assumed no scramble
16L Bal Mod - Mill Creek(Axis) vs Simon(Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - ANZAC
1 bomber moved from New South Wales to 42 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 12 PUs;Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 battleship and 1 transport
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
2 artilleries, 2 fighters and 2 infantry moved from New South Wales to Queensland
1 aaGun moved from South Australia to QueenslandPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6,5,1,2,3
ANZAC collect 7 PUs (3 lost to blockades); end with 19 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 submarine moved from 90 Sea Zone to 101 Sea Zone
1 submarine moved from 103 Sea Zone to 101 Sea Zone
1 carrier, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 110 Sea Zone to 123 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 bomber moved from Western Germany to 123 Sea Zone
3 armour, 1 artillery and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 110 Sea Zone to 123 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 123 Sea Zone to Iceland
1 bomber moved from Novgorod to 123 Sea Zone
1 fighter and 1 tactical_bomber moved from Poland to Archangel
1 artillery and 2 infantry moved from Novgorod to Archangel
1 armour moved from Bolivia to Paraguay
Germans take Paraguay from Americans
1 armour moved from Paraguay to Argentina
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from RussiansPurchase Units - Germans
Germans buy 7 armour, 2 artilleries, 1 bomber, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
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Scramble Iceland?
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Yes.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 submarine moved from 90 Sea Zone to 101 Sea Zone
1 submarine moved from 103 Sea Zone to 101 Sea Zone
1 carrier, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 110 Sea Zone to 123 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 bomber moved from Western Germany to 123 Sea Zone
3 armour, 1 artillery and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 110 Sea Zone to 123 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 123 Sea Zone to Iceland
1 bomber moved from Novgorod to 123 Sea Zone
1 fighter and 1 tactical_bomber moved from Poland to Archangel
1 artillery and 2 infantry moved from Novgorod to Archangel
1 armour moved from Bolivia to Paraguay
Germans take Paraguay from Americans
1 armour moved from Paraguay to Argentina
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from RussiansPurchase Units - Germans
Germans buy 7 armour, 2 artilleries, 1 bomber, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Americans scrambles 3 units out of Iceland to defend against the attack in 123 Sea Zone
Battle in 101 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in 123 Sea Zone
Germans attack with 2 bombers, 1 carrier, 4 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 4 transports
Americans defend with 1 carrier, 1 destroyer and 5 fighters
3 submarines owned by the Germans Submerged
Germans win with 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 52
Casualties for Germans: 2 destroyers and 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer and 5 fighters
Battle in Iceland
Germans attack with 3 armour, 1 artillery and 4 infantry
British defend with 1 airfield; Americans defend with 3 bombers
Germans win, taking Iceland from British with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 33
Casualties for Germans: 1 infantry
Casualties for Americans: 3 bombers
Battle in Archangel
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 infantry moved from Baltic States to Novgorod
1 armour and 3 mech_infantrys moved from Poland to Novgorod
1 aaGun, 5 artilleries and 7 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 2 infantry moved from Bolivia to Argentina
1 aaGun, 3 armour and 1 artillery moved from Bessarabia to Eastern Poland
1 bomber moved from 123 Sea Zone to Scotland
1 bomber moved from 123 Sea Zone to ScotlandPlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 armour, 1 bomber and 1 mech_infantry placed in Western Germany
6 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
Don’t quite understand what happened here. How did I go down after a deferred Sea Lion? I don’t think there was one thing but just a continuation of mistakes.
I’ve posted your result.
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Thanks for the fun game! I think Sealion works if the US can’t recapture London. You never really tried to recapture it. I’m pretty new to the game, but it was fun to see Sealion work successfully after reading about how that strategy is thought of as a loser for the Axis.
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Rematch with the same sides?
I don’t think the USA needs to recapture London right away if they can hold Spain. In fact, that was my real plan to get back London. If I held naval superiority in the Atlantic and Spain it would have been an easy conquest to take London back from SZ91.
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Not sure I’d go for Sealion again. Did you want to play it from the save after I conquered London, or did you just want to play a game from the start, strategies unknown?
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Rather just play from the start.
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Sounds good! I’ve got someone else waiting for a game, and I don’t want to have too many games at once. But once one of my games concludes, I’ll start another up for us! 8-)