TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
1 bireme, 1 flagship, 3 quadriremes, 1 quinquereme, 1 suprareme and 1 trireme moved from SZ 28 to SZ 34
1 ballista, 9 legionaires and 1 skirmisher moved from Massilia to Narbo
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 2 legionaires, 1 quadrireme and 1 trireme; Remaining resources: 2 techTokens; 1 PUs;
Combat - RomanRepublic
Battle in SZ 34
RomanRepublic attack with 1 bireme, 1 flagship, 3 quadriremes, 1 quinquereme, 1 suprareme and 1 trireme
Carthage defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 3 triremes
Units damaged: 1 flagship owned by the Carthage
Units damaged: 1 flagship owned by the RomanRepublic
RomanRepublic win with 1 quadrireme, 1 quinquereme and 1 suprareme remaining. Battle score for attacker is 60
Casualties for Carthage: 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 3 triremes
Casualties for RomanRepublic: 1 bireme, 1 flagship, 2 quadriremes and 1 trireme
Battle in Narbo
RomanRepublic attack with 1 ballista, 9 legionaires and 1 skirmisher
AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
RomanRepublic win, taking Narbo from AI_Neutral with 1 ballista and 9 legionaires remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutrals
Non Combat Move - RomanRepublic
1 legionaire moved from Tarentum to Salapia
2 cataphracts moved from Arretium to Roma
1 bireme and 1 trireme moved from SZ 45 to SZ 35
4 legionaires moved from Massilia to Arretium
Place Units - RomanRepublic
2 legionaires placed in Roma
1 bireme, 1 quadrireme and 1 trireme placed in SZ 28
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 50 PUs; end with 51 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 47 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 45 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 48 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 51 PUs
triplea_38896_Rom3.tsvg