@Ragnell804 gg, I concede
BM2 nerquen (Axis) vs Adam514 (Allies)
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sub defence
Rolls: 1@1; Total Hits: 11@1: (1)
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ok sub won
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 factory_minors and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour and 1 infantry moved from Shan State to Malaya
1 artillery and 5 infantry moved from Shan State to 37 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 5 infantry moved from 39 Sea Zone to India
1 marine moved from Kwangsi to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to Philippines
1 tactical_bomber moved from Kwangsi to Philippines
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery and 3 infantry moved from 39 Sea Zone to India
2 bombers moved from Kwangsi to India
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 battleships moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to India
2 tactical_bombers moved from Kwangsi to India
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to Malaya
1 fighter moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in Guam
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Guam from Americans, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in India
Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 8 infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 artillery, 6 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 23PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 2 bombers, 2 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 aaGun, 1 artillery, 6 infantry and 1 mech_infantry
Casualties for Japanese: 1 fighter and 3 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
2 fighters moved from India to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
2 bombers moved from India to Kwangsi
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 tactical_bomber moved from Malaya to French Indo China
3 tactical_bombers moved from India to Shan State
1 fighter moved from 6 Sea Zone to Manchuria
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to JapanPlace Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Manchuria
3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 41 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 marine moved from Brazil to 86 Sea Zone
1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from 89 Sea Zone to 91 Sea Zone
1 bomber moved from Suriname to Gibraltar
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Germans defend with 1 submarine
Americans win with 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 1 bomber, 2 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 fighter; Italians defend with 1 harbour and 2 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -25
Casualties for Italians: 2 infantry
Casualties for Americans: 1 bomber, 2 infantry, 1 marine and 2 mech_infantrysNon Combat Move - Americans
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from 91 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 carrier and 1 destroyer moved from 7 Sea Zone to 25 Sea Zone
2 fighters moved from 7 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Brazil to French Guiana
1 infantry moved from Brazil to British GuianaPlace Units - Americans
1 destroyer, 3 submarines and 2 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
3 fighters placed in Eastern United States
1 artillery and 3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Kweichow to Anhwe
3 infantry moved from Kweichow to Yunnan
6 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to SikangPlace Units - Chinese
2 infantry placed in Sikang
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Combat Move - British
1 mech_infantry moved from Eire to Scotland
British take Scotland from Germans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Kenya to Ethiopia
1 bomber moved from Tanganyika Territory to Ethiopia
1 infantry moved from Burma to Shan StateCombat - British
Battle in Gibraltar
British attack with 1 armour and 1 infantry
Germans defend with 1 fighter; Italians defend with 1 harbour
British win, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 infantry
Japanese defend with 3 tactical_bombers
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Ethiopia
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British win, taking Ethiopia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Egypt to Malta
1 bomber moved from Ethiopia to Egypt
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 infantry moved from Belgian Congo to Rhodesia
1 fighter and 1 tactical_bomber moved from Persia to Egypt
1 mech_infantry moved from Eastern Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Iraq to Trans-JordanTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of 93 Sea Zone from Neutral_Axis to Neutral
EDIT: Turning off Edit Mode
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from France to Gibraltar
1 infantry moved from Yugoslavia to Romania
2 fighters moved from Southern Italy to Romania
2 artilleries and 3 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 armour and 1 harbour
Italians win, taking Gibraltar from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Battle in Slovakia Hungary
Italians attack with 1 armour, 2 artilleries and 3 infantry
Russians defend with 1 infantry
Italians win, taking Slovakia Hungary from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Italians attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians win, taking Romania from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 2 submarines
British defend with 1 transport; Americans defend with 1 cruiser, 1 destroyer and 2 transports
Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 29
Casualties for Italians: 2 submarines
Casualties for British: 1 transport
Casualties for Americans: 1 cruiser, 1 destroyer and 2 transportsNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
2 aaGuns moved from Yugoslavia to Slovakia Hungary
2 fighters moved from Romania to Northern Italy
1 aaGun moved from Northern Italy to Greater Southern Germany
1 fighter moved from Southern Italy to 110 Sea Zone
2 infantry moved from Greece to Bulgaria
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 armour moved from Libya to TobrukPlace Units - Italians
1 submarine placed in 93 Sea Zone
1 destroyer placed in 110 Sea Zone
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from Neutral_Axis
1 infantry moved from Egypt to Anglo Egyptian Sudan
ANZAC take Anglo Egyptian Sudan from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from West India to Northwest Persia
3 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
Hi Adam,
I think I did a stupid mistake in Ita2/Ger3… I guess I was simply too excited about London battle and did not pay much attention to east front. So now looking on it, I don’t know why I stationed my units in Berlin, Yugo when I could safely stack both Romania and Slovakia with like 20 units total. I guess I overlooked your Russian main force is in Baltic, I guess I expected it to be in Eastern Poland and so thought anything left on the front would just be wiped out. Not sure what is your feeling about the game but I find it interesting here, I am curious how this combined London/Calcutta rush will play out. My idea was that if I capture these important VP early in each theater (even at steep cost) I deny Allies many new BM-specific national objectives and will put pressure on USA in both theater.
So, as I am more interested in how this strategy plays out, as opposed if I could beat the BM master in a competitive game, I would kindly propose could we assume that Euro-Axis correctly stacked Slovakia/Romania in Ita2/Ger3? I don’t really think there was any strategical advantage positioning them in Berlin/Yugo instead. By leaving the Russian front empty I pretty much awarded Russia extra 12 IPC of income in R3. So what would you think if I give Russia back 2 inf (that died in Ita3) and reduce their PU by 12? While at these changes, could I also change 8 inf purchased in G3 for 6 art instead. I really don’t know why I had a feeling Berlin is in danger and that I need to pull back and buy all inf. Of course you could adjust your R3 purchase/position (I would assume you would have those 2 extra guys in E Poland). Or do you think that those better positioned Axis units would also influence your US3,UK3 decisions and is not easy to correct? Anyway in general if you ever have a feeling that you missed something and can be changed retrospectively don’t hesitate to do so. I am want to learn from you how allied defense shall be done effectively rather than how you recover from unintentional blunders.
Frankly this is probably like my second Sea Lion game ever. As Axis in OOB+bid I’ve never thought Sea Lion is worth the risk, given that victory is relatively easily achieved on eastern front. I tried my classical OOB east-front push with Germany in my two previous BM games… and my German machinery ran out of oil before Moscow could be seriously threaten. So I thought for this game that harassing UK in T1 (possibly T2) might pay off as UK does not have any starting bid and Italy could benefit long term. BUT I was quite surprised that even though my pro-SeaLion G1 buy you actually tarantoed Italy… The AC+2TT buy was to actually prevent you from Taranto. Is there anything more Germany could have done to prevent Taranto? Germany already sacrificed a lot by putting 30 IPC into watter in G1. So I thought… well this can’t be right… me paying 30 IPC to prevent Taranto and you still going for it… then London has to fall. The thing however is that those 100 IPC invested into Sea Lion in G1/G2 and 20 land units dead in London are now missing on eastern front. Russia is even making more than Germany is. Easter Poland is a great spot for Russian stack… it threatens the whole front and as long Russia can park there it is extra 11 IPC/turn for Poland and Romania.
As for my original plan to invest in some german bombers I guess that would be utilized if Axis challenged Egypt. But since G1 attack on S France failed and you Tarantoed me, I had to change my plans. So for now… I don’t have much worries that German bombers are overpowered. Bombers are still a great unit, but seems that Germany does not really have much free cash for them.
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Your fleet purchase prevented a 92 stack, Taranto only requires 1 extra fighter from UK, so the changes to Sealion odds are minimal especially if UK purchases 9 inf instead of 6 inf 1 fig on UK1.
Yeah it’s an interesting game. Sea zone 91 amphibious assaults have been disastrous enough to keep US at bay.
You can edit the Romania and Slovakia, I’d do pretty much the same Russian turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Combat Move - French
Turn Complete - French
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it was not clear to me at all how and if at all to defend Gibraltar in Turn3. US has such a good shot on it, first I thought I would leave it empty… then I left 2 Italians there… was even pondering to put more planes… then when Sea Lion went average, I thought I can invest 1 German fighter there… and it payed off much better than expected
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You can edit the Romania and Slovakia, I’d do pretty much the same Russian turn.
Thanks… I will then put your 2 ruskies to E Poland… I keep your Bessarabia army unchanged with a promise that I won’t attack it with Italy nor Germany (you would simply move via W Ukraine if had a reasonable army in Romania)… I will also switch those 8 inf for 6 art in Berlin and will just redo Ita3 (I guess I will do everything the same just I guess attack Poland with 1inf+plane(s)… … then I will just copy your ANZAC move and will proceed with Germany then… you can then adjust in R4 if there will be something wrong
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You can edit the Romania and Slovakia, I’d do pretty much the same Russian turn.
Thanks… I will then put your 2 ruskies to E Poland… I keep your Bessarabia army unchanged with a promise that I won’t attack it with Italy nor Germany (you would simply move via W Ukraine if had a reasonable army in Romania)… I will also switch those 8 inf for 6 art in Berlin and will just redo Ita3 (I guess I will do everything the same just I guess attack Poland with 1inf+plane(s)… … then I will just copy your ANZAC move and will proceed with Germany then… you can then adjust in R4 if there will be something wrong
Sounds good.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Combat Move - British
1 mech_infantry moved from Eire to Scotland
British take Scotland from Germans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Kenya to Ethiopia
1 bomber moved from Tanganyika Territory to Ethiopia
1 infantry moved from Burma to Shan StateCombat - British
Battle in Gibraltar
British attack with 1 armour and 1 infantry
Germans defend with 1 fighter; Italians defend with 1 harbour
British win, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 infantry
Japanese defend with 3 tactical_bombers
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Ethiopia
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British win, taking Ethiopia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Egypt to Malta
1 bomber moved from Ethiopia to Egypt
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 infantry moved from Belgian Congo to Rhodesia
1 fighter and 1 tactical_bomber moved from Persia to Egypt
1 mech_infantry moved from Eastern Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Iraq to Trans-JordanTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Russians from Slovakia Hungary: 1 infantry
EDIT: Removing units owned by Russians from Romania: 1 infantry
EDIT: Adding units owned by Russians to Eastern Poland: 2 infantry
EDIT: Changing ownership of Slovakia Hungary from Russians to Germans
EDIT: Changing ownership of Romania from Russians to Germans
EDIT: Removing units owned by Italians from Yugoslavia: 2 aaGuns, 2 artilleries and 4 infantry
EDIT: Adding units owned by Italians to Romania: 2 aaGuns, 2 artilleries and 2 infantry
EDIT: Adding units owned by Italians to Slovakia Hungary: 2 infantry
EDIT: Removing units owned by Germans from Germany: 5 aaGuns, 2 artilleries and 9 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 5 aaGuns, 2 artilleries and 9 infantry
EDIT: Removing units owned by Germans from Yugoslavia: 5 infantry
EDIT: Adding units owned by Germans to Romania: 2 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 3 infantry
EDIT: Removing units owned by Germans from Germany: 6 infantry
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Germany: 6 artilleries
EDIT: Changing PUs for Russians from 68 to 56
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 2 infantry
EDIT: Adding units owned by Germans to Romania: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 2 aaGuns
EDIT: Adding units owned by Germans to Germany: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of 93 Sea Zone from Neutral_Axis to Neutral
EDIT: Turning off Edit Mode -
ok, so above is corrected Slovakia/Romania setup before Ita3. Ita, ANZ and Ger moves coming now
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from France to Gibraltar
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Slovakia Hungary to Poland
1 fighter moved from Southern Italy to PolandCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 armour and 1 harbour
Italians win, taking Gibraltar from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Poland
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win, taking Poland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 2 submarines
British defend with 1 transport; Americans defend with 1 cruiser, 1 destroyer and 2 transports
Italians win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 35
Casualties for Italians: 1 submarine
Casualties for British: 1 transport
Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports
1 bomber moved from Gibraltar to Southern France
1 aaGun moved from Northern Italy to Greater Southern Germany
1 armour moved from Northern Italy to Slovakia Hungary
1 fighter moved from Poland to Slovakia Hungary
2 aaGuns, 2 artilleries and 1 infantry moved from Romania to Slovakia Hungary
2 fighters moved from Southern Italy to 110 Sea Zone
1 aaGun moved from Southern France to Northern Italy
2 infantry moved from Greece to Bulgaria
1 armour moved from Libya to Tobruk
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_AxisPlace Units - Italians
1 destroyer and 1 submarine placed in 110 Sea Zone
1 submarine placed in 93 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from Neutral_Axis
1 infantry moved from Egypt to Anglo Egyptian Sudan
ANZAC take Anglo Egyptian Sudan from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from West India to Northwest Persia
3 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from United Kingdom to Scotland
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
2 bombers moved from Western Germany to ScotlandCombat - Germans
Battle in Scotland
Germans attack with 1 armour, 2 bombers and 1 infantry
British defend with 1 airfield and 1 mech_infantry
Germans win, taking Scotland from British with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Scotland to Western Germany
1 fighter and 3 tactical_bombers moved from Holland Belgium to Western Germany
1 aaGun, 1 artillery and 1 marine moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 marine and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 1 marine moved from 92 Sea Zone to Gibraltar
3 armour moved from United Kingdom to 110 Sea Zone
3 armour and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
3 armour moved from 112 Sea Zone to Norway
2 armour moved from United Kingdom to 110 Sea Zone
2 armour and 2 transports moved from 110 Sea Zone to 92 Sea Zone
2 armour moved from 92 Sea Zone to Gibraltar
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 armour moved from 113 Sea Zone to Germany
2 aaGuns, 6 artilleries and 4 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to Greater Southern Germany
4 infantry moved from Romania to Slovakia Hungary
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to GibraltarPlace Units - Germans
5 armour, 1 artillery and 4 mech_infantrys placed in Germany
3 infantry placed in United Kingdom
1 bomber, 1 fighter, 3 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
hi… as per Ita3, I decided to change my buy so then it made more sense to actually re-roll all Ita3 battles, as I did not want it to look that I am optimizing the purchase based on the combat results. But both Gibraltar and SZ91 went better for me than with the original rolls. Just edit that extra surviving sub and inf away if you prefer.