@Avner Still need your email to put into the game to get dice rolls
16L Bal Mod - Mill Creek(Axis) vs Simon(Allies)
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Note: you need to sink that DD in SZ110 to load units in SZ110 for an amphibious assault on London.
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Ok, thanks for the tip :-)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to Gibraltar
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from 92 Sea Zone to Gibraltar
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
Italians take Tobruk from BritishPurchase Units - Italians
Italians buy 2 artilleries, 1 marine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians win, taking Gibraltar from British with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Southern France
2 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Southern Italy to Northern Italy
1 armour moved from Greece to Yugoslavia
2 artilleries and 4 infantry moved from Greece to Bulgaria
2 aaGuns moved from Northern Italy to Yugoslavia
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 tactical_bomber placed in Southern Italy
2 artilleries and 1 marine placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
The Italians needed to sink the DD. Germans doing it means you can only load units on non combat.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - ANZAC
1 fighter moved from Queensland to 45 Sea ZonePurchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 marine moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 marine and 1 transport moved from 62 Sea Zone to 30 Sea Zone
1 artillery and 1 marine moved from 30 Sea Zone to Johnston Island
1 fighter and 1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,3,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - French
2 infantry moved from Morocco to AlgeriaNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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Oops. Well, you tried to help me. Can’t fix noob! ;-)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 111 Sea ZonePurchase Units - Germans
Germans buy 1 destroyer, 13 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
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Scramble 110?
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Let’s scramble. Surprisingly. So many infantry in London that it can probably live.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 111 Sea ZonePurchase Units - Germans
Germans buy 1 destroyer, 13 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 4 tactical_bombers
British defend with 1 destroyer and 1 fighter; Americans defend with 2 fighters
Germans win with 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer, 1 fighter and 2 tactical_bombers
Casualties for British: 1 destroyer and 1 fighter
Casualties for Americans: 2 fightersNon Combat Move - Germans
4 transports moved from 111 Sea Zone to 110 Sea Zone
6 transports moved from 111 Sea Zone to 112 Sea Zone
2 artilleries and 10 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 112 Sea Zone to 111 Sea Zone
2 artilleries moved from Holland Belgium to 110 Sea Zone
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
4 artilleries and 4 transports moved from 110 Sea Zone to 111 Sea Zone
6 artilleries and 10 infantry moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 mech_infantrys moved from Holland Belgium to Germany
1 artillery and 8 infantry moved from Finland to Norway
2 armour moved from Holland Belgium to Western Germany
5 artilleries moved from Germany to Western Germany
5 infantry moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
3 aaGuns, 2 artilleries and 6 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 battleship moved from 111 Sea Zone to 109 Sea ZonePlace Units - Germans
10 infantry placed in Germany
3 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
4 artilleries and 5 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 armour and 1 mech_infantry moved from Novgorod to Finland
2 fighters moved from Novgorod to Poland
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Romania
Russians take Romania from GermansPurchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat - Russians
Battle in Poland
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
13 infantry moved from Baltic States to Eastern Poland
8 infantry moved from Western Ukraine to Eastern Poland
1 aaGun and 9 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 infantry moved from Kazakhstan to Volgograd
2 fighters moved from Poland to Novgorod
1 tactical_bomber moved from Caucasus to Novgorod
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
1 aaGun and 9 infantry moved from Russia to Bryansk
1 submarine moved from 125 Sea Zone to 119 Sea ZonePlace Units - Russians
3 infantry placed in Novgorod
3 artilleries placed in Ukraine
4 artilleries placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Hopei to Shensi
2 bombers moved from French Indo China to Shensi
1 infantry moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 battleships, 1 carrier and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Hunan
1 fighter moved from French Indo China to KweichowPurchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 2 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 1 carrier and 1 fighter
Americans defend with 1 transport
Japanese win with 2 battleships, 1 carrier and 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from UK_Pacific, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Hopei
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 artillery moved from Kiangsi to Kwangsi
1 fighter moved from French Indo China to 36 Sea Zone
1 destroyer and 1 fighter moved from 36 Sea Zone to 33 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Manchuria to Jehol
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to French Indo China
1 fighter moved from Hunan to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 tactical_bomber moved from Hunan to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 tactical_bomber moved from Hunan to 36 Sea Zone
1 fighter moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
2 bombers moved from Shensi to French Indo ChinaPlace Units - Japanese
2 armour and 1 infantry placed in French Indo China
2 destroyers placed in 6 Sea Zone
3 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Americans
Americans creates battle in territory 106 Sea ZoneNon Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 1 fighter moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 artillery and 3 infantry moved from Central United States to Southeast Mexico
1 artillery, 2 infantry and 2 mech_infantrys moved from Southeast Mexico to Central AmericaPlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
3 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - Chinese
1 fighter and 1 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 fighter and 8 infantry moved from Yunnan to BurmaPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from India to 41 Sea Zone
2 fighters and 1 infantry moved from Yunnan to Shan StatePurchase Units - British
British buy 13 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 41 Sea Zone to India
2 fighters moved from Shan State to India
1 armour moved from Yunnan to India
1 aaGun moved from Yunnan to Burma
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Iraq to Egypt
2 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Central United States to Central America
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 infantry moved from Eastern United States to Central United States
2 infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
3 infantry placed in Union of South Africa
10 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 marine moved from Northern Italy to 95 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Southern Italy to Algeria
1 fighter moved from 92 Sea Zone to Algeria
1 armour, 1 artillery, 2 infantry and 1 marine moved from 94 Sea Zone to Algeria
1 artillery moved from Bulgaria to Romania
1 bomber moved from Southern France to Algeria
2 infantry moved from Bulgaria to RomaniaPurchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat - Italians
Battle in Romania
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
French defend with 2 infantry; Americans defend with 1 armour, 2 infantry and 1 mech_infantry
Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Algeria to 94 Sea Zone
1 bomber moved from Algeria to Southern Italy
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
1 armour and 1 mech_infantry moved from Libya to Tunisia
1 carrier and 1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 aaGuns moved from Northern Italy to Southern Italy
2 aaGuns moved from Yugoslavia to Northern Italy
1 armour moved from Yugoslavia to Germany
2 infantry moved from Yugoslavia to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from Bulgaria to GreecePlace Units - Italians
2 transports placed in 93 Sea Zone
1 infantry placed in Southern France
2 artilleries placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - ANZAC
1 fighter moved from New Guinea to QueenslandPurchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 4 PUs;Non Combat Move - ANZAC
1 artillery and 1 marine moved from Johnston Island to 30 Sea Zone
1 artillery, 1 cruiser, 1 marine and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from New South Wales to Queensland
1 aaGun and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
10 transports moved from 111 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
4 armour and 5 artilleries moved from Western Germany to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 battleship moved from 109 Sea Zone to 110 Sea Zone
5 armour, 11 artilleries and 20 infantry moved from Scotland to United Kingdom
2 tactical_bombers moved from Western Germany to 119 Sea Zone
2 mech_infantrys moved from Western Germany to Poland
10 infantry and 2 mech_infantrys moved from Germany to Poland
2 artilleries and 10 infantry moved from Slovakia Hungary to Poland
7 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
4 armour, 6 artilleries, 10 infantry and 10 transports moved from 112 Sea Zone to 110 Sea Zone
4 armour, 6 artilleries and 10 infantry moved from 110 Sea Zone to United KingdomPurchase Units - Germans
Germans buy 17 infantry; Remaining resources: 2 PUs;Combat - Germans
Battle in 119 Sea Zone
Germans attack with 1 destroyer and 2 tactical_bombers
Russians defend with 1 submarine
Germans win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Poland
Germans attack with 2 artilleries, 20 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 2 artilleries, 20 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 9 armour, 17 artilleries and 30 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 37 infantry; Americans defend with 1 artillery and 1 infantry
Germans captures 34PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 9 armour and 13 artilleries remaining. Battle score for attacker is 51
Casualties for French: 2 infantry
Casualties for Germans: 4 artilleries and 30 infantry
Casualties for British: 5 aaGuns, 2 artilleries and 37 infantry
Casualties for Americans: 1 artillery and 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to BritishNon Combat Move - Germans
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 tactical_bombers moved from 119 Sea Zone to 110 Sea Zone
3 aaGuns moved from Slovakia Hungary to PolandPlace Units - Germans
3 infantry placed in Normandy Bordeaux
10 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 83 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs