No scrambles
16L G40 Simon33 (Allies+6+MALTAairport) vs Caesar1 (Axis)
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Yes it could
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
3 fighters moved from Iceland to 125 Sea Zone
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 battleship moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 17 Sea Zone to 6 Sea Zone -
Alright, let’s see where this game goes. Shouldn’t take too long.
Scramble & Kamikaze SZ6?
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no scramble and 4 kami on the battleship and one each destroyer
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
3 fighters moved from Iceland to 125 Sea Zone
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 battleship moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 17 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,2,6,5
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Manchuria
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans win, taking Manchuria from Japanese, taking 6 Sea Zone from Japanese with 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in KoreaNon Combat Move - Americans
3 fighters moved from 125 Sea Zone to Finland
1 bomber moved from Western Germany to United Kingdom
1 armour, 2 artilleries and 3 infantry moved from Iceland to 123 Sea Zone
1 armour, 2 artilleries, 1 cruiser, 3 infantry and 3 transports moved from 123 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 carrier moved from 101 Sea Zone to 108 Sea Zone
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 3 mech_infantrys moved from Central United States to Southeast MexicoPlace Units - Americans
2 artilleries and 5 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 bomber and 2 fighters placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Hopei to ShensiNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total -
Forgot to bring in the bomber to TJ. If you don’t mind I’ll add it here
Round 1
Rolling 1d6:
(4)Round 2
Rolling 1d6:
(3) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
3 fighters, 2 mech_infantrys and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
Italians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 3 artilleries and 1 mech_infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 fighter and 2 mech_infantrys
Casualties for Japanese: 1 armour, 3 artilleries and 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 artillery
EDIT: Changing ownership of Trans-Jordan from Italians to British
EDIT: Adding units owned by British to Trans-Jordan: 1 artillery
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from West India to India
1 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from Algeria to Trans-Jordan
1 bomber moved from Trans-Jordan to Egypt
3 fighters moved from United Kingdom to FinlandPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Central United States: 1 armour, 1 artillery and 1 infantry
EDIT: Removing units owned by British from Quebec: 1 armour
EDIT: Removing units owned by British from Ontario: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Removing units owned by British from 86 Sea Zone: 1 transport
EDIT: Removing units owned by British from Brazil: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Morocco: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Brazil: 2 infantry
EDIT: Adding units owned by British to British Guiana: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 27 PUs (3 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2,4,5,4,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 3 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery, 1 bomber, 1 harbour, 2 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits
Italians roll dice for 3 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Egypt, round 2 : 1/12 hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry in Egypt, round 2 : 4/8 hits
1 bomber owned by the British, 1 infantry owned by the ANZAC and 4 infantry owned by the Italians lost in Egypt
Italians roll dice for 3 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 3 : 5/8 hits
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 3 : 2/6 hits
1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
Italians roll dice for 3 armour, 1 artillery, 1 fighter and 1 mech_infantry in Egypt, round 4 : 4/6 hits
British roll dice for 1 armour in Egypt, round 4 : 1/1 hits
1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 3 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 artillery, 5 infantry and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 fighter moved from Egypt to Alexandria
2 aaGuns and 1 infantry moved from Northern Italy to Western Germany
2 fighters moved from Southern Italy to Western GermanyPlace Units - Italians
2 mech_infantrys placed in Southern Italy
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
British Somaliland : 1 flag
Alexandria : 1 flag, 1 fighter
Egypt : 1 flag, 3 armour, 1 artillery and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 2 aaGuns, 2 fighters and 1 infantry
Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Ethiopia : 1 artillery and 3 infantry
Greece : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 43 / 54
Russians : 37 / 43
Japanese : 48 / 59
Americans : 54 / 75
Chinese : 11 / 12
British : 28 / 33
UK_Pacific : 7 / 8
Italians : 18 / 28
ANZAC : 10 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3,238
Median : 3,000
Variance : 0,244
Standard Deviation : 0,494
Total rolls : 42Italians Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3,481
Median : 3,000
Variance : 0,115
Standard Deviation : 0,340
Total rolls : 27British Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2,800
Median : 3,000
Variance : 0,786
Standard Deviation : 0,886
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Shan State to MalayaCombat - ANZAC
Battle in Java
Battle in Malaya
ANZAC attack with 1 infantry
Japanese defend with 1 harbour and 1 infantry
Japanese win, taking Java from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 cruiser and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 cruiser and 1 transport moved from 46 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
3 infantry moved from Tunisia to LibyaNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 3 bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from RussiansCombat - Germans
Non Combat Move - Germans
1 aaGun, 5 artilleries and 21 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Rostov to Bryansk
4 infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Eastern Poland to Belarus
4 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Belarus
2 armour moved from Eastern Poland to Belarus
13 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
3 tactical_bombers moved from Western Germany to Belarus
1 fighter moved from Norway to Belarus
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Western Germany
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from France to Western Germany
1 bomber moved from Eastern Poland to BelarusPlace Units - Germans
3 armour placed in Ukraine
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 3 bombers, 1 factory_major, 1 harbour and 2 infantry
Germany : 1 factory_major
Norway : 9 infantry
Belarus : 1 flag, 2 aaGuns, 6 armour, 1 bomber, 1 fighter, 9 mech_infantrys and 4 tactical_bombers
Bryansk : 1 flag, 1 aaGun, 13 armour, 5 artilleries, 22 infantry and 2 mech_infantrys
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour, 1 factory_minor and 4 infantry
Western Ukraine : 1 flag
120 Sea Zone : 1 submarine
112 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Bulgaria : 1 flagProduction/PUs Summary :
Germans : 46 / 51
Russians : 34 / 43
Japanese : 44 / 59
Americans : 54 / 75
Chinese : 11 / 12
British : 28 / 33
UK_Pacific : 7 / 8
Italians : 18 / 28
ANZAC : 14 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 4 artilleries, 7 infantry and 1 mech_infantry moved from Finland to Norway
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Baltic States to Eastern Poland
Russians take Eastern Poland from GermansCombat - Russians
Battle in Norway
Russians attack with 1 armour, 4 artilleries, 7 infantry and 1 mech_infantry
Germans defend with 9 infantry
Russians win, taking Norway from Germans with 1 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 9 infantry
Casualties for Russians: 7 infantryNon Combat Move - Russians
2 fighters moved from Finland to Russia
1 aaGun moved from Finland to Norway
1 aaGun and 10 infantry moved from Baltic States to Poland
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Volgograd to Tambov
2 infantry moved from Volgograd to Samara
1 tactical_bomber moved from Persia to Russia
1 armour and 2 infantry moved from Iraq to Trans-Jordan
2 aaGuns and 18 infantry moved from Amur to ManchuriaPlace Units - Russians
2 armour, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 4 artilleries, 7 infantry and 1 mech_infantry moved from Finland to Norway
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Baltic States to Eastern Poland
Russians take Eastern Poland from GermansCombat - Russians
Battle in Norway
Russians attack with 1 armour, 4 artilleries, 7 infantry and 1 mech_infantry
Germans defend with 9 infantry
Russians win, taking Norway from Germans with 1 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 9 infantry
Casualties for Russians: 7 infantryNon Combat Move - Russians
2 fighters moved from Finland to Russia
1 aaGun moved from Finland to Norway
1 aaGun and 10 infantry moved from Baltic States to Poland
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Volgograd to Tambov
2 infantry moved from Volgograd to Samara
1 tactical_bomber moved from Persia to Russia
1 armour and 2 infantry moved from Iraq to Trans-Jordan
2 aaGuns and 18 infantry moved from Amur to ManchuriaPlace Units - Russians
2 armour, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sikang: 2 infantry
EDIT: Adding units owned by Russians to Szechwan: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from Siam to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
1 bomber moved from Japan to Korea
1 bomber moved from French Indo China to 19 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from French Indo China to 6 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 6 Sea Zone
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Korea
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Korea, round 2 : 3/6 hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/5 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 2/4 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 infantry moved from French Indo China to Yunnan
2 fighters moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 bomber moved from 19 Sea Zone to French Indo China
1 bomber moved from Korea to French Indo China
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from Chahar to Hopei
1 fighter moved from Korea to Japan
1 bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Korea to Japan
1 fighter moved from French Indo China to Japan
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Japan
1 destroyer, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 artillery
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Jehol : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 2 fighters, 1 infantry and 1 tactical_bomber
Hunan : 1 flag
Hopei : 1 flag, 1 aaGun, 1 artillery and 9 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 2 infantry and 4 tactical_bombers
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
39 Sea Zone : 2 submarines
6 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 40 / 51
Russians : 40 / 57
Japanese : 53 / 58
Americans : 51 / 75
Chinese : 10 / 12
British : 28 / 33
UK_Pacific : 6 / 8
Italians : 18 / 28
ANZAC : 10 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3,731
Median : 4,000
Variance : 0,880
Standard Deviation : 0,938
Total rolls : 26Americans Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2,667
Median : 2,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3,333
Median : 4,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3,950
Median : 5,000
Variance : 1,158
Standard Deviation : 1,076
Total rolls : 20 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to 112 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from Eastern United States to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Iwo Jima to Korea
2 cruisers moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
2 fighters moved from 17 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 17 Sea Zone to 33 Sea Zone
3 fighters moved from Finland to Russia -
Scramble SZ112?
-
no scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to 112 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from Eastern United States to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Iwo Jima to Korea
2 cruisers moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
2 fighters moved from 17 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 17 Sea Zone to 33 Sea Zone
3 fighters moved from Finland to RussiaCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Korea
Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery
Americans win, taking Korea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 artillery
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 112 Sea Zone
Americans attack with 3 bombers, 1 cruiser, 1 destroyer and 1 transport
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 3 bombers, 1 cruiser and 1 transport remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 1 destroyer
Battle in DenmarkNon Combat Move - Americans
2 bombers moved from 112 Sea Zone to United Kingdom
1 bomber moved from 112 Sea Zone to Norway
2 fighters moved from Eastern United States to 109 Sea Zone
1 carrier moved from 108 Sea Zone to 109 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Korea to Amur
1 artillery, 1 infantry and 3 mech_infantrys moved from Southeast Mexico to Central America
2 artilleries and 5 infantry moved from Central United States to Southeast Mexico
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United KingdomPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
3 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,2,4,5,2,3,6,1,1
Americans collect 58 PUs (3 lost to blockades); end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 7 infantry moved from Shensi to SzechwanNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total