@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
BM2 nerquen (Axis) vs Adam514 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Western Germany to 91 Sea Zone
1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Greece
1 fighter moved from Southern Italy to Greece
2 fighters moved from Western Germany to Greece
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 armour, 3 fighters and 4 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 3 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to 90 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 aaGun moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from Neutral_Axis
1 armour moved from Normandy Bordeaux to Northern Italy
EDIT: 1 bomber moved from Normandy Bordeaux to France
EDIT: 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Libya
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
3 fighters moved from Greece to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 submarine placed in 110 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
sorry, was too fast again… I realized I don’t really need the London airbase disabled. Then thought I can clear the US TT in SZ91 with my bomber…. but only after the combat I saw that landing in Normandy/Belgium would expose my bomber to French fighter. So I edited the bomber/US TT back as if the SZ91 battle did not happen. I know these would no-no in a competitive game, hope you don’t mind here.
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sorry, was too fast again… I realized I don’t really need the London airbase disabled. Then thought I can clear the US TT in SZ91 with my bomber…. but only after the combat I saw that landing in Normandy/Belgium would expose my bomber to French fighter. So I edited the bomber/US TT back as if the SZ91 battle did not happen. I know these would no-no in a competitive game, hope you don’t mind here.
No problem.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Sumatra to West India
1 infantry moved from Northern Territory to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2,1,1,6,6,3,5
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Combat Move - French
Turn Complete - French
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You wouldn’t be allowed to take S France with an AA gun, the same rules that apply to activating Neutrals apply to activating Vichy, so only land units that aren’t AA guns can do it.
Not a big deal though, we can proceed like this.
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aha, good to know… I have always considered AA as regular land units… that’s why I was confused when AA was eaten be a spawning Chinese in one of my first BM game.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 transports moved from 111 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
2 armour and 1 artillery moved from Western Germany to 112 Sea Zone
6 armour and 1 artillery moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
10 infantry moved from Germany to 113 Sea Zone
1 marine moved from Western Germany to 113 Sea Zone
6 armour, 2 artilleries, 1 cruiser, 10 infantry, 1 marine and 9 transports moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 4 infantry moved from Scotland to United Kingdom
8 armour, 3 artilleries, 1 cruiser, 13 infantry, 1 marine and 12 transports moved from 112 Sea Zone to 110 Sea Zone
8 armour, 3 artilleries, 13 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 battleship and 1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from 111 Sea Zone to United Kingdom
1 fighter moved from 111 Sea Zone to 110 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
1 submarine moved from 108 Sea Zone to 91 Sea Zone -
ok… battle over London… scramble to try 4% to brake my attack?
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Nope.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 transports moved from 111 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
2 armour and 1 artillery moved from Western Germany to 112 Sea Zone
6 armour and 1 artillery moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
10 infantry moved from Germany to 113 Sea Zone
1 marine moved from Western Germany to 113 Sea Zone
6 armour, 2 artilleries, 1 cruiser, 10 infantry, 1 marine and 9 transports moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 4 infantry moved from Scotland to United Kingdom
8 armour, 3 artilleries, 1 cruiser, 13 infantry, 1 marine and 12 transports moved from 112 Sea Zone to 110 Sea Zone
8 armour, 3 artilleries, 13 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 battleship and 1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from 111 Sea Zone to United Kingdom
1 fighter moved from 111 Sea Zone to 110 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
1 submarine moved from 108 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in United Kingdom
Germans attack with 8 armour, 4 artilleries, 2 bombers, 3 fighters, 17 infantry, 1 marine and 3 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 20 infantry
Germans captures 32PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 8 armour, 1 artillery, 2 bombers, 1 fighter, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 48
Casualties for French: 1 fighter and 2 infantry
Casualties for Germans: 3 artilleries, 2 fighters and 17 infantry
Casualties for British: 5 aaGuns, 1 armour, 1 artillery, 2 fighters and 20 infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to BritishNon Combat Move - Germans
1 aaGun moved from Scotland to United Kingdom
2 artilleries and 5 infantry moved from Slovakia Hungary to Germany
2 aaGuns moved from Western Germany to Germany
2 bombers moved from United Kingdom to Western Germany
1 fighter and 3 tactical_bombers moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to GibraltarPlace Units - Germans
10 infantry placed in Germany
5 infantry placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 47 PUs; end with 79 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Karelia to Finland
Russians take Finland from GermansCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Americans from Neutrality to Allied
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Bessarabia to Eastern Poland
1 aaGun, 4 artilleries and 13 infantry moved from Baltic States to Eastern Poland
2 aaGuns, 2 artilleries and 5 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 4 infantry moved from Ukraine to Bessarabia
5 infantry moved from Bryansk to Belarus
2 armour and 1 mech_infantry moved from Russia to Belarus
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Vyborg to Finland
1 mech_infantry moved from Novgorod to Finland
1 armour moved from Karelia to Finland
2 artilleries and 1 infantry moved from Novgorod to Baltic States
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Baltic States to Novgorod
1 fighter moved from Bessarabia to Eastern Poland
2 aaGuns and 12 infantry moved from Amur to Korea
6 infantry moved from Yenisey to Yakut S.S.R.
1 submarine moved from 119 Sea Zone to 117 Sea ZonePlace Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 68 PUs -
forgot to combat move a DD against your sub off SZ33… will roll it in the forum
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DD attacks
Rolls: 1@2; Total Hits: 01@2: (4) -
sub defence
Rolls: 1@1; Total Hits: 01@1: (4) -
2nd round:
attack
Rolls: 1@2; Total Hits: 01@2: (4) -
sub defence
Rolls: 1@1; Total Hits: 01@1: (6) -
3rd round
Rolls: 1@2; Total Hits: 01@2: (4) -
sub defence
Rolls: 1@1; Total Hits: 11@1: (1) -
ok sub won





