Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
16L BM2.1 JWW (Allies) vs simon33 (Axis)
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I assumed no intercept in Calcutta. If you want it, you can roll it in the forum.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 5 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 110 Sea Zone to Germany
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
3 bombers moved from Morocco to 112 Sea Zone
2 fighters moved from 91 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from Morocco to Tunisia
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Norway -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 5 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 110 Sea Zone to Germany
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
3 bombers moved from Morocco to 112 Sea Zone
2 fighters moved from 91 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from Morocco to Tunisia
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to NorwayCombat - Americans
Battle in Norway
Battle in Denmark
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans win, taking Norway from Germans, taking Denmark from Germans, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Tunisia
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour
Americans win, taking Tunisia from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in Germany
Americans attack with 7 fighters and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_major, 1 fighter, 1 infantry and 1 tactical_bomber
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Americans: 3 fightersNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Germany to Poland
3 bombers moved from 112 Sea Zone to United Kingdom
2 transports moved from 107 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Tunisia to Morocco
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 carriers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 7 Sea Zone to 14 Sea Zone
1 submarine moved from 7 Sea Zone to 1 Sea ZonePlace Units - Americans
1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux
2 destroyers and 1 transport placed in 10 Sea Zone
4 fighters and 1 marine placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 aaGun
EDIT: Adding units owned by Americans to Western United States: 1 aaGun
EDIT: Removing units owned by Americans from Central United States: 1 aaGun
EDIT: Adding units owned by Americans to Eastern United States: 1 aaGun
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 1 marine
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 5 submarines and 2 transports
25 Sea Zone : 1 destroyer
14 Sea Zone : 1 submarine
10 Sea Zone : 2 destroyers and 1 transport
1 Sea Zone : 1 submarine
Central United States : 1 factory_major
Southeast Mexico : 1 harbour
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Quebec : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
United Kingdom : 4 bombers
Morocco : 2 fighters, 3 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Tunisia : 1 flag, 1 artillery
Poland : 4 fighters and 1 tactical_bomber
Norway : 1 flag, 1 marine
Denmark : 1 flag, 1 infantry
Holland Belgium : 1 flag, 1 infantry
112 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
106 Sea Zone : 3 transports
94 Sea Zone : 1 destroyer and 1 transport
93 Sea Zone : 1 destroyer
Eire : 1 flag
109 Sea Zone : 1 flag
92 Sea Zone : 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer and 2 transports
110 Sea Zone : 4 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 30 / 54
Russians : 39 / 57
Japanese : 55 / 55
Americans : 63 / 98
Chinese : 6 / 7
British : 32 / 38
UK_Pacific : 9 / 13
Italians : 13 / 19
ANZAC : 11 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
9 infantry moved from Suiyuyan to Chahar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
9 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Chahar
Chinese attack with 9 infantry
Japanese defend with 1 artillery
Chinese win, taking Chahar from Japanese with 8 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to ManchuriaPlace Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Manchuria : 1 fighter and 2 infantry
Hopei : 2 infantry
Chahar : 8 infantryProduction/PUs Summary :
Germans : 30 / 54
Russians : 39 / 57
Japanese : 53 / 55
Americans : 63 / 98
Chinese : 8 / 9
British : 32 / 38
UK_Pacific : 9 / 13
Italians : 13 / 19
ANZAC : 11 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
1 armour moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 3x airfield; Remaining resources: 35 PUs;
British buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
1 armour moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 destroyer moved from 110 Sea Zone to 125 Sea ZoneCombat - British
Battle in Germany
British captures 54PUs while taking Germans capital
British converts factory_major into different units
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttatchment attached to GermansNon Combat Move - British
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 81 Sea Zone to 98 Sea Zone
2 tactical_bombers moved from Persia to IndiaPlace Units - British
2 fighters placed in United Kingdom
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in QuebecTurn Complete - British
British collect 40 PUs; end with 95 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 98 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 101 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4,4,6,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,2,4
UK_Pacific collect 4 PUs (5 lost to blockades); end with 4 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 armourTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 3 fighters, 1 harbour, 14 infantry, 3 mech_infantrys and 2 tactical_bombers
Sumatra : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour, 6 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Germany : 1 flag, 1 factory_minor and 1 infantry
125 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 1 transport
Iraq : 1 flag
Eastern Persia : 1 flag
114 Sea Zone : 1 transport
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 2 fighters
110 Sea Zone : 1 battleship and 2 cruisersProduction/PUs Summary :
Germans : 22 / 0
Russians : 39 / 57
Japanese : 53 / 55
Americans : 63 / 98
Chinese : 8 / 9
British : 40 / 101
UK_Pacific : 9 / 7
Italians : 13 / 19
ANZAC : 11 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
you probably want to try to stop the usa fleet from taking Denmark….you would have 2 tac’s @ 3 and a fgt @4 vs, 3 usa bombers, a dd & cruiser. you can roll it here and if the 98% doesn’t hold we can edit in the changes…
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Yeah, let’s try that.
Rolls: 1@2 1@3 3@4; Total Hits: 31@2: (4)1@3: (6)3@4: (3, 4, 4)
Def
Rolling 3d6:
(4, 5, 5) -
Ok, that’s it.
I’m wondering what I was thinking there. Scramble blocks the transport?
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Rematch switch sides?
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scramble would kill the trn……and I’d rather hold off on another game right now. I’ve got a lot going on. please post this result.
Thanks for the game and see you in 2017
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Yeah, but not if the assault is from SZ114.
Ok, posted. Sorry, looks like I forgot about that.