@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
16L Bal Mod - Mill Creek(Axis) vs Simon(Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from French Indo China to Borneo
1 fighter moved from 33 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra
1 carrier, 2 destroyers and 1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from French Indo China to 43 Sea ZonePurchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 carrier, 2 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 1 submarine and 1 transport
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is -9
Casualties for British: 2 infantry
Casualties for Japanese: 1 bomber and 1 infantry
Battle in New Guinea
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese win, taking New Guinea from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
1 fighter moved from 46 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from New Guinea to 33 Sea Zone
1 fighter moved from 43 Sea Zone to French Indo China
1 fighter moved from Japan to 6 Sea Zone
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Szechwan
1 artillery moved from Kweichow to Shensi
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
1 artillery moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 bomber moved from Borneo to French Indo China
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 infantry moved from French Indo China to Shan StatePlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 armour and 2 infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Americans
1 artillery and 2 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery and 2 infantry moved from Venezuela to 89 Sea Zone
2 artilleries, 1 battleship, 4 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from 89 Sea Zone to Portugal
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Portugal
1 artillery and 2 infantry moved from Peru to Chile
1 mech_infantry moved from Bolivia to Chile
1 mech_infantry moved from Paraguay to ChilePurchase Units - Americans
Americans buy 4 artilleries, 3 bombers, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat - Americans
Battle in Spain
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans win, taking Spain from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Portugal
Americans attack with 1 artillery, 2 fighters and 3 infantry
Italians defend with 3 infantry
Americans win, taking Portugal from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry
Battle in Chile
Americans attack with 1 artillery, 2 infantry and 2 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Chile from Neutral_True with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
1 infantry moved from Venezuela to Brazil
1 carrier and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Portugal to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 3 destroyers, 2 fighters, 1 infantry, 11 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Central United States to Southeast MexicoPlace Units - Americans
3 bombers placed in Eastern United States
4 artilleries and 4 infantry placed in Central United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Americans
1 artillery and 2 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery and 2 infantry moved from Venezuela to 89 Sea Zone
2 artilleries, 1 battleship, 4 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from 89 Sea Zone to Portugal
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Portugal
1 artillery and 2 infantry moved from Peru to Chile
1 mech_infantry moved from Bolivia to Chile
1 mech_infantry moved from Paraguay to ChilePurchase Units - Americans
Americans buy 4 artilleries, 3 bombers, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat - Americans
Battle in Spain
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans win, taking Spain from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Portugal
Americans attack with 1 artillery, 2 fighters and 3 infantry
Italians defend with 3 infantry
Americans win, taking Portugal from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry
Battle in Chile
Americans attack with 1 artillery, 2 infantry and 2 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Chile from Neutral_True with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
1 infantry moved from Venezuela to Brazil
1 carrier and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Portugal to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 3 destroyers, 2 fighters, 1 infantry, 11 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Central United States to Southeast MexicoPlace Units - Americans
3 bombers placed in Eastern United States
4 artilleries and 4 infantry placed in Central United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Burma to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 0 PUs;Non Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from Venezuela to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter and 1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan StateCombat - British
Battle in Gibraltar
Battle in Egypt
British attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 armour, 3 artilleries, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry
retreated to Egypt
Italians win, taking Gibraltar from Italians with 2 armour, 1 artillery and 1 marine remaining. Battle score for attacker is -12
Casualties for British: 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Casualties for Italians: 2 artilleries, 3 infantry and 1 mech_infantry
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Shan State to India
1 aaGun moved from Burma to India
1 artillery and 2 infantry moved from Burma to Yunnan
1 cruiser and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
2 infantry moved from Persia to Iraq
1 armour, 1 artillery and 2 infantry moved from Venezuela to British GuianaPlace Units - UK_Pacific
1 artillery, 1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Italians
4 transports moved from 98 Sea Zone to 97 Sea Zone
4 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 artillery and 6 infantry moved from Greece to Turkey
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Turkey
1 marine moved from Egypt to 98 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to Malta
1 armour moved from Egypt to Ethiopia
Italians take Anglo Egyptian Sudan from British
Italians take Ethiopia from British
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Russians
1 bomber moved from Southern Italy to Turkey
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to EgyptPurchase Units - Italians
Italians buy 3 artilleries, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Malta
Italians attack with 1 artillery, 1 infantry and 1 marine
British defend with 1 aaGun and 1 infantry
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Turkey
Italians attack with 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber
Russians defend with 3 artilleries and 5 infantry
Italians win, taking Turkey from Russians with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 6 infantry
Casualties for Russians: 3 artilleries and 5 infantryNon Combat Move - Italians
1 carrier, 1 destroyer and 1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Turkey to 99 Sea Zone
1 bomber moved from Turkey to Southern Italy
2 aaGuns, 4 artilleries and 5 infantry moved from Yugoslavia to Albania
1 armour moved from Northern Italy to Albania
1 artillery and 1 infantry moved from Algeria to MoroccoPlace Units - Italians
1 factory_minor placed in Egypt
1 artillery and 2 infantry placed in Southern France
2 artilleries and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Non Combat Move - ANZAC
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 4 infantry moved from New South Wales to South Australia
1 artillery, 1 fighter and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 battleship, 1 cruiser, 2 destroyers and 7 submarines moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Western Germany to 91 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour and 2 artilleries moved from United Kingdom to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Baltic States
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Germany to Poland
3 armour moved from Western Germany to Poland
3 mech_infantrys moved from Slovakia Hungary to PolandPurchase Units - Germans
Germans buy 6 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 2 destroyers, 7 submarines, 1 tactical_bomber and 3 transports
British defend with 1 transport; Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 3 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 cruiser, 2 destroyers, 3 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 76
Casualties for Germans: 4 submarines
Casualties for British: 1 transport
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 3 transports
Battle in Gibraltar
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 harbour, 1 infantry and 1 mech_infantry
Germans win, taking Gibraltar from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Spain
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Germans win, taking Spain from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 3 armour, 1 infantry and 3 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Poland from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 artillery and 8 infantry moved from Germany to Slovakia Hungary
1 carrier, 1 destroyer and 7 transports moved from 115 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Baltic States to Western Germany
1 artillery and 1 infantry moved from Vyborg to Novgorod
1 tactical_bomber moved from 91 Sea Zone to MoroccoPlace Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Novgorod
6 armour, 1 artillery and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Russians
4 artilleries, 5 fighters, 4 infantry and 1 tactical_bomber moved from Belarus to Novgorod
6 artilleries and 2 infantry moved from Smolensk to Archangel
7 artilleries and 10 infantry moved from Romania to BulgariaPurchase Units - Russians
Russians buy 7 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Bulgaria
Russians attack with 7 artilleries and 10 infantry
Italians defend with 1 infantry
Russians win, taking Bulgaria from Italians with 7 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 6 artilleries and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 6 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 4 artilleries, 5 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour and 8 infantry
Russians win, taking Novgorod from Germans with 2 artilleries, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 6 artilleries and 8 infantry
Casualties for Russians: 2 artilleries and 4 infantryNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia
2 aaGuns, 1 armour, 16 infantry and 1 mech_infantry moved from Romania to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Rostov to Caucasus
2 artilleries and 1 infantry moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
2 armour and 2 mech_infantrys moved from Russia to Archangel
3 artilleries and 3 infantry moved from Russia to BryanskPlace Units - Russians
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
3 artilleries, 1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs -
I was going to put a blocker in SZ104 but in NCM I discovered that it couldn’t reach from the Caribean… Bummer!
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Ouch! :|
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I guess I invited you back into Novgorod with open arms? That was strange. :cry:
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@Mill:
I guess I invited you back into Novgorod with open arms? That was strange. :cry:
Yeah, I was surprised. Although you did remember to mobilise there.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 bomber and 1 fighter moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 carrier, 2 destroyers and 2 fighters moved from 6 Sea Zone to 26 Sea Zone
2 battleships, 3 carriers, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from Shensi to SzechwanPurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 4 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Midway
Battle in Wake Island
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 5 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers
Americans defend with 2 carriers, 3 destroyers, 5 fighters, 11 submarines and 1 transport; ANZAC defend with 1 cruiser and 1 fighter
Units damaged: 2 carriers owned by the Americans
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
2 destroyers owned by the Japanese, 1 carrier owned by the Japanese and 2 battleships owned by the Japanese retreated to 25 Sea Zone
Americans win, taking Midway from Americans, taking Wake Island from Americans with 5 fighters and 1 transport remaining. Battle score for attacker is -9
Casualties for Americans: 2 carriers, 3 destroyers and 11 submarines
Casualties for ANZAC: 1 cruiser and 1 fighter
Casualties for Japanese: 3 carriers, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
4 fighters owned by the Americans forced to land in Hawaiian IslandsNon Combat Move - Japanese
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 74 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Shantung to Kiangsi
2 armour and 1 mech_infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
2 infantry moved from Shantung to Anhwe
1 aaGun, 3 artilleries and 2 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 bomber and 1 fighter moved from Szechwan to French Indo China
1 infantry moved from French Indo China to Shan State
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from French Indo China to KwangsiPlace Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 infantry placed in Shantung
2 destroyers and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Americans
1 artillery and 2 infantry moved from Portugal to Spain
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from Hawaiian Islands to 31 Sea Zone
3 bombers moved from Eastern United States to 91 Sea Zone
1 infantry moved from Brazil to Argentina
1 artillery, 2 infantry and 2 mech_infantrys moved from Chile to ArgentinaPurchase Units - Americans
Americans buy 1 armour, 5 artilleries, 2 bombers, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Wake Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans win, taking Wake Island from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Spain
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Argentina
Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Neutral_True defend with 4 infantry
Neutral_True win with 2 infantry remaining. Battle score for attacker is -15
Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
Casualties for Neutral_True: 2 infantry
Battle in 91 Sea Zone
Americans attack with 3 bombers
Germans defend with 1 battleship, 1 cruiser, 2 destroyers, 3 submarines and 3 transports
3 submarines owned by the Germans Submerged
Germans win with 3 transports remaining. Battle score for attacker is 12
Casualties for Germans: 1 battleship, 1 cruiser and 2 destroyers
Casualties for Americans: 3 bombersNon Combat Move - Americans
4 artilleries and 4 infantry moved from Central United States to Southeast Mexico
1 fighter moved from 31 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 artilleries, 1 bomber, 1 fighter and 3 infantry placed in Eastern United States
1 armour, 2 artilleries and 2 infantry placed in Central United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Chinese
1 fighter and 2 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 2 PUs;Non Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs -
Oops, forgot Turkey:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 4)1@3: (3)1@4: (2)
Def
Rolling 3d6:
(1, 3, 6) -
Rd 2
Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (5)1@3: (6)1@4: (6)
Rolling 1d6:
(4) -
rd 3
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (1)1@3: (5)1@4: (6)
Def
Rolling 1d6:
(1)