@Ragnell804 gg, I concede
BM2 nerquen (Axis) vs Adam514 (Allies)
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have to figure out details but while you are here: I will be bombing London with 1 bomber and 2 fighters. Do you intercept?
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Nope.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Western Germany to 91 Sea Zone
1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Greece
1 fighter moved from Southern Italy to Greece
2 fighters moved from Western Germany to Greece
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 armour, 3 fighters and 4 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 3 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to 90 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 aaGun moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from Neutral_Axis
1 armour moved from Normandy Bordeaux to Northern Italy
EDIT: 1 bomber moved from Normandy Bordeaux to France
EDIT: 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Libya
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
3 fighters moved from Greece to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 submarine placed in 110 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
sorry, was too fast again… I realized I don’t really need the London airbase disabled. Then thought I can clear the US TT in SZ91 with my bomber…. but only after the combat I saw that landing in Normandy/Belgium would expose my bomber to French fighter. So I edited the bomber/US TT back as if the SZ91 battle did not happen. I know these would no-no in a competitive game, hope you don’t mind here.
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sorry, was too fast again… I realized I don’t really need the London airbase disabled. Then thought I can clear the US TT in SZ91 with my bomber…. but only after the combat I saw that landing in Normandy/Belgium would expose my bomber to French fighter. So I edited the bomber/US TT back as if the SZ91 battle did not happen. I know these would no-no in a competitive game, hope you don’t mind here.
No problem.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Sumatra to West India
1 infantry moved from Northern Territory to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2,1,1,6,6,3,5
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Combat Move - French
Turn Complete - French
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You wouldn’t be allowed to take S France with an AA gun, the same rules that apply to activating Neutrals apply to activating Vichy, so only land units that aren’t AA guns can do it.
Not a big deal though, we can proceed like this.
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aha, good to know… I have always considered AA as regular land units… that’s why I was confused when AA was eaten be a spawning Chinese in one of my first BM game.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 transports moved from 111 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
2 armour and 1 artillery moved from Western Germany to 112 Sea Zone
6 armour and 1 artillery moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
10 infantry moved from Germany to 113 Sea Zone
1 marine moved from Western Germany to 113 Sea Zone
6 armour, 2 artilleries, 1 cruiser, 10 infantry, 1 marine and 9 transports moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 4 infantry moved from Scotland to United Kingdom
8 armour, 3 artilleries, 1 cruiser, 13 infantry, 1 marine and 12 transports moved from 112 Sea Zone to 110 Sea Zone
8 armour, 3 artilleries, 13 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 battleship and 1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from 111 Sea Zone to United Kingdom
1 fighter moved from 111 Sea Zone to 110 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
1 submarine moved from 108 Sea Zone to 91 Sea Zone -
ok… battle over London… scramble to try 4% to brake my attack?
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Nope.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 transports moved from 111 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
2 armour and 1 artillery moved from Western Germany to 112 Sea Zone
6 armour and 1 artillery moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
10 infantry moved from Germany to 113 Sea Zone
1 marine moved from Western Germany to 113 Sea Zone
6 armour, 2 artilleries, 1 cruiser, 10 infantry, 1 marine and 9 transports moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 4 infantry moved from Scotland to United Kingdom
8 armour, 3 artilleries, 1 cruiser, 13 infantry, 1 marine and 12 transports moved from 112 Sea Zone to 110 Sea Zone
8 armour, 3 artilleries, 13 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 battleship and 1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from 111 Sea Zone to United Kingdom
1 fighter moved from 111 Sea Zone to 110 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
1 submarine moved from 108 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in United Kingdom
Germans attack with 8 armour, 4 artilleries, 2 bombers, 3 fighters, 17 infantry, 1 marine and 3 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 20 infantry
Germans captures 32PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 8 armour, 1 artillery, 2 bombers, 1 fighter, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 48
Casualties for French: 1 fighter and 2 infantry
Casualties for Germans: 3 artilleries, 2 fighters and 17 infantry
Casualties for British: 5 aaGuns, 1 armour, 1 artillery, 2 fighters and 20 infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to BritishNon Combat Move - Germans
1 aaGun moved from Scotland to United Kingdom
2 artilleries and 5 infantry moved from Slovakia Hungary to Germany
2 aaGuns moved from Western Germany to Germany
2 bombers moved from United Kingdom to Western Germany
1 fighter and 3 tactical_bombers moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to GibraltarPlace Units - Germans
10 infantry placed in Germany
5 infantry placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 47 PUs; end with 79 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Karelia to Finland
Russians take Finland from GermansCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Americans from Neutrality to Allied
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Bessarabia to Eastern Poland
1 aaGun, 4 artilleries and 13 infantry moved from Baltic States to Eastern Poland
2 aaGuns, 2 artilleries and 5 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 4 infantry moved from Ukraine to Bessarabia
5 infantry moved from Bryansk to Belarus
2 armour and 1 mech_infantry moved from Russia to Belarus
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Vyborg to Finland
1 mech_infantry moved from Novgorod to Finland
1 armour moved from Karelia to Finland
2 artilleries and 1 infantry moved from Novgorod to Baltic States
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Baltic States to Novgorod
1 fighter moved from Bessarabia to Eastern Poland
2 aaGuns and 12 infantry moved from Amur to Korea
6 infantry moved from Yenisey to Yakut S.S.R.
1 submarine moved from 119 Sea Zone to 117 Sea ZonePlace Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 68 PUs -
forgot to combat move a DD against your sub off SZ33… will roll it in the forum
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DD attacks
Rolls: 1@2; Total Hits: 01@2: (4)
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sub defence
Rolls: 1@1; Total Hits: 01@1: (4)
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2nd round:
attack
Rolls: 1@2; Total Hits: 01@2: (4)
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sub defence
Rolls: 1@1; Total Hits: 01@1: (6)
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3rd round
Rolls: 1@2; Total Hits: 01@2: (4)