Kingdom to Southern France
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier moved from 98 Sea Zone to 97 Sea ZoneCombat - Americans
Battle in Trans-Jordan
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 bomber and 2 fighters
Americans win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Italians: 1 bomber and 2 fighters
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win, taking Southern France from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Spain
Americans attack with 3 artilleries, 2 fighters and 4 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
3 armour, 1 artillery, 4 infantry and 4 transports moved from 26 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
5 fighters moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Wake Island to KoreaPlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
1 artillery, 1 fighter, 1 harbour and 1 tactical_bomber placed in Greece
1 artillery and 2 infantry placed in Central United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Tsinghai to SzechwanCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Chahar
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
7 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to ShensiPlace Units - Chinese
1 infantry placed in Chahar
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 7 artilleries, 7 fighters, 29 infantry and 1 tactical_bomber moved from West India to India
1 battleship and 2 cruisers moved from 80 Sea Zone to 79 Sea ZoneCombat - British
Battle in 79 Sea Zone
British attack with 1 battleship and 2 cruisers
Japanese defend with 1 destroyer
British win, taking 79 Sea Zone from Japanese with 1 battleship and 2 cruisers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
British attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in India
British attack with 1 armour, 7 artilleries, 7 fighters, 29 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 8 armour, 11 artilleries, 1 factory_minor, 1 harbour, 18 infantry and 5 mech_infantrys
British win, taking India from Japanese with 1 armour, 7 artilleries, 7 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 96
Casualties for British: 25 infantry
Casualties for Japanese: 1 aaGun, 8 armour, 11 artilleries, 18 infantry and 5 mech_infantrysNon Combat Move - British
7 fighters and 1 tactical_bomber moved from India to West India
3 aaGuns moved from West India to India
1 carrier, 2 fighters and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 armour and 1 infantry moved from Iraq to Syria
3 artilleries and 4 infantry moved from Anglo Egyptian Sudan to EthiopiaPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,6,5,3,6,1,6,3,1,5,6,6,1,5,2,2
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs -
The dice betrayed the gambler and turned in my favor, in a big way!
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Haha wow what a game! I can’t believe I screwed up germany that badly, had to hail mary it with japan. Well-played with your comeback too! I’ll post the game.
swap sides for round 2? :-P
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Thanks! Good game! Nicely taken with Anzac. I hadn’t seen Anzac fall before this game. We’ll swap sides for game two, but I’m going to wait to start the game until Friday. Pretty busy with work. Is that ok?
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No worries. hit me up whenever you’re ready. :-)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans





