16L BM2 Marshmellow of War (Allies) vs simon33 (Axis) Game II

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter, 2 infantry and 2 transports; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 armour, 3 artilleries and 4 infantry moved from Shan State to Malaya
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Malaya
                1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
                2 armour moved from Queensland to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                3 armour moved from 37 Sea Zone to Malaya
                3 infantry moved from 37 Sea Zone to Malaya
                1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 armour placed in Queensland
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 29 PUs; end with 32 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs

    triplea_38880_ANZ16.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16

    Combat Move - French

    Turn Complete - French

    triplea_38880_Fre16.tsvg

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 66 PUs;
                Germans buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 fighter moved from Baltic States to 112 Sea Zone
                3 bombers moved from Western Germany to 112 Sea Zone
                2 fighters moved from Southern Italy to 112 Sea Zone
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd
                2 armour, 21 artilleries, 1 infantry and 20 mech_infantrys moved from Tambov to Bryansk
                      Germans take Bryansk from Russians
                1 mech_infantry and 2 tactical_bombers moved from Volgograd to Caucasus
                1 mech_infantry moved from Volgograd to Caucasus

    triplea_38880_Ger17.tsvg

  • '19 '17 '16

    Scramble SZ112?

  • '21 '20 '19 '18 '17 '16

    Yes, scramble three US fighters.

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 66 PUs;
                Germans buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 fighter moved from Baltic States to 112 Sea Zone
                3 bombers moved from Western Germany to 112 Sea Zone
                2 fighters moved from Southern Italy to 112 Sea Zone
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd
                2 armour, 21 artilleries, 1 infantry and 20 mech_infantrys moved from Tambov to Bryansk
                      Germans take Bryansk from Russians
                1 mech_infantry and 2 tactical_bombers moved from Volgograd to Caucasus
                1 mech_infantry moved from Volgograd to Caucasus

    Combat - Germans
                Americans scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone
                Battle in Caucasus
                    Germans attack with 2 mech_infantrys and 2 tactical_bombers
                    British defend with 2 mech_infantrys
                    Germans win, taking Caucasus from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys
                Battle in 112 Sea Zone
                    Germans attack with 3 bombers and 3 fighters
                    British defend with 2 transports; Americans defend with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports

    triplea_38880_Ger17.tsvg

  • '19 '17 '16

    4 hits. Max D = lose tac, CV and DD.

    OOL?

  • '21 '20 '19 '18 '17 '16

    That is correct. I want to kill as many of your planes as I can.

  • '21 '20 '19 '18 '17 '16

    Yes, lose the destroyer, carrier, and tac.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 66 PUs;
                Germans buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 fighter moved from Baltic States to 112 Sea Zone
                3 bombers moved from Western Germany to 112 Sea Zone
                2 fighters moved from Southern Italy to 112 Sea Zone
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd
                2 armour, 21 artilleries, 1 infantry and 20 mech_infantrys moved from Tambov to Bryansk
                      Germans take Bryansk from Russians
                1 mech_infantry and 2 tactical_bombers moved from Volgograd to Caucasus
                1 mech_infantry moved from Volgograd to Caucasus

    Combat - Germans
                Americans scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone
                Battle in Caucasus
                    Germans attack with 2 mech_infantrys and 2 tactical_bombers
                    British defend with 2 mech_infantrys
                    Germans win, taking Caucasus from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys
                Battle in 112 Sea Zone
                    Germans attack with 3 bombers and 3 fighters
                    British defend with 2 transports; Americans defend with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
                    Americans win with 4 transports remaining. Battle score for attacker is -1
                    Casualties for Germans: 3 bombers and 3 fighters
                    Casualties for Americans: 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber

    Non Combat Move - Germans
                1 mech_infantry moved from Baltic States to Bryansk
                4 mech_infantrys moved from Novgorod to Bryansk
                2 aaGuns moved from Tambov to Bryansk
                2 armour and 4 mech_infantrys moved from Volgograd to Bryansk
                3 artilleries and 3 infantry moved from Germany to Western Germany
                3 artilleries and 4 infantry moved from Western Germany to France
                2 tactical_bombers moved from Caucasus to Volgograd

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Volgograd
                1 carrier placed in 112 Sea Zone
                2 fighters placed in 112 Sea Zone
                2 artilleries and 1 infantry placed in Novgorod
                1 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 3 infantry
                EDIT: Adding units owned by Germans to Germany: 1 aaGun and 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 54 PUs; end with 56 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs

    triplea_38880_Ger17.tsvg

  • '21 '20 '19 '18 '17 '16

    Wow, you were so close to sinking my transports.

    Good battle for me!

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Purchase Units - Russians
                Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Timguska to Urals
                      Russians take Urals from Germans
                7 infantry moved from Timguska to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 armour moved from Russia to Samara
                      Russians take Samara from Germans
                1 armour moved from Samara to Russia

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs total
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs

    triplea_38880_Rus17.tsvg

  • '21 '20 '19 '18 '17 '16

    It’s your turn sir.

  • '19 '17 '16

    I have posted your result.

  • '21 '20 '19 '18 '17 '16

    Ah, I did not know. Thanks for the game.

  • '21 '20 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 armour and 6 artilleries; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Western Germany to France
                4 infantry moved from Holland Belgium to France
                2 artilleries moved from Holland Belgium to France
                1 artillery moved from Western Germany to France
                3 armour moved from Holland Belgium to France
                3 armour moved from Greater Southern Germany to France
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Holland Belgium to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                2 tactical_bombers moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Slovakia Hungary to Southern France
                2 mech_infantrys moved from Western Germany to Southern France
                1 mech_infantry moved from Western Germany to Southern France
                1 mech_infantry moved from Western Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Romania to Yugoslavia

    triplea_38880_Ger1.tsvg

  • '19 '17 '16

    Is the above posted to the correct thread?

    GG BTW.

  • '21 '20 '19 '18 '17 '16

    No, that was an error on my part. I call it PEBCAK – problem exists between chair and keyboard! Alternately, we can call it an IDtenT error (ID10T)  :-D

    If you want to go over the game and tell me where you think I made errors I would appreciate it.  I’m always looking to improve my play. Here is my list:

    I’ll start by saying my Russian turn 3 was disastrous. I mean to strafe Leningrade, but I hit the wrong button on round 3 for retreat vs remain. The advance into Ukraine was just a major blunder on my part.

    When I retook Malta and Cyprus, I knew the air battle against my fleet had a strong chance of costing me my fleet. If should have waited a round and built a destroyer or two in Egypt. I wound up regaining my NO at the cost of giving Italy it’s NO back for several turns – a wash really, except for the fleet loss. If I had waited a round, I could have kept my fleet and next turn started convoy disruption of Italy in sea zone 97. I don’t recall the exact turn here.

    Once Manchuria was secure, if I had built a factory on the next turn I would have been able to replenish my losses faster instead of shipping them from the US. In retrospect this would have been a better play. I don’t recall the exact turn here, but I think it was around 13.

  • '19 '17 '16

    I might have to have a look at that but I think the opening you’ve posted above is a mistake. You make it a 50/50 scramble from Scotland but a clear scramble to SZ110. You can keep the Scottish fighter for Taranto. I would. If you are retreating from SZ111 you don’t need better than an even fight in SZ111. You normally lose one sub and dent the BB, rarely lose more than one plane.

    The scramble to SZ110 hits the Luftwaffe pretty hard and makes Barbarossa harder. A stronger attack normally preserves all the planes to this square.

  • '19 '17 '16

    @Marshmallow:

    I’ll start by saying my Russian turn 3 was disastrous. I mean to strafe Leningrade, but I hit the wrong button on round 3 for retreat vs remain. The advance into Ukraine was just a major blunder on my part.

    Turn 4. Yes, walking into Ukraine was a mistake which I capitalised on. I actually think you should have advanced your 9 land units in a rear guard action. The Leningrad attack was a mistake period.

    @Marshmallow:

    When I retook Malta and Cyprus, I knew the air battle against my fleet had a strong chance of costing me my fleet. If should have waited a round and built a destroyer or two in Egypt. I wound up regaining my NO at the cost of giving Italy it’s NO back for several turns – a wash really, except for the fleet loss. If I had waited a round, I could have kept my fleet and next turn started convoy disruption of Italy in sea zone 97. I don’t recall the exact turn here.

    Once Manchuria was secure, if I had built a factory on the next turn I would have been able to replenish my losses faster instead of shipping them from the US. In retrospect this would have been a better play. I don’t recall the exact turn here, but I think it was around 13.

    But I could have bought more subs and one DD might not have made the difference to defending in SZ98. Hold in the Red Sea? I could have put down a blocker in SZ98 then.

    An IC on Korea if possible and any serious chance of defending it is one of my standards.

    One thing I learnt from this game is that you can be better off holding off on the Moscow assault to retake Norway. Flying fighters to Moscow is a real problem for Germany.

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