@crockett36 I can not see the video it is private. Can someone catch me up how the games is going do far? Where are we at and whos turn is it? If It’s mine I will still need help to join the game.
16L BM2 Marshmellow of War (Allies) vs simon33 (Axis) Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Greece to Bulgaria
3 artilleries and 4 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Bessarabia to Ukraine
1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in UkraineTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
3 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 43 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Malaya
Battle in BorneoNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Turn Complete - French
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@Marshmallow:
Yeah, send 'em up.
Apparently you sent up new pilots. Good roll for me though.
Ouch! I see that in the history now. It didn’t appear in the summary.
Don’t think I would have sent them up if I saw that the USAF couldn’t return to Norway.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 70 PUs;
Germans buy 3 artilleries, 1 fighter, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
8 artilleries, 3 infantry and 4 mech_infantrys moved from Finland to Norway
4 mech_infantrys moved from Karelia to Norway
1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to Norway
2 armour, 2 mech_infantrys and 2 tactical_bombers moved from Rostov to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
7 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Rostov to Samara
2 artilleries moved from Volgograd to Samara
4 armour, 15 artilleries and 2 mech_infantrys moved from Rostov to Bryansk -
Scramble to SZ113?
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No scramble.
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Order of loss for Norway depends on how many hits you get.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 70 PUs;
Germans buy 3 artilleries, 1 fighter, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
8 artilleries, 3 infantry and 4 mech_infantrys moved from Finland to Norway
4 mech_infantrys moved from Karelia to Norway
1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to Norway
2 armour, 2 mech_infantrys and 2 tactical_bombers moved from Rostov to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
7 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Rostov to Samara
2 artilleries moved from Volgograd to Samara
4 armour, 15 artilleries and 2 mech_infantrys moved from Rostov to BryanskCombat - Germans
Battle in Norway
Germans attack with 9 artilleries, 1 fighter, 4 infantry and 8 mech_infantrys
British defend with 5 aaGuns, 1 armour and 9 infantry; Americans defend with 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry -
@Marshmallow:
Order of loss for Norway depends on how many hits you get.
AA Missed.
9 hits, pretty good for me. Max D?
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Yep, toss the AA guns and the bomber first.
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No wait. Let’s continue the attack in NW Persia.
Rolls: 2@3 1@4; Total Hits: 02@3: (4, 6)1@4: (6)
Def
Rolling 1d6:
(3) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 70 PUs;
Germans buy 3 artilleries, 1 fighter, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
8 artilleries, 3 infantry and 4 mech_infantrys moved from Finland to Norway
4 mech_infantrys moved from Karelia to Norway
1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to Norway
2 armour, 2 mech_infantrys and 2 tactical_bombers moved from Rostov to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
7 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Rostov to Samara
2 artilleries moved from Volgograd to Samara
4 armour, 15 artilleries and 2 mech_infantrys moved from Rostov to BryanskCombat - Germans
Battle in Norway
Germans attack with 9 artilleries, 1 fighter, 4 infantry and 8 mech_infantrys
British defend with 5 aaGuns, 1 armour and 9 infantry; Americans defend with 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Germans win, taking Norway from Americans with 2 artilleries, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 7 artilleries, 4 infantry and 6 mech_infantrys
Casualties for British: 5 aaGuns, 1 armour and 9 infantry
Casualties for Americans: 1 bomber, 1 fighter and 4 infantry
Battle in Northwest Persia
Germans attack with 2 armour, 3 mech_infantrys and 2 tactical_bombers
British defend with 3 infantry; Americans defend with 1 armour and 2 mech_infantrys
1 armour owned by the Germans retreated to Caucasus
British win with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for British: 3 infantry
Casualties for Americans: 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 armour
EDIT: Turning off Edit Mode
Battle in Samara
Germans attack with 2 artilleries and 2 mech_infantrys
Russians defend with 3 infantry
2 mech_infantrys owned by the Germans and 2 artilleries owned by the Germans retreated to Volgograd
Russians win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 4 armour, 15 artilleries and 9 mech_infantrys
Russians defend with 1 aaGun and 8 infantry; Americans defend with 3 fighters
9 mech_infantrys owned by the Germans, 4 armour owned by the Germans and 11 artilleries owned by the Germans retreated to Rostov
Russians win with 1 fighter remaining. Battle score for attacker is 33
Casualties for Germans: 4 artilleries
Casualties for Russians: 1 aaGun and 8 infantry
Casualties for Americans: 2 fightersNon Combat Move - Germans
2 tactical_bombers moved from Northwest Persia to Rostov
1 armour moved from Caucasus to Rostov
6 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
3 artilleries moved from Novgorod to Belarus
1 fighter moved from 113 Sea Zone to Western Germany
1 infantry moved from Poland to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
1 marine moved from Greece to Bulgaria
1 fighter moved from Norway to Novgorod
1 infantry moved from Normandy Bordeaux to France
3 artilleries and 3 infantry moved from France to Western GermanyPlace Units - Germans
3 infantry placed in Volgograd
3 artilleries placed in Novgorod
4 mech_infantrys placed in Germany
1 fighter, 1 infantry and 5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
3 infantry moved from Yenisey to Timguska
Russians take Timguska from Germans
1 armour, 2 artilleries and 8 infantry moved from Tambov to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 armour, 2 artilleries and 8 infantry
Germans defend with 3 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys
Germans win with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -25
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Russians: 1 armour, 2 artilleries and 8 infantryNon Combat Move - Russians
1 armour moved from Urals to Russia
1 artillery and 5 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Yunnan to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from Manchuria to Japan
1 fighter moved from Japan to Manchuria
2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
1 mech_infantry moved from Jehol to Shantung
1 artillery and 2 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Yunnan
1 bomber moved from 43 Sea Zone to French Indo China
2 fighters moved from French Indo China to India
2 artilleries and 6 infantry moved from West India to Eastern Persia
4 artilleries and 4 infantry moved from India to West India
1 artillery and 1 infantry moved from Burma to IndiaPlace Units - Japanese
1 destroyer and 1 transport placed in 39 Sea Zone
1 fighter placed in India
3 fighters placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,2,3,3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
Japanese collect 46 PUs (6 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 8 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 1 carrier, 2 fighters, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 bomber moved from Tambov to Volgograd
4 infantry moved from Marianas to 22 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 22 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 bomber moved from Guam to 6 Sea Zone -
Scramble sea zone 6?
Scramble sea zone 112?
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No scramble for either.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 8 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 1 carrier, 2 fighters, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 bomber moved from Tambov to Volgograd
4 infantry moved from Marianas to 22 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 22 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 bomber moved from Guam to 6 Sea ZoneCombat - Americans
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in Korea
Battle in Norway
Americans attack with 4 artilleries, 1 fighter and 4 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win, taking Korea from Japanese, taking Norway from Germans with 4 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 artilleries and 2 mech_infantrys
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Norway to 112 Sea Zone
1 bomber moved from Volgograd to Tambov
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to Sumatra
1 fighter moved from Bryansk to Tambov
1 bomber moved from 35 Sea Zone to PhilippinesPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 artilleries and 8 infantry placed in Eastern United States
Americans undo move 4.
1 bomber placed in Eastern United States
2 artilleries and 8 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total