BM2 nerquen (Axis) vs Adam514 (Allies)

  • '19 '17

    Nope.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 15 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 transports moved from 111 Sea Zone to 112 Sea Zone
                3 infantry moved from Norway to 112 Sea Zone
                2 armour and 1 artillery moved from Western Germany to 112 Sea Zone
                6 armour and 1 artillery moved from Western Germany to 113 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                10 infantry moved from Germany to 113 Sea Zone
                1 marine moved from Western Germany to 113 Sea Zone
                6 armour, 2 artilleries, 1 cruiser, 10 infantry, 1 marine and 9 transports moved from 113 Sea Zone to 112 Sea Zone
                1 artillery and 4 infantry moved from Scotland to United Kingdom
                8 armour, 3 artilleries, 1 cruiser, 13 infantry, 1 marine and 12 transports moved from 112 Sea Zone to 110 Sea Zone
                8 armour, 3 artilleries, 13 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
                1 battleship and 1 carrier moved from 111 Sea Zone to 110 Sea Zone
                1 fighter moved from 111 Sea Zone to United Kingdom
                1 fighter moved from 111 Sea Zone to 110 Sea Zone
                2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
                1 submarine moved from 108 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 8 armour, 4 artilleries, 2 bombers, 3 fighters, 17 infantry, 1 marine and 3 tactical_bombers
                    French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 20 infantry
                    Germans captures 32PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 8 armour, 1 artillery, 2 bombers, 1 fighter, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 48
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for Germans: 3 artilleries, 2 fighters and 17 infantry
                    Casualties for British: 5 aaGuns, 1 armour, 1 artillery, 2 fighters and 20 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
                triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British

    Non Combat Move - Germans
                1 aaGun moved from Scotland to United Kingdom
                2 artilleries and 5 infantry moved from Slovakia Hungary to Germany
                2 aaGuns moved from Western Germany to Germany
                2 bombers moved from United Kingdom to Western Germany
                1 fighter and 3 tactical_bombers moved from United Kingdom to Holland Belgium
                1 fighter moved from 110 Sea Zone to Gibraltar

    Place Units - Germans
                10 infantry placed in Germany
                5 infantry placed in Western Germany
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 47 PUs; end with 79 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 94 PUs

    triplea_38893_Ger3.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                1 infantry moved from Eastern Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                1 infantry moved from Bessarabia to Romania
                      Russians take Romania from Germans
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans

    Combat - Russians

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Editing Political Relationship for Russians and Americans from Neutrality to Allied
                EDIT: Turning off Edit Mode
                1 artillery and 3 infantry moved from Bessarabia to Eastern Poland
                1 aaGun, 4 artilleries and 13 infantry moved from Baltic States to Eastern Poland
                2 aaGuns, 2 artilleries and 5 infantry moved from Western Ukraine to Eastern Poland
                1 artillery and 4 infantry moved from Ukraine to Bessarabia
                5 infantry moved from Bryansk to Belarus
                2 armour and 1 mech_infantry moved from Russia to Belarus
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                1 infantry moved from Vyborg to Finland
                1 mech_infantry moved from Novgorod to Finland
                1 armour moved from Karelia to Finland
                2 artilleries and 1 infantry moved from Novgorod to Baltic States
                1 tactical_bomber moved from Russia to Novgorod
                1 fighter moved from Baltic States to Novgorod
                1 fighter moved from Bessarabia to Eastern Poland
                2 aaGuns and 12 infantry moved from Amur to Korea
                6 infantry moved from Yenisey to Yakut S.S.R.
                1 submarine moved from 119 Sea Zone to 117 Sea Zone

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 47 PUs; end with 47 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 52 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 68 PUs

    triplea_38893_Rus3.tsvg


  • forgot to combat move a DD against your sub off SZ33… will roll it in the forum


  • DD attacksDiceRolls: 1@2; Total Hits: 01@2: (4)


  • sub defenceDiceRolls: 1@1; Total Hits: 01@1: (4)


  • 2nd round:

    attackDiceRolls: 1@2; Total Hits: 01@2: (4)


  • sub defenceDiceRolls: 1@1; Total Hits: 01@1: (6)


  • 3rd round
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • sub defenceDiceRolls: 1@1; Total Hits: 11@1: (1)


  • ok sub won


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 factory_minors and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 armour and 1 infantry moved from Shan State to Malaya
                1 artillery and 5 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 5 infantry moved from 39 Sea Zone to India
                1 marine moved from Kwangsi to 36 Sea Zone
                1 cruiser and 1 marine moved from 36 Sea Zone to 21 Sea Zone
                1 marine moved from 21 Sea Zone to Guam
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
                1 fighter moved from 42 Sea Zone to Philippines
                1 tactical_bomber moved from Kwangsi to Philippines
                1 artillery and 1 infantry moved from Kiangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 artillery and 3 infantry moved from 39 Sea Zone to India
                2 bombers moved from Kwangsi to India
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 battleships moved from 42 Sea Zone to 35 Sea Zone
                2 fighters moved from 37 Sea Zone to India
                2 tactical_bombers moved from Kwangsi to India
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 cruiser moved from 37 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to India
                1 tactical_bomber moved from Kwangsi to Malaya
                1 fighter moved from Japan to 6 Sea Zone

    Combat - Japanese
                Battle in Guam
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Guam from Americans, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in India
                    Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 8 infantry and 3 tactical_bombers
                    British defend with 1 aaGun, 1 artillery, 6 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese captures 23PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 2 artilleries, 2 bombers, 2 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for British: 1 aaGun, 1 artillery, 6 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 fighter and 3 infantry
                Battle in Malaya
                    Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                    UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
                    Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Jehol to Anhwe
                2 fighters moved from India to 39 Sea Zone
                1 carrier moved from 42 Sea Zone to 39 Sea Zone
                2 bombers moved from India to Kwangsi
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 carrier moved from 42 Sea Zone to 35 Sea Zone
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
                1 tactical_bomber moved from Malaya to French Indo China
                3 tactical_bombers moved from India to Shan State
                1 fighter moved from 6 Sea Zone to Manchuria
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                1 fighter moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kwangtung to Japan

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                1 factory_minor placed in Manchuria
                3 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_38893_Jap3.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 3 fighters, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 marine moved from Brazil to 86 Sea Zone
                1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone
                1 destroyer moved from 103 Sea Zone to 91 Sea Zone
                1 fighter moved from 89 Sea Zone to 91 Sea Zone
                1 bomber moved from Suriname to Gibraltar
                1 infantry moved from Brazil to French Guiana
                      Americans take French Guiana from Neutral_Axis
                2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 2 transports
                    Germans defend with 1 submarine
                    Americans win with 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Gibraltar
                    Americans attack with 1 bomber, 2 infantry, 1 marine and 2 mech_infantrys
                    Germans defend with 1 fighter; Italians defend with 1 harbour and 2 infantry
                    Italians win with 1 fighter remaining. Battle score for attacker is -25
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 bomber, 2 infantry, 1 marine and 2 mech_infantrys

    Non Combat Move - Americans
                1 carrier moved from 10 Sea Zone to 89 Sea Zone
                1 fighter moved from 91 Sea Zone to 89 Sea Zone
                1 mech_infantry moved from Western United States to Central United States
                1 carrier and 1 destroyer moved from 7 Sea Zone to 25 Sea Zone
                2 fighters moved from 7 Sea Zone to Wake Island
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 infantry moved from Brazil to French Guiana
                1 infantry moved from Brazil to British Guiana

    Place Units - Americans
                1 destroyer, 3 submarines and 2 transports placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone
                3 fighters placed in Eastern United States
                1 artillery and 3 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    triplea_38893_Ame3.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Kweichow to Anhwe
                3 infantry moved from Kweichow to Yunnan
                6 infantry moved from Kweichow to Hunan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Chinese attack with 6 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang
                2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total

    triplea_38893_Chi3.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Combat Move - British
                1 mech_infantry moved from Eire to Scotland
                      British take Scotland from Germans
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Kenya to Ethiopia
                1 bomber moved from Tanganyika Territory to Ethiopia
                1 infantry moved from Burma to Shan State

    Combat - British
                Battle in Gibraltar
                    British attack with 1 armour and 1 infantry
                    Germans defend with 1 fighter; Italians defend with 1 harbour
                    British win, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 infantry
                Battle in Shan State
                    British attack with 1 infantry
                    Japanese defend with 3 tactical_bombers
                    Japanese win with 3 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                Battle in Ethiopia
                    British attack with 1 bomber and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Ethiopia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from Egypt to Malta
                1 bomber moved from Ethiopia to Egypt
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from 71 Sea Zone to Union of South Africa
                1 infantry moved from Belgian Congo to Rhodesia
                1 fighter and 1 tactical_bomber moved from Persia to Egypt
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                2 infantry moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan

    Turn Complete - UK_Pacific

    triplea_38893_UK_3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of 93 Sea Zone from Neutral_Axis to Neutral
                EDIT: Turning off Edit Mode
                1 armour and 1 infantry moved from Greece to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from France to Gibraltar
                1 infantry moved from Yugoslavia to Romania
                2 fighters moved from Southern Italy to Romania
                2 artilleries and 3 infantry moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Northern Italy to Slovakia Hungary
                1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 submarine moved from 95 Sea Zone to 91 Sea Zone

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 armour, 1 bomber and 1 infantry
                    British defend with 1 armour and 1 harbour
                    Italians win, taking Gibraltar from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour
                Battle in Slovakia Hungary
                    Italians attack with 1 armour, 2 artilleries and 3 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Slovakia Hungary from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Italians attack with 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Romania from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Italians attack with 1 cruiser, 1 destroyer and 2 submarines
                    British defend with 1 transport; Americans defend with 1 cruiser, 1 destroyer and 2 transports
                    Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 29
                    Casualties for Italians: 2 submarines
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports

    Non Combat Move - Italians
                1 bomber moved from Gibraltar to Southern France
                2 aaGuns moved from Yugoslavia to Slovakia Hungary
                2 fighters moved from Romania to Northern Italy
                1 aaGun moved from Northern Italy to Greater Southern Germany
                1 fighter moved from Southern Italy to 110 Sea Zone
                2 infantry moved from Greece to Bulgaria
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from Neutral_Axis
                1 armour moved from Libya to Tobruk

    Place Units - Italians
                1 submarine placed in 93 Sea Zone
                1 destroyer placed in 110 Sea Zone
                4 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_38893_Ita3.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Trans-Jordan to Syria
                      ANZAC take Syria from Neutral_Axis
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      ANZAC take Anglo Egyptian Sudan from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from West India to Northwest Persia
                3 submarines moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_38893_ANZ3.tsvg


  • Hi Adam,

    I think I did a stupid mistake in Ita2/Ger3… I guess I was simply too excited about London battle and did not pay much attention to east front. So now looking on it, I don’t know why I stationed my units in Berlin, Yugo when I could safely stack both Romania and Slovakia with like 20 units total. I guess I overlooked your Russian main force is in Baltic, I guess I expected it to be in Eastern Poland and so thought anything left on the front would just be wiped out. Not sure what is your feeling about the game but I find it interesting here, I am curious how this combined London/Calcutta rush will play out. My idea was that if I capture these important VP early in each theater (even at steep cost) I deny Allies many new BM-specific national objectives and will put pressure on USA in both theater.

    So, as I am more interested in how this strategy plays out, as opposed if I could beat the BM master in a competitive game, I would kindly propose could we assume that Euro-Axis correctly stacked Slovakia/Romania in Ita2/Ger3? I don’t really think there was any strategical advantage positioning them in Berlin/Yugo instead. By leaving the Russian front empty I pretty much awarded Russia extra 12 IPC of income in R3. So what would you think if I give Russia back 2 inf (that died in Ita3) and reduce their PU by 12? While at these changes, could I also change 8 inf purchased in G3 for 6 art instead. I really don’t know why I had a feeling Berlin is in danger and that I need to pull back and buy all inf. Of course you could adjust your R3 purchase/position (I would assume you would have those 2 extra guys in E Poland). Or do you think that those better positioned Axis units would also influence your US3,UK3 decisions and is not easy to correct? Anyway  in general if you ever have a feeling that you missed something and can be changed retrospectively don’t hesitate to do so. I am want to learn from you how allied defense shall be done effectively rather than how you recover from unintentional blunders.

    Frankly this is probably like my second Sea Lion game ever. As Axis in OOB+bid I’ve never thought Sea Lion is worth the risk, given that victory is relatively easily achieved on eastern front. I tried my classical OOB east-front push with Germany in my two previous BM games… and my German machinery ran out of oil before Moscow could be seriously threaten. So I thought for this game that harassing UK in T1 (possibly T2) might pay off as UK does not have  any starting bid and Italy could benefit long term. BUT I was quite surprised that even though my pro-SeaLion G1 buy you actually tarantoed Italy… The AC+2TT buy was to actually prevent you from Taranto. Is there anything more Germany could have done to prevent Taranto? Germany already sacrificed a lot by putting 30 IPC into watter in G1. So I thought… well this can’t be right… me paying 30 IPC to prevent Taranto and you still going for it… then London has to fall. The thing however is that those 100 IPC invested into Sea Lion in G1/G2 and 20 land units dead in London are now missing on eastern front. Russia is even making more than Germany is. Easter Poland is a great spot for Russian stack… it threatens the whole front and as long Russia can park there it is extra 11 IPC/turn for Poland and Romania.

    As for my original plan to invest in some german bombers I guess that would be utilized if Axis challenged Egypt. But since G1 attack on S France failed and you Tarantoed me, I had to change my plans. So for now… I don’t have much worries that German bombers are overpowered. Bombers are still a great unit, but seems that Germany does not really have much free cash for them.

  • '19 '17

    Your fleet purchase prevented a 92 stack, Taranto only requires 1 extra fighter from UK, so the changes to Sealion odds are minimal especially if UK purchases 9 inf instead of 6 inf 1 fig on UK1.

    Yeah it’s an interesting game. Sea zone 91 amphibious assaults have been disastrous enough to keep US at bay.

    You can edit the Romania and Slovakia, I’d do pretty much the same Russian turn.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Combat Move - French

    Turn Complete - French

    triplea_38893_Fre3.tsvg

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