Went Max D in z27
Scramble to z99?
Full scramble for both. Max D.
Apologies, got called by work and had to deal with an issue. About to finish the US turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 fighters, 2 infantry, 3 submarines and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 112 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 artillery moved from 95 Sea Zone to Sardinia
1 artillery moved from 95 Sea Zone to Sicily
1 infantry moved from 95 Sea Zone to Sicily
1 bomber moved from Tambov to Volgograd
1 artillery and 5 infantry moved from Korea to Manchuria
2 tactical_bombers moved from 6 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Sumatra to India
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Philippines to French Indo China
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Manchuria
Americans attack with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers
Japanese defend with 2 artilleries, 4 infantry and 1 mech_infantry
Americans win, taking Manchuria from Japanese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 3 infantry
Casualties for Japanese: 2 artilleries, 4 infantry and 1 mech_infantry
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in 95 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports
Italians defend with 1 destroyer, 3 fighters and 1 submarine
Americans win with 1 carrier, 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is 17
Casualties for Italians: 1 destroyer, 3 fighters and 1 submarine
Casualties for Americans: 2 destroyers and 1 tactical_bomber
Battle in Sicily
Battle in Sardinia
Battle in 6 Sea Zone
Americans attack with 2 carriers, 5 destroyers, 1 submarine and 2 transports
Japanese defend with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans win, taking Sicily from Italians, taking Sardinia from Italians with 2 carriers, 1 destroyer and 2 transports remaining. Battle score for attacker is 1
Casualties for Americans: 4 destroyers and 1 submarine
Casualties for Japanese: 1 destroyer, 2 fighters and 1 tactical_bomber
Non Combat Move - Americans
2 fighters moved from Manchuria to 6 Sea Zone
2 tactical_bombers moved from Manchuria to 6 Sea Zone
1 bomber moved from French Indo China to Philippines
1 bomber moved from India to Sumatra
1 bomber moved from Volgograd to Russia
1 armour moved from Northwest Persia to Iraq
1 bomber moved from Eastern United States to United Kingdom
2 infantry moved from Algeria to Tunisia
2 artilleries moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Tambov to Russia
Place Units - Americans
3 fighters placed in Norway
1 bomber placed in Eastern United States
4 transports placed in 101 Sea Zone
3 submarines placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Have to restart UK turn. One bombing raid for some reason went down as an attack.
Already rolled the bombing raid for Persia and you got a hit. I will edit out the strat bomber.
Oh I see. The factory already had max damage so it assumed it was an attack. That seems wrong to me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 2 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Tambov to Caucasus
1 fighter moved from Northwest Persia to Caucasus
2 armour moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
6 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Tambov to Caucasus
Combat - British
Battle in Caucasus
British attack with 2 armour, 1 artillery, 1 bomber, 3 fighters and 6 infantry
Italians defend with 3 artilleries, 4 infantry and 1 mech_infantry
British win, taking Caucasus from Germans with 2 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for British: 5 infantry
Casualties for Italians: 3 artilleries, 4 infantry and 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 bomber
EDIT: Turning off Edit Mode
1 bomber moved from Caucasus to Iraq
3 fighters moved from Caucasus to Iraq
2 mech_infantrys moved from Egypt to Iraq
5 infantry moved from Northwest Persia to Iraq
2 infantry moved from Tobruk to Alexandria
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
Place Units - British
1 fighter placed in Union of South Africa
1 fighter and 2 mech_infantrys placed in Egypt
3 infantry placed in Iraq
4 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 2 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Tambov to Caucasus
1 fighter moved from Northwest Persia to Caucasus
2 armour moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
6 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Tambov to Caucasus
Combat - British
Battle in Caucasus
British attack with 2 armour, 1 artillery, 1 bomber, 3 fighters and 6 infantry
Italians defend with 3 artilleries, 4 infantry and 1 mech_infantry
British win, taking Caucasus from Germans with 2 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for British: 5 infantry
Casualties for Italians: 3 artilleries, 4 infantry and 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 bomber
EDIT: Turning off Edit Mode
1 bomber moved from Caucasus to Iraq
3 fighters moved from Caucasus to Iraq
2 mech_infantrys moved from Egypt to Iraq
5 infantry moved from Northwest Persia to Iraq
2 infantry moved from Tobruk to Alexandria
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
Place Units - British
1 fighter placed in Union of South Africa
1 fighter and 2 mech_infantrys placed in Egypt
3 infantry placed in Iraq
4 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports
EDIT: Removing units owned by Americans from 112 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Bulgaria to Romania
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Bulgaria to Romania
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 21 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 unit repaired.
1 infantry moved from Shan State to Burma
ANZAC take Burma from Japanese
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
1 fighter moved from Shan State to 43 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from 43 Sea Zone to Borneo
1 fighter moved from Shan State to 37 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 armour and 2 artilleries moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 27 PUs; end with 29 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 68 PUs;
Germans buy 2 artilleries, 2 fighters, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Samara
2 artilleries and 2 mech_infantrys moved from Volgograd to Caucasus
1 armour and 1 tactical_bomber moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to Samara
7 artilleries and 5 mech_infantrys moved from Volgograd to Tambov
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
2 armour, 14 artilleries and 7 mech_infantrys moved from Bryansk to Tambov
1 armour moved from Bryansk to Archangel
Germans take Smolensk from Russians
Combat - Germans
Battle in Caucasus
Germans attack with 2 armour, 2 artilleries, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 armour, 1 artillery and 1 infantry
Germans win, taking Caucasus from Russians with 2 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour, 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 2 armour, 21 artilleries and 12 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 armour, 20 artilleries and 12 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Volgograd to Tambov
1 mech_infantry moved from Bryansk to Archangel
1 aaGun and 1 mech_infantry moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Finland
3 artilleries moved from Karelia to Finland
4 mech_infantrys moved from Baltic States to Karelia
1 tactical_bomber moved from Samara to Novgorod
1 tactical_bomber moved from Caucasus to Volgograd
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
1 artillery and 2 infantry moved from France to Western Germany
6 mech_infantrys moved from Poland to Novgorod
7 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Novgorod
1 marine moved from Bulgaria to Romania
Place Units - Germans
2 artilleries and 1 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
2 fighters and 3 infantry placed in Western Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Russia to Samara
1 infantry moved from Novosibirsk to Samara
Combat - Russians
Battle in Samara
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
8 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Russia to Vologda
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Timguska to Urals
1 infantry moved from Timguska to Urals
Place Units - Russians
6 artilleries placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Why didn’t you use your tank to blitz?
Didn’t occur to me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 0 SuicideAttackTokens; 36 PUs;
Japanese buy 3 artilleries and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Persia to Caucasus
Japanese take Northwest Persia from British
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from Yunnan to Shan State
3 artilleries and 3 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Siam
1 tactical_bomber moved from Kwangtung to 43 Sea Zone
1 fighter moved from Kwangtung to Siam
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siam
Japanese attack with 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Siam from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 3 artilleries and 4 infantry
ANZAC defend with 3 artilleries and 3 infantry
2 artilleries owned by the Japanese retreated to French Indo China
ANZAC win with 3 artilleries remaining. Battle score for attacker is -7
Casualties for ANZAC: 3 infantry
Casualties for Japanese: 1 artillery and 4 infantry
Battle in Burma
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Burma from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Siam to French Indo China
1 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from 43 Sea Zone to Borneo
2 infantry moved from Kwangsi to French Indo China
3 artilleries and 3 infantry moved from Eastern Persia to Persia
2 armour and 2 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
4 infantry moved from Jehol to Shantung
Place Units - Japanese
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in India
3 infantry placed in Kwangtung
1 artillery and 1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,2,4,3,6,6,6
Japanese collect 39 PUs (9 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 bomber, 3 destroyers, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Sumatra to India
1 bomber moved from Philippines to Kwangtung
2 fighters moved from 6 Sea Zone to Shantung
2 tactical_bombers moved from 6 Sea Zone to Shantung
2 carriers, 1 destroyer and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Manchuria to 19 Sea Zone
1 artillery and 2 infantry moved from 19 Sea Zone to Shantung
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 cruiser, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Shantung
Americans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor and 4 infantry
Japanese win with 3 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans retreated
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from India to Sumatra
1 bomber moved from Kwangtung to Philippines
2 fighters and 2 tactical_bombers moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 transport moved from 25 Sea Zone to 9 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Sardinia to 95 Sea Zone
1 artillery moved from Sicily to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 1 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Tunisia to Libya
1 infantry moved from Tunisia to Algeria
4 infantry moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from United Kingdom to Norway
2 artilleries, 6 infantry, 3 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
1 bomber and 2 fighters placed in Norway
2 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour, 3 artilleries and 6 infantry placed in Eastern United States
2 armour placed in Central United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Americans to Russia: 2 fighters
EDIT: Removing units owned by Americans from Norway: 2 fighters
EDIT: Turning off Edit Mode