Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 bomber and 1 fighter moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 carrier, 2 destroyers and 2 fighters moved from 6 Sea Zone to 26 Sea Zone
2 battleships, 3 carriers, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from Shensi to Szechwan
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 4 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Midway
Battle in Wake Island
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 5 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers
Americans defend with 2 carriers, 3 destroyers, 5 fighters, 11 submarines and 1 transport; ANZAC defend with 1 cruiser and 1 fighter
Units damaged: 2 carriers owned by the Americans
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
2 destroyers owned by the Japanese, 1 carrier owned by the Japanese and 2 battleships owned by the Japanese retreated to 25 Sea Zone
Americans win, taking Midway from Americans, taking Wake Island from Americans with 5 fighters and 1 transport remaining. Battle score for attacker is -9
Casualties for Americans: 2 carriers, 3 destroyers and 11 submarines
Casualties for ANZAC: 1 cruiser and 1 fighter
Casualties for Japanese: 3 carriers, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
4 fighters owned by the Americans forced to land in Hawaiian Islands
Non Combat Move - Japanese
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 74 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Shantung to Kiangsi
2 armour and 1 mech_infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
2 infantry moved from Shantung to Anhwe
1 aaGun, 3 artilleries and 2 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 bomber and 1 fighter moved from Szechwan to French Indo China
1 infantry moved from French Indo China to Shan State
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from French Indo China to Kwangsi
Place Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 infantry placed in Shantung
2 destroyers and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Americans
1 artillery and 2 infantry moved from Portugal to Spain
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from Hawaiian Islands to 31 Sea Zone
3 bombers moved from Eastern United States to 91 Sea Zone
1 infantry moved from Brazil to Argentina
1 artillery, 2 infantry and 2 mech_infantrys moved from Chile to Argentina
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 2 bombers, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Wake Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans win, taking Wake Island from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Spain
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Argentina
Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Neutral_True defend with 4 infantry
Neutral_True win with 2 infantry remaining. Battle score for attacker is -15
Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
Casualties for Neutral_True: 2 infantry
Battle in 91 Sea Zone
Americans attack with 3 bombers
Germans defend with 1 battleship, 1 cruiser, 2 destroyers, 3 submarines and 3 transports
3 submarines owned by the Germans Submerged
Germans win with 3 transports remaining. Battle score for attacker is 12
Casualties for Germans: 1 battleship, 1 cruiser and 2 destroyers
Casualties for Americans: 3 bombers
Non Combat Move - Americans
4 artilleries and 4 infantry moved from Central United States to Southeast Mexico
1 fighter moved from 31 Sea Zone to Hawaiian Islands
Place Units - Americans
3 artilleries, 1 bomber, 1 fighter and 3 infantry placed in Eastern United States
1 armour, 2 artilleries and 2 infantry placed in Central United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Chinese
1 fighter and 2 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Oops, forgot Turkey:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 4)1@3: (3)1@4: (2)
DefRolling 3d6:
(1, 3, 6)
Rd 2
Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (5)1@3: (6)1@4: (6)
Rolling 1d6:
(4)
rd 3
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (1)1@3: (5)1@4: (6)
Def
Rolling 1d6:
(1)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from India to Kweichow
1 infantry moved from Yunnan to Shan State
2 fighters moved from India to Shan State
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
Combat - British
Battle in Kweichow
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from Turkey: 2 artilleries and 1 infantry
EDIT: Removing units owned by British from Iraq: 2 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Shan State to India
1 fighter moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from India to West India
1 infantry moved from India to West India
1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Italians
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 96 Sea Zone to 100 Sea Zone
1 bomber moved from Southern Italy to Bulgaria
1 armour, 4 artilleries and 5 infantry moved from Albania to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Ethiopia to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 99 Sea Zone to 100 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 100 Sea Zone to Bulgaria
1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Bulgaria
Purchase Units - Italians
Italians buy 3 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Bulgaria
Italians attack with 1 armour, 7 artilleries, 1 bomber, 1 fighter, 9 infantry, 1 marine and 1 tactical_bomber
Russians defend with 7 artilleries and 10 infantry
Italians win, taking Bulgaria from Russians with 1 armour, 4 artilleries, 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 3 artilleries and 9 infantry
Casualties for Russians: 7 artilleries and 10 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Bulgaria to 100 Sea Zone
1 bomber moved from Bulgaria to Southern Italy
2 aaGuns moved from Albania to Greece
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from Southern France to Yugoslavia
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Morocco to Algeria
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Germany to Poland
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
3 armour placed in Egypt
3 artilleries and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 30 PUs; end with 30 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 43 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Java from Japanese to ANZAC
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 aaGun, 1 artillery and 2 infantry moved from Queensland to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 artillery and 4 infantry moved from South Australia to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
6 transports moved from 112 Sea Zone to 114 Sea Zone
6 armour and 3 infantry moved from Germany to 114 Sea Zone
6 armour, 3 infantry and 6 transports moved from 114 Sea Zone to 115 Sea Zone
6 armour and 3 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Karelia to Novgorod
3 armour and 3 mech_infantrys moved from Poland to Novgorod
1 artillery moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
6 artilleries and 29 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 infantry moved from Baltic States to Novgorod
1 artillery moved from Spain to Portugal
Germans take Portugal from Americans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 6 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Battle in Novgorod
Germans attack with 9 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Russians defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 9 armour, 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries
Non Combat Move - Germans
1 fighter moved from Western Germany to 91 Sea Zone
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery and 2 transports moved from 91 Sea Zone to 85 Sea Zone
1 armour and 1 artillery moved from 85 Sea Zone to Argentina
Germans take Argentina from Neutral_True
3 infantry moved from Normandy Bordeaux to Spain
1 carrier, 1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour, 1 carrier, 1 destroyer and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Morocco to 91 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Poland
1 artillery moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 armour moved from 91 Sea Zone to Spain
1 tactical_bomber moved from Western Germany to Poland
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
3 armour and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Bump
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Bessarabia to Eastern Poland
3 fighters moved from Bessarabia to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 armour, 3 artilleries and 2 infantry moved from Caucasus to Turkey
Russians take Turkey from Italians
Purchase Units - Russians
Russians buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Bessarabia
3 fighters moved from Western Ukraine to Bessarabia
1 aaGun, 3 artilleries and 3 infantry moved from Bryansk to Belarus
2 armour, 6 artilleries, 2 infantry and 2 mech_infantrys moved from Archangel to Belarus
3 artilleries and 5 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Belarus
1 artillery and 2 infantry moved from Volgograd to Rostov
Place Units - Russians
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 2 artilleries
EDIT: Adding units owned by Russians to Bessarabia: 2 artilleries
EDIT: Turning off Edit Mode
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
@Mill:
Bump
Sorry about that. Must have forgotten.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 armour moved from Kiangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
6 artilleries, 1 bomber, 1 fighter and 5 infantry moved from French Indo China to Yunnan
3 artilleries and 3 infantry moved from Anhwe to Kweichow
1 infantry moved from Sikang to Szechwan
2 armour moved from Shensi to Szechwan
1 mech_infantry moved from Shensi to Szechwan
1 armour moved from Shantung to Kweichow
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
2 artilleries and 2 infantry moved from 31 Sea Zone to Wake Island
2 fighters moved from 31 Sea Zone to Wake Island
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 6 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in 31 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 4 destroyers, 3 submarines and 2 transports
Americans defend with 1 transport
Japanese win with 2 battleships, 1 carrier, 4 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 2 destroyers and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Wake Island
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
Americans defend with 1 airfield and 1 artillery
Japanese win, taking Wake Island from Americans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 3 artilleries and 3 infantry
British defend with 1 artillery
Japanese win, taking Kweichow from Chinese with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Szechwan
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 6 artilleries, 1 bomber, 1 fighter and 7 infantry
British defend with 1 aaGun, 1 armour, 1 fighter and 2 infantry; Chinese defend with 1 fighter and 6 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 4 artilleries and 1 bomber remaining. Battle score for attacker is 16
Casualties for British: 1 aaGun, 1 armour, 1 fighter and 2 infantry
Casualties for Chinese: 1 fighter and 6 infantry
Casualties for Japanese: 2 artilleries, 1 fighter and 7 infantry
Non Combat Move - Japanese
1 bomber moved from Yunnan to French Indo China
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 aaGun moved from Anhwe to Kweichow
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Chahar
1 artillery moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Shantung to Jehol
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Wake Island to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
3 submarines and 1 transport placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Americans
1 bomber moved from Eastern United States to 85 Sea Zone
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 infantry and 7 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 85 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Non Combat Move - Americans
1 bomber moved from 85 Sea Zone to Venezuela
4 artilleries and 6 infantry moved from Southeast Mexico to Central America
1 armour moved from Central United States to Central America
1 mech_infantry moved from Western United States to Southeast Mexico
2 artilleries and 2 infantry moved from Central United States to Southeast Mexico
1 fighter moved from Eastern United States to Venezuela
Place Units - Americans
1 bomber and 1 infantry placed in Eastern United States
2 destroyers and 7 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
OOL in SZ42? You can lose the CV and keep your planes (they can land on Java).
4hits.
Yeah. Keep the planes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Belgian Congo to Tanganyika Territory
1 cruiser and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 fighters moved from India to 42 Sea Zone
Combat - British
Battle in Tanganyika Territory
British attack with 3 infantry
Italians defend with 1 armour
British win, taking Tanganyika Territory from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in 42 Sea Zone
British attack with 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
British win, taking 42 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 32
Casualties for British: 1 destroyer and 2 fighters
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - British
1 artillery and 2 infantry moved from India to West India
1 armour, 1 artillery and 2 infantry moved from British Guiana to Venezuela
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
You said my planes could land in Java…and then you killed them! You bully! :lol: