@Adam514 said in L25 PTV axis-dom (axis+14) vs adam:
@axis-dominion It averaged killing more TUV in Normandy than in France,
oh damn, good observation lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Russians
Purchase Units - Russians
Russians buy 1 artillery, 10 infantry and 1 marine; Remaining resources: 0 PUs;
Non Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Belarus to Eastern Poland
14 infantry moved from Novgorod to Baltic States
8 infantry moved from Bryansk to Western Ukraine
9 infantry moved from Russia to Bryansk
1 armour moved from Turkmenistan to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Novgorod to Caucasus
Place Units - Russians
1 artillery, 1 infantry and 1 marine placed in Novgorod
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 transports moved from 37 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from French Indo China to 42 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Hunan to Kweichow
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from Anhwe to Kweichow
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Scramble 54?
Yes, scramble both USAF and one RAAF.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 transports moved from 37 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from French Indo China to 42 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Hunan to Kweichow
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from Anhwe to Kweichow
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Battle in Kweichow
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Kweichow from Chinese with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
UK_Pacific win with no units remaining. Battle score for attacker is 1
Casualties for British: 1 aaGun and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
ANZAC win with 1 infantry remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 aaGun
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber; ANZAC defend with 1 destroyer and 1 fighter
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 1 carrier and 1 fighter remaining. Battle score for attacker is 37
Casualties for ANZAC: 1 destroyer and 1 fighter
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from 42 Sea Zone to French Indo China
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to Manchuria
1 mech_infantry moved from Anhwe to Suiyuyan
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
2 infantry moved from Manchuria to Jehol
1 bomber, 2 fighters and 1 tactical_bomber moved from Kweichow to French Indo China
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from Japan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kiangsi
1 artillery moved from Hunan to Kiangsi
1 artillery moved from Hunan to Anhwe
Place Units - Japanese
1 factory_minor placed in French Indo China
1 transport placed in 6 Sea Zone
3 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Americans
1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 2 fighters, 5 infantry and 2 transports; Remaining resources: 1 PUs;
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 2 fighters
Germans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Units damaged: 1 carrier owned by the Germans
Units damaged: 1 carrier owned by the Americans
retreated to 110 Sea Zone
Germans win with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -26
Casualties for Germans: 1 submarine
Casualties for Americans: 1 carrier and 2 destroyers
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans forced to land in Normandy Bordeaux
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from Western United States to 30 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 artillery, 2 infantry and 2 mech_infantrys moved from Central United States to Southeast Mexico
Place Units - Americans
1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
3 artilleries, 1 fighter and 5 infantry placed in Central United States
Americans undo move 4.
3 artilleries and 5 infantry placed in Central United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
1 fighter moved from Yunnan to Shensi
1 artillery and 3 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
1 mech_infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 fighter moved from India to 41 Sea Zone
1 infantry moved from Yunnan to Hunan
1 fighter moved from India to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
Purchase Units - British
British buy 1 artillery, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Hunan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Kwangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 fighter moved from 41 Sea Zone to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 armour moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 infantry moved from Tobruk to Alexandria
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
Place Units - British
1 destroyer placed in 110 Sea Zone
1 artillery and 8 infantry placed in United Kingdom
British undo move 2.
9 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 fighter and 1 infantry
Note: you need to sink that DD in SZ110 to load units in SZ110 for an amphibious assault on London.
Ok, thanks for the tip :-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to Gibraltar
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from 92 Sea Zone to Gibraltar
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
Italians take Tobruk from British
Purchase Units - Italians
Italians buy 2 artilleries, 1 marine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians win, taking Gibraltar from British with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Southern France
2 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Southern Italy to Northern Italy
1 armour moved from Greece to Yugoslavia
2 artilleries and 4 infantry moved from Greece to Bulgaria
2 aaGuns moved from Northern Italy to Yugoslavia
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 tactical_bomber placed in Southern Italy
2 artilleries and 1 marine placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
The Italians needed to sink the DD. Germans doing it means you can only load units on non combat.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - ANZAC
1 fighter moved from Queensland to 45 Sea Zone
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 marine moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 marine and 1 transport moved from 62 Sea Zone to 30 Sea Zone
1 artillery and 1 marine moved from 30 Sea Zone to Johnston Island
1 fighter and 1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,3,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - French
2 infantry moved from Morocco to Algeria
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Oops. Well, you tried to help me. Can’t fix noob! ;-)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 111 Sea Zone
Purchase Units - Germans
Germans buy 1 destroyer, 13 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
Scramble 110?
Let’s scramble. Surprisingly. So many infantry in London that it can probably live.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 111 Sea Zone
Purchase Units - Germans
Germans buy 1 destroyer, 13 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 4 tactical_bombers
British defend with 1 destroyer and 1 fighter; Americans defend with 2 fighters
Germans win with 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer, 1 fighter and 2 tactical_bombers
Casualties for British: 1 destroyer and 1 fighter
Casualties for Americans: 2 fighters
Non Combat Move - Germans
4 transports moved from 111 Sea Zone to 110 Sea Zone
6 transports moved from 111 Sea Zone to 112 Sea Zone
2 artilleries and 10 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 112 Sea Zone to 111 Sea Zone
2 artilleries moved from Holland Belgium to 110 Sea Zone
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
4 artilleries and 4 transports moved from 110 Sea Zone to 111 Sea Zone
6 artilleries and 10 infantry moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 mech_infantrys moved from Holland Belgium to Germany
1 artillery and 8 infantry moved from Finland to Norway
2 armour moved from Holland Belgium to Western Germany
5 artilleries moved from Germany to Western Germany
5 infantry moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
3 aaGuns, 2 artilleries and 6 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 battleship moved from 111 Sea Zone to 109 Sea Zone
Place Units - Germans
10 infantry placed in Germany
3 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
4 artilleries and 5 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 armour and 1 mech_infantry moved from Novgorod to Finland
2 fighters moved from Novgorod to Poland
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Romania
Russians take Romania from Germans
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat - Russians
Battle in Poland
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
13 infantry moved from Baltic States to Eastern Poland
8 infantry moved from Western Ukraine to Eastern Poland
1 aaGun and 9 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 infantry moved from Kazakhstan to Volgograd
2 fighters moved from Poland to Novgorod
1 tactical_bomber moved from Caucasus to Novgorod
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
1 aaGun and 9 infantry moved from Russia to Bryansk
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Place Units - Russians
3 infantry placed in Novgorod
3 artilleries placed in Ukraine
4 artilleries placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 62 PUs