AND the Dice Roll is ODD!
16L BM2 Marshmellow of War (Allies) vs simon33 (Axis) Game II
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Oh I see. The factory already had max damage so it assumed it was an attack. That seems wrong to me.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 2 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Tambov to Caucasus
1 fighter moved from Northwest Persia to Caucasus
2 armour moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
6 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Tambov to CaucasusCombat - British
Battle in Caucasus
British attack with 2 armour, 1 artillery, 1 bomber, 3 fighters and 6 infantry
Italians defend with 3 artilleries, 4 infantry and 1 mech_infantry
British win, taking Caucasus from Germans with 2 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for British: 5 infantry
Casualties for Italians: 3 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 bomber
EDIT: Turning off Edit Mode
1 bomber moved from Caucasus to Iraq
3 fighters moved from Caucasus to Iraq
2 mech_infantrys moved from Egypt to Iraq
5 infantry moved from Northwest Persia to Iraq
2 infantry moved from Tobruk to Alexandria
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to NorwayPlace Units - British
1 fighter placed in Union of South Africa
1 fighter and 2 mech_infantrys placed in Egypt
3 infantry placed in Iraq
4 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 2 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Tambov to Caucasus
1 fighter moved from Northwest Persia to Caucasus
2 armour moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
6 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Tambov to CaucasusCombat - British
Battle in Caucasus
British attack with 2 armour, 1 artillery, 1 bomber, 3 fighters and 6 infantry
Italians defend with 3 artilleries, 4 infantry and 1 mech_infantry
British win, taking Caucasus from Germans with 2 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for British: 5 infantry
Casualties for Italians: 3 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 bomber
EDIT: Turning off Edit Mode
1 bomber moved from Caucasus to Iraq
3 fighters moved from Caucasus to Iraq
2 mech_infantrys moved from Egypt to Iraq
5 infantry moved from Northwest Persia to Iraq
2 infantry moved from Tobruk to Alexandria
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to NorwayPlace Units - British
1 fighter placed in Union of South Africa
1 fighter and 2 mech_infantrys placed in Egypt
3 infantry placed in Iraq
4 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports
EDIT: Removing units owned by Americans from 112 Sea Zone: 4 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 5 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Bulgaria to Romania
1 destroyer moved from 93 Sea Zone to 97 Sea ZonePlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 5 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Bulgaria to Romania
1 destroyer moved from 93 Sea Zone to 97 Sea ZonePlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 21 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 unit repaired.
1 infantry moved from Shan State to Burma
ANZAC take Burma from Japanese
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
1 fighter moved from Shan State to 43 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from 43 Sea Zone to Borneo
1 fighter moved from Shan State to 37 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 armour and 2 artilleries moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 27 PUs; end with 29 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 68 PUs;
Germans buy 2 artilleries, 2 fighters, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Volgograd to Samara
2 artilleries and 2 mech_infantrys moved from Volgograd to Caucasus
1 armour and 1 tactical_bomber moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to Samara
7 artilleries and 5 mech_infantrys moved from Volgograd to Tambov
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
2 armour, 14 artilleries and 7 mech_infantrys moved from Bryansk to Tambov
1 armour moved from Bryansk to Archangel
Germans take Smolensk from RussiansCombat - Germans
Battle in Caucasus
Germans attack with 2 armour, 2 artilleries, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 armour, 1 artillery and 1 infantry
Germans win, taking Caucasus from Russians with 2 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour, 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 2 armour, 21 artilleries and 12 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 armour, 20 artilleries and 12 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Volgograd to Tambov
1 mech_infantry moved from Bryansk to Archangel
1 aaGun and 1 mech_infantry moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Finland
3 artilleries moved from Karelia to Finland
4 mech_infantrys moved from Baltic States to Karelia
1 tactical_bomber moved from Samara to Novgorod
1 tactical_bomber moved from Caucasus to Volgograd
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
1 artillery and 2 infantry moved from France to Western Germany
6 mech_infantrys moved from Poland to Novgorod
7 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Novgorod
1 marine moved from Bulgaria to RomaniaPlace Units - Germans
2 artilleries and 1 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
2 fighters and 3 infantry placed in Western Germany
4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Russia to Samara
1 infantry moved from Novosibirsk to SamaraCombat - Russians
Battle in Samara
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
8 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Russia to Vologda
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Timguska to Urals
1 infantry moved from Timguska to UralsPlace Units - Russians
6 artilleries placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs -
Why didn’t you use your tank to blitz?
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Didn’t occur to me.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 0 SuicideAttackTokens; 36 PUs;
Japanese buy 3 artilleries and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Persia to Caucasus
Japanese take Northwest Persia from British
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from Yunnan to Shan State
3 artilleries and 3 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Siam
1 tactical_bomber moved from Kwangtung to 43 Sea Zone
1 fighter moved from Kwangtung to SiamCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siam
Japanese attack with 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Siam from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 3 artilleries and 4 infantry
ANZAC defend with 3 artilleries and 3 infantry
2 artilleries owned by the Japanese retreated to French Indo China
ANZAC win with 3 artilleries remaining. Battle score for attacker is -7
Casualties for ANZAC: 3 infantry
Casualties for Japanese: 1 artillery and 4 infantry
Battle in Burma
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Burma from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter moved from Siam to French Indo China
1 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from 43 Sea Zone to Borneo
2 infantry moved from Kwangsi to French Indo China
3 artilleries and 3 infantry moved from Eastern Persia to Persia
2 armour and 2 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
4 infantry moved from Jehol to ShantungPlace Units - Japanese
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in India
3 infantry placed in Kwangtung
1 artillery and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,2,4,3,6,6,6
Japanese collect 39 PUs (9 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 bomber, 3 destroyers, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Sumatra to India
1 bomber moved from Philippines to Kwangtung
2 fighters moved from 6 Sea Zone to Shantung
2 tactical_bombers moved from 6 Sea Zone to Shantung
2 carriers, 1 destroyer and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Manchuria to 19 Sea Zone
1 artillery and 2 infantry moved from 19 Sea Zone to ShantungCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 cruiser, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Shantung
Americans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor and 4 infantry
Japanese win with 3 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans retreated
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.Non Combat Move - Americans
1 bomber moved from India to Sumatra
1 bomber moved from Kwangtung to Philippines
2 fighters and 2 tactical_bombers moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 transport moved from 25 Sea Zone to 9 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Sardinia to 95 Sea Zone
1 artillery moved from Sicily to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 1 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Tunisia to Libya
1 infantry moved from Tunisia to Algeria
4 infantry moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from United Kingdom to Norway
2 artilleries, 6 infantry, 3 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
1 bomber and 2 fighters placed in Norway
2 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour, 3 artilleries and 6 infantry placed in Eastern United States
2 armour placed in Central United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Americans to Russia: 2 fighters
EDIT: Removing units owned by Americans from Norway: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 4 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Iraq to PersiaCombat - British
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.Non Combat Move - British
1 bomber moved from Persia to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
2 infantry moved from Alexandria to Egypt
1 fighter moved from Union of South Africa to Egypt
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to NorwayPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 artillery, 1 fighter and 3 infantry placed in United Kingdom
3 artilleries placed in IraqTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 4 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Iraq to PersiaCombat - British
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.Non Combat Move - British
1 bomber moved from Persia to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
2 infantry moved from Alexandria to Egypt
1 fighter moved from Union of South Africa to Egypt
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to NorwayPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 artillery, 1 fighter and 3 infantry placed in United Kingdom
3 artilleries placed in IraqTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 6 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 7 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 4 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Iraq to PersiaCombat - British
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.Non Combat Move - British
1 bomber moved from Persia to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
2 infantry moved from Alexandria to Egypt
1 fighter moved from Union of South Africa to Egypt
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to NorwayPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 artillery, 1 fighter and 3 infantry placed in United Kingdom
3 artilleries placed in IraqTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 6 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 7 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 cruiser
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 cruiserNon Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Rostov to CaucasusPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries moved from Shan State to 37 Sea Zone
2 fighters moved from 37 Sea Zone to Borneo
2 artilleries, 1 carrier and 2 transports moved from 37 Sea Zone to 43 Sea Zone
2 artilleries moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
3 infantry moved from 43 Sea Zone to Borneo
1 armour moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
Japanese defend with 1 artillery and 1 tactical_bomber
ANZAC win, taking Borneo from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 tactical_bomberNon Combat Move - ANZAC
2 fighters moved from Borneo to 43 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
1 artillery moved from Shan State to MalayaPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 bomber placed in Queensland
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 29 PUs; end with 29 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs