Bid: Axis +10
*German sub in SZ 111 (6)
*German arty in H-B (4)
No tech
Regular luck
Engine: 2.6.14798
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
9 infantry moved from Suiyuyan to Chahar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
9 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Chahar
Chinese attack with 9 infantry
Japanese defend with 1 artillery
Chinese win, taking Chahar from Japanese with 8 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Manchuria
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Territory Summary for Chinese :
Manchuria : 1 fighter and 2 infantry
Hopei : 2 infantry
Chahar : 8 infantry
Production/PUs Summary :
Germans : 30 / 54
Russians : 39 / 57
Japanese : 53 / 55
Americans : 63 / 98
Chinese : 8 / 9
British : 32 / 38
UK_Pacific : 9 / 13
Italians : 13 / 19
ANZAC : 11 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
1 armour moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 3x airfield; Remaining resources: 35 PUs;
British buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
1 armour moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
Combat - British
Battle in Germany
British captures 54PUs while taking Germans capital
British converts factory_major into different units
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttatchment attached to Germans
Non Combat Move - British
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 81 Sea Zone to 98 Sea Zone
2 tactical_bombers moved from Persia to India
Place Units - British
2 fighters placed in United Kingdom
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
Turn Complete - British
British collect 40 PUs; end with 95 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 98 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 101 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4,4,6,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,2,4
UK_Pacific collect 4 PUs (5 lost to blockades); end with 4 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 armour
Territory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 3 fighters, 1 harbour, 14 infantry, 3 mech_infantrys and 2 tactical_bombers
Sumatra : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour, 6 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Germany : 1 flag, 1 factory_minor and 1 infantry
125 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 1 transport
Iraq : 1 flag
Eastern Persia : 1 flag
114 Sea Zone : 1 transport
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 2 fighters
110 Sea Zone : 1 battleship and 2 cruisers
Production/PUs Summary :
Germans : 22 / 0
Russians : 39 / 57
Japanese : 53 / 55
Americans : 63 / 98
Chinese : 8 / 9
British : 40 / 101
UK_Pacific : 9 / 7
Italians : 13 / 19
ANZAC : 11 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
you probably want to try to stop the usa fleet from taking Denmark….you would have 2 tac’s @ 3 and a fgt @4 vs, 3 usa bombers, a dd & cruiser. you can roll it here and if the 98% doesn’t hold we can edit in the changes…
Yeah, let’s try that.
Rolls: 1@2 1@3 3@4; Total Hits: 31@2: (4)1@3: (6)3@4: (3, 4, 4)
Def
Rolling 3d6:
(4, 5, 5)
Ok, that’s it.
I’m wondering what I was thinking there. Scramble blocks the transport?
Rematch switch sides?
scramble would kill the trn……and I’d rather hold off on another game right now. I’ve got a lot going on. please post this result.
Thanks for the game and see you in 2017
Yeah, but not if the assault is from SZ114.
Ok, posted. Sorry, looks like I forgot about that.