@simon33 No scramble from Carolines.
Re French fighter, you did it as I would have, thanks!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Bessarabia to Eastern Poland
3 fighters moved from Bessarabia to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 armour, 3 artilleries and 2 infantry moved from Caucasus to Turkey
Russians take Turkey from Italians
Purchase Units - Russians
Russians buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Bessarabia
3 fighters moved from Western Ukraine to Bessarabia
1 aaGun, 3 artilleries and 3 infantry moved from Bryansk to Belarus
2 armour, 6 artilleries, 2 infantry and 2 mech_infantrys moved from Archangel to Belarus
3 artilleries and 5 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Belarus
1 artillery and 2 infantry moved from Volgograd to Rostov
Place Units - Russians
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 2 artilleries
EDIT: Adding units owned by Russians to Bessarabia: 2 artilleries
EDIT: Turning off Edit Mode
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
@Mill:
Bump
Sorry about that. Must have forgotten.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 armour moved from Kiangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
6 artilleries, 1 bomber, 1 fighter and 5 infantry moved from French Indo China to Yunnan
3 artilleries and 3 infantry moved from Anhwe to Kweichow
1 infantry moved from Sikang to Szechwan
2 armour moved from Shensi to Szechwan
1 mech_infantry moved from Shensi to Szechwan
1 armour moved from Shantung to Kweichow
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
2 artilleries and 2 infantry moved from 31 Sea Zone to Wake Island
2 fighters moved from 31 Sea Zone to Wake Island
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 6 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in 31 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 4 destroyers, 3 submarines and 2 transports
Americans defend with 1 transport
Japanese win with 2 battleships, 1 carrier, 4 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 2 destroyers and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Wake Island
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
Americans defend with 1 airfield and 1 artillery
Japanese win, taking Wake Island from Americans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 3 artilleries and 3 infantry
British defend with 1 artillery
Japanese win, taking Kweichow from Chinese with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Szechwan
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 6 artilleries, 1 bomber, 1 fighter and 7 infantry
British defend with 1 aaGun, 1 armour, 1 fighter and 2 infantry; Chinese defend with 1 fighter and 6 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 4 artilleries and 1 bomber remaining. Battle score for attacker is 16
Casualties for British: 1 aaGun, 1 armour, 1 fighter and 2 infantry
Casualties for Chinese: 1 fighter and 6 infantry
Casualties for Japanese: 2 artilleries, 1 fighter and 7 infantry
Non Combat Move - Japanese
1 bomber moved from Yunnan to French Indo China
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 aaGun moved from Anhwe to Kweichow
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Chahar
1 artillery moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Shantung to Jehol
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Wake Island to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
3 submarines and 1 transport placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Americans
1 bomber moved from Eastern United States to 85 Sea Zone
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 infantry and 7 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 85 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Non Combat Move - Americans
1 bomber moved from 85 Sea Zone to Venezuela
4 artilleries and 6 infantry moved from Southeast Mexico to Central America
1 armour moved from Central United States to Central America
1 mech_infantry moved from Western United States to Southeast Mexico
2 artilleries and 2 infantry moved from Central United States to Southeast Mexico
1 fighter moved from Eastern United States to Venezuela
Place Units - Americans
1 bomber and 1 infantry placed in Eastern United States
2 destroyers and 7 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
OOL in SZ42? You can lose the CV and keep your planes (they can land on Java).
4hits.
Yeah. Keep the planes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Belgian Congo to Tanganyika Territory
1 cruiser and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 fighters moved from India to 42 Sea Zone
Combat - British
Battle in Tanganyika Territory
British attack with 3 infantry
Italians defend with 1 armour
British win, taking Tanganyika Territory from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in 42 Sea Zone
British attack with 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
British win, taking 42 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 32
Casualties for British: 1 destroyer and 2 fighters
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - British
1 artillery and 2 infantry moved from India to West India
1 armour, 1 artillery and 2 infantry moved from British Guiana to Venezuela
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
You said my planes could land in Java…and then you killed them! You bully! :lol:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 artilleries and 1 marine moved from Bulgaria to 100 Sea Zone
1 artillery moved from Bulgaria to 100 Sea Zone
1 armour moved from Bulgaria to Turkey
1 artillery and 1 infantry moved from Greece to Turkey
2 infantry moved from 99 Sea Zone to Turkey
3 artilleries moved from 100 Sea Zone to Turkey
1 marine moved from 100 Sea Zone to Turkey
1 fighter moved from 100 Sea Zone to Turkey
1 tactical_bomber moved from 100 Sea Zone to Turkey
1 bomber moved from Southern Italy to Turkey
2 armour moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 armour moved from French Central Africa to Nigeria
Italians take Nigeria from British
Purchase Units - Italians
Italians buy 4 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Turkey
Italians attack with 1 armour, 4 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber
Russians defend with 1 armour, 3 artilleries and 2 infantry
Italians win, taking Turkey from Russians with 1 armour, 4 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Italians: 2 infantry
Casualties for Russians: 1 armour, 3 artilleries and 2 infantry
Non Combat Move - Italians
1 fighter moved from Turkey to 100 Sea Zone
1 tactical_bomber moved from Turkey to 100 Sea Zone
1 bomber moved from Turkey to Southern Italy
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 artillery moved from Trans-Jordan to Saudi Arabia
Italians take Saudi Arabia from Neutral_True
1 armour moved from Egypt to Trans-Jordan
2 aaGuns moved from Greece to Turkey
1 artillery moved from Bulgaria to Romania
1 armour, 1 artillery and 4 infantry moved from Yugoslavia to Romania
4 artilleries and 5 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Poland to Novgorod
Place Units - Italians
2 armour and 1 mech_infantry placed in Egypt
2 armour, 2 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 34 PUs; end with 34 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 52 PUs
@Mill:
You said my planes could land in Java…and then you killed them! You bully! :lol:
If I retreated obviously!
Certainly a good battle for me!
Sorry, I thought I posted the save but it looks like I forgot.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from Northern Territory to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - French
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 tactical_bomber moved from Poland to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 armour moved from Argentina to Chile
Germans take Chile from Americans
1 armour moved from Chile to Argentina
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Eastern Poland
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Bolivia from Americans to Germans
EDIT: Removing units owned by Germans from Argentina: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Bolivia: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Eastern Poland to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 aaGun and 1 infantry moved from Germany to 114 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 aaGun and 1 infantry moved from 115 Sea Zone to Novgorod
3 armour and 4 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Gibraltar to Spain
1 artillery moved from Portugal to Spain
3 submarines moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour moved from United Kingdom to 110 Sea Zone
2 armour moved from 110 Sea Zone to Holland Belgium
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
4 transports moved from 115 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 aaGun and 1 infantry moved from Germany to 114 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 aaGun and 1 infantry moved from 115 Sea Zone to Novgorod
4 artilleries and 4 infantry moved from Germany to Poland
Place Units - Germans
1 artillery, 1 fighter and 1 infantry placed in Novgorod
2 artilleries and 8 infantry placed in Germany
1 armour, 1 bomber and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bessarabia to 100 Sea Zone
3 fighters moved from Belarus to 100 Sea Zone
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Belarus
1 armour moved from Belarus to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Belarus
1 infantry moved from Bessarabia to Eastern Poland
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
Purchase Units - Russians
Russians buy 5 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
1 artillery owned by the Russians retreated to Bessarabia
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in 100 Sea Zone
Russians attack with 6 fighters and 1 tactical_bomber
Italians defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
retreated to 100 Sea Zone
Italians win with 1 fighter and 3 transports remaining. Battle score for attacker is -13
Casualties for Russians: 6 fighters
Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber
1 fighter owned by the Italians forced to land in Romania
Non Combat Move - Russians
1 tactical_bomber moved from 100 Sea Zone to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
3 artilleries and 5 infantry moved from Bryansk to Belarus
10 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Rostov to Caucasus
3 infantry moved from Volgograd to Caucasus
Place Units - Russians
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
2 artilleries, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Japanese
1 infantry moved from French Indo China to Siam
1 armour moved from Yunnan to Siam
1 artillery moved from French Indo China to Siam
1 bomber moved from French Indo China to India
1 artillery and 2 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Siam
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from India to French Indo China
1 infantry moved from French Indo China to Shan State
3 artilleries moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from Szechwan to Burma
1 armour moved from Kweichow to Burma
1 aaGun, 3 artilleries and 3 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Manchuria to Jehol
1 artillery moved from Korea to Manchuria
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 2 infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 4 destroyers, 2 fighters, 2 infantry, 3 submarines and 2 transports moved from 31 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 74 Sea Zone to 78 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
1 carrier placed in 37 Sea Zone
2 destroyers and 1 submarine placed in 36 Sea Zone
1 fighter and 1 tactical_bomber placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;
Non Combat Move - Americans
1 armour, 4 artilleries and 6 infantry moved from Central America to Colombia
1 bomber and 1 fighter moved from Venezuela to Eastern United States
7 submarines moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,2,5,5,2,2
Americans collect 41 PUs (9 lost to blockades); end with 41 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 artilleries and 4 infantry moved from West India to Afghanistan
Combat - British
Battle in Afghanistan
British attack with 2 artilleries and 4 infantry
Neutral_True defend with 4 infantry
2 artilleries owned by the British and 3 infantry owned by the British retreated to West India
Neutral_True win with 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_True: 3 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to India
1 cruiser moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from Tanganyika Territory to Rhodesia
1 armour, 1 artillery and 2 infantry moved from Venezuela to Colombia
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Italians
1 armour moved from Nigeria to Gold Coast
Italians take French West Africa from French
Italians take Gold Coast from British
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour moved from Syria to Iraq
1 artillery and 2 infantry moved from Saudi Arabia to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour moved from Turkey to Persia
Italians take Northwest Persia from Russians
Italians take Persia from British
4 artilleries, 1 infantry and 1 marine moved from Turkey to Caucasus
1 fighter moved from Romania to Caucasus
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour, 1 artillery and 4 infantry moved from Romania to 100 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 100 Sea Zone to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 armour moved from Novgorod to Archangel
Italians take Archangel from Russians
1 armour moved from Archangel to Novgorod
Purchase Units - Italians
Italians buy 2 armour, 3 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 5 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 marine
Russians defend with 1 artillery and 5 infantry
Italians win, taking Caucasus from Russians with 1 armour, 5 artilleries, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry and 1 marine
Casualties for Russians: 1 artillery and 5 infantry
Battle in Iraq
Italians attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
ANZAC defend with 2 infantry
Italians win, taking Iraq from ANZAC with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 armour moved from Belgian Congo to Angola
Italians take Angola from Neutral_True
1 submarine moved from 81 Sea Zone to 80 Sea Zone
2 armour moved from Northern Italy to Romania
4 artilleries and 5 infantry moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 aaGun moved from Turkey to Caucasus
1 fighter moved from Caucasus to Turkey
1 bomber moved from Caucasus to Turkey
Place Units - Italians
1 factory_minor placed in Turkey
2 armour and 1 mech_infantry placed in Egypt
3 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 46 PUs; end with 46 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 59 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 64 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in Celebes
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 aaGun, 2 artilleries and 6 infantry moved from Northern Territory to South Australia
1 artillery, 1 fighter and 1 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 fighter moved from Queensland to Hawaiian Islands
Place Units - ANZAC
1 artillery, 1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - French
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
Non Combat Move - French
Turn Complete - French