BM2 nerquen (Axis) vs Adam514 (Allies)


  • have to figure out details but while you are here: I will be bombing London with 1 bomber and 2 fighters. Do you intercept?

  • '19 '17

    Nope.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber moved from Western Germany to 91 Sea Zone
                1 transport moved from 92 Sea Zone to 96 Sea Zone
                2 infantry moved from Bulgaria to Greece
                1 armour moved from Romania to Greece
                1 fighter moved from Southern Italy to Greece
                2 fighters moved from Western Germany to Greece
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 3 fighters and 4 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 3 fighters and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Italians: 1 infantry
                    Casualties for Neutral_Allies: 4 infantry
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 transport
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 90 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
                Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
                Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
                Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
                1 bomber moved from 91 Sea Zone to Normandy Bordeaux
                1 aaGun moved from Northern Italy to Southern France
                      Italians take Southern France from Neutral_Axis
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Tobruk to Tunisia
                      Italians take Tunisia from Neutral_Axis
                1 armour moved from Normandy Bordeaux to Northern Italy
                EDIT: 1 bomber moved from Normandy Bordeaux to France
                EDIT: 1 transport moved from 90 Sea Zone to 91 Sea Zone
                1 armour moved from Tobruk to Libya
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                3 fighters moved from Greece to Southern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 submarine placed in 110 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    triplea_38893_Ita2.tsvg


  • sorry, was too fast again… I realized I don’t really need the London airbase disabled. Then thought I can clear the US TT in SZ91 with my bomber…. but only after the combat I saw that landing in Normandy/Belgium would expose my bomber to French fighter. So I edited the bomber/US TT back as if the SZ91 battle did not happen. I know these would no-no in a competitive game, hope you don’t mind here.

  • '19 '17

    @nerquen:

    sorry, was too fast again… I realized I don’t really need the London airbase disabled. Then thought I can clear the US TT in SZ91 with my bomber…. but only after the combat I saw that landing in Normandy/Belgium would expose my bomber to French fighter. So I edited the bomber/US TT back as if the SZ91 battle did not happen. I know these would no-no in a competitive game, hope you don’t mind here.

    No problem.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Sumatra to West India
                1 infantry moved from Northern Territory to Queensland
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2,1,1,6,6,3,5
                ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_38893_ANZ2.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 2

    Combat Move - French

    Turn Complete - French

    triplea_38893_Fre2.tsvg

  • '19 '17

    You wouldn’t be allowed to take S France with an AA gun, the same rules that apply to activating Neutrals apply to activating Vichy, so only land units that aren’t AA guns can do it.

    Not a big deal though, we can proceed like this.


  • aha, good to know… I have always considered AA as regular land units… that’s why I was confused when AA was eaten be a spawning Chinese in one of my first BM game.


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 15 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 transports moved from 111 Sea Zone to 112 Sea Zone
                3 infantry moved from Norway to 112 Sea Zone
                2 armour and 1 artillery moved from Western Germany to 112 Sea Zone
                6 armour and 1 artillery moved from Western Germany to 113 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                10 infantry moved from Germany to 113 Sea Zone
                1 marine moved from Western Germany to 113 Sea Zone
                6 armour, 2 artilleries, 1 cruiser, 10 infantry, 1 marine and 9 transports moved from 113 Sea Zone to 112 Sea Zone
                1 artillery and 4 infantry moved from Scotland to United Kingdom
                8 armour, 3 artilleries, 1 cruiser, 13 infantry, 1 marine and 12 transports moved from 112 Sea Zone to 110 Sea Zone
                8 armour, 3 artilleries, 13 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
                1 battleship and 1 carrier moved from 111 Sea Zone to 110 Sea Zone
                1 fighter moved from 111 Sea Zone to United Kingdom
                1 fighter moved from 111 Sea Zone to 110 Sea Zone
                2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
                1 submarine moved from 108 Sea Zone to 91 Sea Zone

    triplea_38893_Ger3.tsvg


  • ok… battle over London… scramble to try 4% to brake my attack?

  • '19 '17

    Nope.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 15 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 transports moved from 111 Sea Zone to 112 Sea Zone
                3 infantry moved from Norway to 112 Sea Zone
                2 armour and 1 artillery moved from Western Germany to 112 Sea Zone
                6 armour and 1 artillery moved from Western Germany to 113 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                10 infantry moved from Germany to 113 Sea Zone
                1 marine moved from Western Germany to 113 Sea Zone
                6 armour, 2 artilleries, 1 cruiser, 10 infantry, 1 marine and 9 transports moved from 113 Sea Zone to 112 Sea Zone
                1 artillery and 4 infantry moved from Scotland to United Kingdom
                8 armour, 3 artilleries, 1 cruiser, 13 infantry, 1 marine and 12 transports moved from 112 Sea Zone to 110 Sea Zone
                8 armour, 3 artilleries, 13 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
                1 battleship and 1 carrier moved from 111 Sea Zone to 110 Sea Zone
                1 fighter moved from 111 Sea Zone to United Kingdom
                1 fighter moved from 111 Sea Zone to 110 Sea Zone
                2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
                1 submarine moved from 108 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 8 armour, 4 artilleries, 2 bombers, 3 fighters, 17 infantry, 1 marine and 3 tactical_bombers
                    French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 20 infantry
                    Germans captures 32PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 8 armour, 1 artillery, 2 bombers, 1 fighter, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 48
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for Germans: 3 artilleries, 2 fighters and 17 infantry
                    Casualties for British: 5 aaGuns, 1 armour, 1 artillery, 2 fighters and 20 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
                triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British

    Non Combat Move - Germans
                1 aaGun moved from Scotland to United Kingdom
                2 artilleries and 5 infantry moved from Slovakia Hungary to Germany
                2 aaGuns moved from Western Germany to Germany
                2 bombers moved from United Kingdom to Western Germany
                1 fighter and 3 tactical_bombers moved from United Kingdom to Holland Belgium
                1 fighter moved from 110 Sea Zone to Gibraltar

    Place Units - Germans
                10 infantry placed in Germany
                5 infantry placed in Western Germany
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 47 PUs; end with 79 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 94 PUs

    triplea_38893_Ger3.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                1 infantry moved from Eastern Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                1 infantry moved from Bessarabia to Romania
                      Russians take Romania from Germans
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans

    Combat - Russians

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Editing Political Relationship for Russians and Americans from Neutrality to Allied
                EDIT: Turning off Edit Mode
                1 artillery and 3 infantry moved from Bessarabia to Eastern Poland
                1 aaGun, 4 artilleries and 13 infantry moved from Baltic States to Eastern Poland
                2 aaGuns, 2 artilleries and 5 infantry moved from Western Ukraine to Eastern Poland
                1 artillery and 4 infantry moved from Ukraine to Bessarabia
                5 infantry moved from Bryansk to Belarus
                2 armour and 1 mech_infantry moved from Russia to Belarus
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                1 infantry moved from Vyborg to Finland
                1 mech_infantry moved from Novgorod to Finland
                1 armour moved from Karelia to Finland
                2 artilleries and 1 infantry moved from Novgorod to Baltic States
                1 tactical_bomber moved from Russia to Novgorod
                1 fighter moved from Baltic States to Novgorod
                1 fighter moved from Bessarabia to Eastern Poland
                2 aaGuns and 12 infantry moved from Amur to Korea
                6 infantry moved from Yenisey to Yakut S.S.R.
                1 submarine moved from 119 Sea Zone to 117 Sea Zone

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 47 PUs; end with 47 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 52 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 68 PUs

    triplea_38893_Rus3.tsvg


  • forgot to combat move a DD against your sub off SZ33… will roll it in the forum


  • DD attacksDiceRolls: 1@2; Total Hits: 01@2: (4)


  • sub defenceDiceRolls: 1@1; Total Hits: 01@1: (4)


  • 2nd round:

    attackDiceRolls: 1@2; Total Hits: 01@2: (4)


  • sub defenceDiceRolls: 1@1; Total Hits: 01@1: (6)


  • 3rd round
    DiceRolls: 1@2; Total Hits: 01@2: (4)

Suggested Topics

  • 14
  • 27
  • 108
  • 11
  • 63
  • 210
  • 321
  • 417
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.8k

Users

40.5k

Topics

1.8m

Posts