@simon33 Scramble?
16L BM2 Marshmellow of War (Allies) vs simon33 (Axis) Game II
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I’m very confused. It looks like the sea zone 54 battle did not happen, as the ANZAC fighters appear to be alive, but the US sub is gone.
Proceeding with the posted save game.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 16 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 carriers, 2 cruisers, 2 destroyers, 7 infantry, 4 mech_infantrys and 7 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
Neutral_Axis defend with 1 infantry
Americans win, taking Morocco from Neutral_Axis with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Gibraltar
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Korea
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Korea from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 106 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 2 submarines
Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 16 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber and 3 fighters moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 armour and 1 infantry placed in Western United States
1 bomber placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Burma to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry, 1 mech_infantry and 1 transport moved from 68 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West Africa
1 mech_infantry moved from 83 Sea Zone to French West Africa
1 bomber moved from South West Africa to French West AfricaCombat - British
Battle in French West Africa
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British win, taking French West Africa from Neutral_Axis with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantryNon Combat Move - British
1 bomber moved from French West Africa to French Equatorial Africa
1 bomber moved from French Equatorial Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from Union of South Africa to Egypt
1 fighter moved from Egypt to Ukraine
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 infantry moved from Burma to IndiaPlace Units - British
1 fighter and 2 infantry placed in Egypt
1 carrier placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,3,3,2,5,5,5
British collect 32 PUs (3 lost to blockades); end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,5,4,1
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour -
@Marshmallow:
I’m very confused. It looks like the sea zone 54 battle did not happen, as the ANZAC fighters appear to be alive, but the US sub is gone.
Proceeding with the posted save game.
I had to edit it because I realised the move I did was illegal - posted a comment above which I thought explained it.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in CreteNon Combat Move - Italians
1 battleship moved from 98 Sea Zone to 95 Sea Zone
6 infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Northern Italy to Romania
1 armour moved from Bessarabia to Western UkrainePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
I’ll bomb Moscow with 3 bombers on 1 possible interceptor as Germany. Intercept?
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No intercept. Starting the ANZAC turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 42 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 transport
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the ANZAC
ANZAC win with 3 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 carrier, 1 cruiser and 2 destroyers
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter could not land in 42 Sea Zone and was removed
2 fighters moved from 42 Sea Zone to MalayaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
1 armour moved from Novgorod to Belarus
Germans take Archangel from Russians
3 bombers moved from Eastern Poland to Russia
4 armour moved from Novgorod to Belarus -
Intercept in Moscow?
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Yes
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
1 armour moved from Novgorod to Belarus
Germans take Archangel from Russians
3 bombers moved from Eastern Poland to Russia
4 armour moved from Novgorod to BelarusCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 1 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Belarus
Germans attack with 5 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 5 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from Russia to Western Ukraine
10 artilleries, 1 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter moved from Bessarabia to Southern Italy
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
5 infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Southern Italy to Western Germany
1 tactical_bomber moved from Bessarabia to Western Germany
3 aaGuns, 3 armour, 1 artillery, 16 infantry and 1 tactical_bomber moved from Bessarabia to Western Ukraine
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Germany to PolandPlace Units - Germans
3 artilleries and 2 infantry placed in Western Germany
2 mech_infantrys placed in Western Germany
1 fighter placed in Western Germany
3 artilleries placed in Novgorod
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 31 PUs;
Russians buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
1 armour moved from Volgograd to Bryansk
1 armour moved from Volgograd to Tambov
1 armour moved from Tambov to Bryansk
5 artilleries and 29 infantry moved from Ukraine to Bryansk
4 infantry moved from Vologda to Russia
6 infantry moved from Novosibirsk to SamaraCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Ukraine to Bryansk
2 aaGuns moved from Timguska to Novosibirsk
2 aaGuns moved from Vologda to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
Did you forget to move the Soviet Eastern Troops into Korea? Do you want me to edit that one?
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Nope, I did not forget.
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Oh ok. Hmm. :?
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from Hunan to India
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Kansu to Suiyuyan
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 tactical_bomber moved from Hunan to Suiyuyan
1 armour and 1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 fighter and 2 tactical_bombers moved from Hunan to Shensi
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Hunan to Suiyuyan
1 fighter moved from 39 Sea Zone to India
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea -
Intercept in India?