@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
Why didn’t you use your tank to blitz?
Didn’t occur to me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 0 SuicideAttackTokens; 36 PUs;
Japanese buy 3 artilleries and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Persia to Caucasus
Japanese take Northwest Persia from British
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from Yunnan to Shan State
3 artilleries and 3 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Siam
1 tactical_bomber moved from Kwangtung to 43 Sea Zone
1 fighter moved from Kwangtung to Siam
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siam
Japanese attack with 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Siam from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 3 artilleries and 4 infantry
ANZAC defend with 3 artilleries and 3 infantry
2 artilleries owned by the Japanese retreated to French Indo China
ANZAC win with 3 artilleries remaining. Battle score for attacker is -7
Casualties for ANZAC: 3 infantry
Casualties for Japanese: 1 artillery and 4 infantry
Battle in Burma
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Burma from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Siam to French Indo China
1 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from 43 Sea Zone to Borneo
2 infantry moved from Kwangsi to French Indo China
3 artilleries and 3 infantry moved from Eastern Persia to Persia
2 armour and 2 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
4 infantry moved from Jehol to Shantung
Place Units - Japanese
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in India
3 infantry placed in Kwangtung
1 artillery and 1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,2,4,3,6,6,6
Japanese collect 39 PUs (9 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 bomber, 3 destroyers, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Sumatra to India
1 bomber moved from Philippines to Kwangtung
2 fighters moved from 6 Sea Zone to Shantung
2 tactical_bombers moved from 6 Sea Zone to Shantung
2 carriers, 1 destroyer and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Manchuria to 19 Sea Zone
1 artillery and 2 infantry moved from 19 Sea Zone to Shantung
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 cruiser, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Shantung
Americans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor and 4 infantry
Japanese win with 3 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans retreated
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from India to Sumatra
1 bomber moved from Kwangtung to Philippines
2 fighters and 2 tactical_bombers moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 transport moved from 25 Sea Zone to 9 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Sardinia to 95 Sea Zone
1 artillery moved from Sicily to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 1 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Tunisia to Libya
1 infantry moved from Tunisia to Algeria
4 infantry moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from United Kingdom to Norway
2 artilleries, 6 infantry, 3 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
1 bomber and 2 fighters placed in Norway
2 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour, 3 artilleries and 6 infantry placed in Eastern United States
2 armour placed in Central United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Americans to Russia: 2 fighters
EDIT: Removing units owned by Americans from Norway: 2 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 4 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Iraq to Persia
Combat - British
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Non Combat Move - British
1 bomber moved from Persia to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
2 infantry moved from Alexandria to Egypt
1 fighter moved from Union of South Africa to Egypt
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 artillery, 1 fighter and 3 infantry placed in United Kingdom
3 artilleries placed in Iraq
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 4 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Iraq to Persia
Combat - British
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Non Combat Move - British
1 bomber moved from Persia to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
2 infantry moved from Alexandria to Egypt
1 fighter moved from Union of South Africa to Egypt
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 artillery, 1 fighter and 3 infantry placed in United Kingdom
3 artilleries placed in Iraq
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 6 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 7 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 4 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Iraq to Persia
Combat - British
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Non Combat Move - British
1 bomber moved from Persia to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
2 infantry moved from Alexandria to Egypt
1 fighter moved from Union of South Africa to Egypt
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 artillery, 1 fighter and 3 infantry placed in United Kingdom
3 artilleries placed in Iraq
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 6 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 7 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 cruiser
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 cruiser
Non Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Rostov to Caucasus
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries moved from Shan State to 37 Sea Zone
2 fighters moved from 37 Sea Zone to Borneo
2 artilleries, 1 carrier and 2 transports moved from 37 Sea Zone to 43 Sea Zone
2 artilleries moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
3 infantry moved from 43 Sea Zone to Borneo
1 armour moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
Japanese defend with 1 artillery and 1 tactical_bomber
ANZAC win, taking Borneo from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Non Combat Move - ANZAC
2 fighters moved from Borneo to 43 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
1 artillery moved from Shan State to Malaya
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 bomber placed in Queensland
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 29 PUs; end with 29 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Northern Territory: 1 armour and 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Archangel to Urals
1 tactical_bomber moved from Novgorod to Urals
1 artillery moved from Archangel to Smolensk
1 fighter moved from Novgorod to Vologda
1 fighter moved from Novgorod to Smolensk
1 infantry moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
1 artillery, 1 infantry and 1 tactical_bomber moved from Volgograd to Samara
Combat - Germans
Battle in Vologda
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 fighter
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Urals from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Samara from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 aaGuns, 2 armour, 20 artilleries and 13 mech_infantrys moved from Tambov to Bryansk
1 artillery moved from Volgograd to Rostov
1 tactical_bomber moved from Samara to Volgograd
1 artillery moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Rostov
1 fighter moved from Vologda to Novgorod
1 fighter moved from Smolensk to Novgorod
1 infantry moved from Western Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Urals to Kazakhstan
4 mech_infantrys moved from Karelia to Finland
9 mech_infantrys moved from Novgorod to Finland
1 fighter moved from Western Germany to Novgorod
4 mech_infantrys moved from Western Germany to Poland
2 artilleries and 2 infantry moved from Western Germany to Germany
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
3 artilleries placed in Volgograd
3 artilleries placed in Novgorod
8 mech_infantrys placed in Germany
1 fighter and 2 infantry placed in Western Germany
Germans undo move 3.
3 mech_infantrys placed in Western Germany
5 mech_infantrys placed in Germany
Germans undo move 5.
4 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Germans undo move 4.
Germans undo move 2.
3 mech_infantrys placed in Novgorod
3 artilleries placed in Western Germany
Germans undo move 5.
Germans undo move 1.
3 mech_infantrys placed in Volgograd
3 artilleries placed in Novgorod
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor, 1x factory_minor; Remaining resources: 0 SuicideAttackTokens; 39 PUs;
Japanese buy 1 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siam to Shan State
Japanese take Shan State from ANZAC
Combat - Japanese
Non Combat Move - Japanese
3 armour and 3 mech_infantrys moved from Caucasus to Persia
1 artillery and 2 infantry moved from Burma to Shan State
2 artilleries moved from French Indo China to Shan State
2 mech_infantrys moved from Persia to West India
Place Units - Japanese
1 armour and 2 infantry placed in French Indo China
1 artillery, 1 fighter and 1 infantry placed in India
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,2,3,4,3,2,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,1,3,6
Japanese collect 30 PUs (15 lost to blockades); end with 30 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 artilleries, 4 fighters, 4 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Russia to Volgograd
1 armour moved from Iraq to Northwest Persia
1 fighter moved from 98 Sea Zone to Northwest Persia
1 artillery moved from Trans-Jordan to 98 Sea Zone
2 bombers moved from Norway to Novgorod
2 fighters moved from Norway to 127 Sea Zone
1 fighter moved from Norway to 127 Sea Zone
1 carrier moved from 112 Sea Zone to 127 Sea Zone
2 fighters moved from 112 Sea Zone to 127 Sea Zone
3 artilleries moved from Norway to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
3 artilleries moved from 127 Sea Zone to Novgorod
3 infantry moved from 127 Sea Zone to Novgorod
1 bomber moved from United Kingdom to Germany
2 transports moved from 19 Sea Zone to 34 Sea Zone
1 bomber moved from Sumatra to India
1 fighter moved from 98 Sea Zone to Northwest Persia
1 artillery, 1 carrier and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Greece
5 fighters moved from Russia to Smolensk
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from 19 Sea Zone to Shantung
2 tactical_bombers moved from 19 Sea Zone to Shantung
2 fighters moved from 19 Sea Zone to Shantung
Scramble sea zone 127?
No scramble
Forgot to ask about intercepting in India.