@gamerman01 I tend to roll play the madman as the Axis.
16L BM2.1 JWW (Allies) vs simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
3 bombers and 2 fighters moved from Western Germany to Scotland
1 fighter and 2 tactical_bombers moved from Holland Belgium to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
2 armour and 1 mech_infantry moved from France to Southern France
2 tactical_bombers moved from Holland Belgium to Southern FranceCombat - Germans
British scrambles 3 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 111 Sea Zone
Germans attack with 2 fighters, 2 tactical_bombers and 1 transport
British defend with 1 destroyer and 3 fighters
Germans win with 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 1 destroyer and 3 fighters
Battle in Scotland
Germans attack with 1 artillery, 3 bombers, 2 fighters and 1 infantry
British defend with 1 aaGun, 1 airfield and 2 infantry
Germans win, taking Scotland from British with 1 artillery, 3 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Southern France
Germans attack with 3 armour, 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 3 armour, 1 artillery, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 tactical_bomber moved from Southern Italy to Alexandria
1 fighter moved from Tobruk to Alexandria
5 infantry moved from Bulgaria to Romania
4 infantry moved from Slovakia Hungary to Poland
3 bombers moved from Scotland to Western Germany
2 fighters moved from Scotland to 112 Sea Zone
2 tactical_bombers moved from Southern France to Western Germany
2 aaGuns moved from Holland Belgium to Western Germany
2 artilleries moved from France to Western Germany
2 armour moved from France to Western Germany
1 armour and 3 mech_infantrys moved from France to GermanyPlace Units - Germans
1 carrier, 1 destroyer and 4 transports placed in 112 Sea Zone
Germans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 armour
EDIT: Adding units owned by Germans to Germany: 2 armour
EDIT: Turning off Edit Mode
2 transports placed in 113 Sea Zone
1 carrier, 1 destroyer and 2 transports placed in 112 Sea Zone
4 infantry and 1 marine placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,1,5,6
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
Sorry for the delay, will be back at it soon!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 artillery moved from Bryansk to Western Ukraine
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 infantry moved from Volgograd to Caucasus
6 infantry moved from Yakut S.S.R. to Yenisey
4 infantry moved from Russia to Bryansk
1 mech_infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
2 aaGuns and 1 infantry moved from Bryansk to Western Ukraine
1 submarine moved from 111 Sea Zone to 109 Sea ZonePlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Sakha : 2 aaGuns and 12 infantry
Yenisey : 6 infantry
Belarus : 1 aaGun, 1 artillery and 11 infantry
Baltic States : 1 infantry
Bryansk : 4 infantry
Eastern Poland : 1 infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 artillery, 1 factory_minor and 4 infantry
Western Ukraine : 2 aaGuns, 4 artilleries and 8 infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Caucasus : 1 infantry
109 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 52
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 12
British : 24 / 33
UK_Pacific : 21 / 21
Italians : 15 / 17
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
3 artilleries and 3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 3 infantry moved from Hunan to Yunnan
1 artillery, 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers moved from Kwangsi to Yunnan
1 armour moved from Kiangsu to KweichowCombat - Japanese
Battle in Yunnan
Japanese attack with 3 artilleries, 2 bombers, 5 fighters, 4 infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers, 5 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
2 artilleries and 2 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 factory_minor placed in Shantung
4 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 102 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 101 Sea Zone to 102 Sea ZonePlace Units - Americans
2 carriers placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 4 fighters, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 transports
10 Sea Zone : 2 carriers
54 Sea Zone : 1 destroyer
Central United States : 1 factory_minor and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
102 Sea Zone : 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 44 / 52
Russians : 37 / 37
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 12
British : 24 / 33
UK_Pacific : 21 / 21
Italians : 15 / 17
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Shensi to Hopei
1 fighter moved from Sikang to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Shensi to Hopei
1 fighter moved from Sikang to HopeiCombat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Chahar
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese, taking Chahar from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Sikang
4 infantry moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in Kansu
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Hunan : 1 infantry
Kansu : 1 infantry
Hopei : 1 infantry
Szechwan : 1 infantry
Chahar : 1 infantry
Sikang : 1 fighter and 11 infantryProduction/PUs Summary :
Germans : 44 / 52
Russians : 37 / 37
Japanese : 30 / 43
Americans : 52 / 52
Chinese : 8 / 8
British : 24 / 33
UK_Pacific : 21 / 21
Italians : 15 / 17
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 battleship, 2 cruisers and 1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 battleship, 2 cruisers and 1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - British
Battle in 111 Sea Zone
British attack with 1 destroyer
Germans defend with 1 transport
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 106 Sea Zone
British attack with 1 battleship, 2 cruisers and 1 destroyer
Germans defend with 2 submarines
British win, taking 106 Sea Zone from Germans with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Scotland
British attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 airfield and 1 artillery
British win, taking Scotland from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 carrier, 2 cruisers and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
2 fighters moved from Anglo Egyptian Sudan to 98 Sea Zone
2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 infantry moved from Shan State to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 bomber and 2 fighters moved from Scotland to United KingdomPlace Units - British
1 armour and 9 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 7 infantryTerritory Summary for British and UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 18 infantry and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 transport
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery and 1 infantry
Tanganyika Territory : 1 infantry
106 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Eastern Persia : 1 flag
72 Sea Zone : 1 battleship
Persia : 1 flag, 3 infantry
98 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers and 2 fighters
91 Sea Zone : 1 transport
110 Sea Zone : 1 destroyer
111 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 30 / 43
Americans : 52 / 52
Chinese : 8 / 8
British : 29 / 35
UK_Pacific : 24 / 24
Italians : 14 / 17
ANZAC : 14 / 14
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CreteCombat - Italians
Battle in CreteNon Combat Move - Italians
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 bomber moved from Northern Italy to Southern Italy
1 armour moved from Yugoslavia to Romania
2 infantry moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Tobruk to AlexandriaPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 destroyer moved from 58 Sea Zone to 39 Sea ZoneTurn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
99 Sea Zone : 1 flag, 1 destroyer
98 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 30 / 43
Americans : 52 / 52
Chinese : 8 / 8
British : 29 / 35
UK_Pacific : 24 / 24
Italians : 14 / 13
ANZAC : 14 / 15
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Strictly speaking, you can’t move US transports to SZ102 if not at war. I’m not worried about it though. Triple-A doesn’t normally allow it, I thought.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from Western Germany to 112 Sea Zone
3 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 111 Sea Zone
2 armour, 2 artilleries, 4 infantry and 2 marines moved from 111 Sea Zone to Scotland -
Intercept in London?
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Strictly speaking, you can’t move US transports to SZ102 if not at war. I’m not worried about it though. Triple-A doesn’t normally allow it, I thought.
that isn’t correct, the usa can move into 102.
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No scramble but you will need to designate which dice is for which bombing aircraft as triple doesn’t! You will need to say the 1st dice or perhaps the last dice is for the bombing tac so as to correctly remove any AA hits.
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@JWW:
Strictly speaking, you can’t move US transports to SZ102 if not at war. I’m not worried about it though. Triple-A doesn’t normally allow it, I thought.
that isn’t correct, the usa can move into 102.
@Pac:
While
not at war with Germany or Italy, the United States may end the movement of its sea units on the Europe map only in sea
zones that are adjacent to U.S. territories, with one exception: U.S. warships (not transports) may also conduct long-range
patrols into sea zone 102.@JWW:
No scramble but you will need to designate which dice is for which bombing aircraft as triple doesn’t! You will need to say the 1st dice or perhaps the last dice is for the bombing tac so as to correctly remove any AA hits.
Let’s roll superior AA dice here (I haven’t rolled in Triple-A yet BTW):
Airbase:
Rolling 1d6:
(4)Factory:
Rolling 3d6:
(3, 3, 5)Note that this bug is fixed in 1.9. Hopefully we can get the Mac scramble box fixed soon.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from Western Germany to 112 Sea Zone
3 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 111 Sea Zone
2 armour, 2 artilleries, 4 infantry and 2 marines moved from 111 Sea Zone to ScotlandCombat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8,5,3 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom causes 21 damage total. Damaged units is as follows: factory_major = 16, airfield = 5
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 transports
British defend with 1 destroyer
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Scotland
Germans attack with 2 armour, 2 artilleries, 4 infantry and 2 marines
British defend with 1 airfield and 1 infantry
Germans win, taking Scotland from British with 2 armour, 2 artilleries, 3 infantry and 2 marines remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from United Kingdom to 111 Sea Zone
7 infantry moved from Finland to Norway
1 artillery moved from Southern France to Northern Italy
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
3 bombers moved from United Kingdom to Western Germany
1 mech_infantry moved from Southern France to Normandy Bordeaux
3 armour moved from Southern France to Western Germany
1 armour and 3 mech_infantrys moved from Germany to PolandPlace Units - Germans
4 artilleries, 1 fighter and 4 infantry placed in Western Germany
1 fighter placed in Western Germany
1 artillery placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
While not at war with Germany or Italy, the United States may end the movement of its sea units on the Europe map only in sea zones that are adjacent to U.S. territories, with one exception: U.S. warships (not transports) may also conduct long-range
patrols into sea zone 102.hmmm, i have had this wrong all this time? I stand corrected!
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Note that this bug is fixed in 1.9. Hopefully we can get the Mac scramble box fixed soon.
that would be great!