Setting up a game.
Handicap:
Japan 11 (marine, transport)
Italy +2 IPC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 4 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
3 armour moved from Persia to Caucasus
1 artillery, 1 bomber and 1 mech_infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Persia to Caucasus
1 fighter moved from Russia to Caucasus
1 bomber moved from Russia to Caucasus
Combat - British
Battle in Caucasus
British attack with 3 armour, 1 artillery, 2 bombers, 2 fighters and 3 mech_infantrys
Germans defend with 1 aaGun, 3 armour, 1 artillery and 5 mech_infantrys
retreated to Caucasus
Germans win with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 aaGun, 2 armour, 1 artillery and 5 mech_infantrys
Casualties for British: 3 armour, 1 artillery, 1 bomber and 3 mech_infantrys
Non Combat Move - British
1 fighter moved from Caucasus to Tambov
1 fighter moved from Caucasus to Persia
1 bomber moved from Caucasus to Tambov
2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from 112 Sea Zone to Norway
3 infantry moved from Iraq to Persia
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Persia
Place Units - British
3 infantry placed in Persia
2 armour and 1 artillery placed in Iraq
2 armour and 1 fighter placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 22 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 4 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
3 armour moved from Persia to Caucasus
1 artillery, 1 bomber and 1 mech_infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Persia to Caucasus
1 fighter moved from Russia to Caucasus
1 bomber moved from Russia to Caucasus
Combat - British
Battle in Caucasus
British attack with 3 armour, 1 artillery, 2 bombers, 2 fighters and 3 mech_infantrys
Germans defend with 1 aaGun, 3 armour, 1 artillery and 5 mech_infantrys
retreated to Caucasus
Germans win with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 aaGun, 2 armour, 1 artillery and 5 mech_infantrys
Casualties for British: 3 armour, 1 artillery, 1 bomber and 3 mech_infantrys
Non Combat Move - British
1 fighter moved from Caucasus to Tambov
1 fighter moved from Caucasus to Persia
1 bomber moved from Caucasus to Tambov
2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from 112 Sea Zone to Norway
3 infantry moved from Iraq to Persia
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Persia
Place Units - British
3 infantry placed in Persia
2 armour and 1 artillery placed in Iraq
2 armour and 1 fighter placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 22 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 17 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from 22 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Greece to Bulgaria
3 artilleries and 4 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Bessarabia to Ukraine
1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
3 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 43 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Malaya
Battle in Borneo
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Turn Complete - French
@Marshmallow:
Yeah, send 'em up.
Apparently you sent up new pilots. Good roll for me though.
Ouch! I see that in the history now. It didn’t appear in the summary.
Don’t think I would have sent them up if I saw that the USAF couldn’t return to Norway.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 70 PUs;
Germans buy 3 artilleries, 1 fighter, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
8 artilleries, 3 infantry and 4 mech_infantrys moved from Finland to Norway
4 mech_infantrys moved from Karelia to Norway
1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to Norway
2 armour, 2 mech_infantrys and 2 tactical_bombers moved from Rostov to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
7 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Rostov to Samara
2 artilleries moved from Volgograd to Samara
4 armour, 15 artilleries and 2 mech_infantrys moved from Rostov to Bryansk
Scramble to SZ113?
No scramble.
Order of loss for Norway depends on how many hits you get.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 70 PUs;
Germans buy 3 artilleries, 1 fighter, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
8 artilleries, 3 infantry and 4 mech_infantrys moved from Finland to Norway
4 mech_infantrys moved from Karelia to Norway
1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to Norway
2 armour, 2 mech_infantrys and 2 tactical_bombers moved from Rostov to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
7 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Rostov to Samara
2 artilleries moved from Volgograd to Samara
4 armour, 15 artilleries and 2 mech_infantrys moved from Rostov to Bryansk
Combat - Germans
Battle in Norway
Germans attack with 9 artilleries, 1 fighter, 4 infantry and 8 mech_infantrys
British defend with 5 aaGuns, 1 armour and 9 infantry; Americans defend with 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
@Marshmallow:
Order of loss for Norway depends on how many hits you get.
AA Missed.
9 hits, pretty good for me. Max D?
Yep, toss the AA guns and the bomber first.
No wait. Let’s continue the attack in NW Persia.
Rolls: 2@3 1@4; Total Hits: 02@3: (4, 6)1@4: (6)
DefRolling 1d6:
(3)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 70 PUs;
Germans buy 3 artilleries, 1 fighter, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
8 artilleries, 3 infantry and 4 mech_infantrys moved from Finland to Norway
4 mech_infantrys moved from Karelia to Norway
1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to Norway
2 armour, 2 mech_infantrys and 2 tactical_bombers moved from Rostov to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
7 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Rostov to Samara
2 artilleries moved from Volgograd to Samara
4 armour, 15 artilleries and 2 mech_infantrys moved from Rostov to Bryansk
Combat - Germans
Battle in Norway
Germans attack with 9 artilleries, 1 fighter, 4 infantry and 8 mech_infantrys
British defend with 5 aaGuns, 1 armour and 9 infantry; Americans defend with 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Germans win, taking Norway from Americans with 2 artilleries, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 7 artilleries, 4 infantry and 6 mech_infantrys
Casualties for British: 5 aaGuns, 1 armour and 9 infantry
Casualties for Americans: 1 bomber, 1 fighter and 4 infantry
Battle in Northwest Persia
Germans attack with 2 armour, 3 mech_infantrys and 2 tactical_bombers
British defend with 3 infantry; Americans defend with 1 armour and 2 mech_infantrys
1 armour owned by the Germans retreated to Caucasus
British win with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for British: 3 infantry
Casualties for Americans: 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 armour
EDIT: Turning off Edit Mode
Battle in Samara
Germans attack with 2 artilleries and 2 mech_infantrys
Russians defend with 3 infantry
2 mech_infantrys owned by the Germans and 2 artilleries owned by the Germans retreated to Volgograd
Russians win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 4 armour, 15 artilleries and 9 mech_infantrys
Russians defend with 1 aaGun and 8 infantry; Americans defend with 3 fighters
9 mech_infantrys owned by the Germans, 4 armour owned by the Germans and 11 artilleries owned by the Germans retreated to Rostov
Russians win with 1 fighter remaining. Battle score for attacker is 33
Casualties for Germans: 4 artilleries
Casualties for Russians: 1 aaGun and 8 infantry
Casualties for Americans: 2 fighters
Non Combat Move - Germans
2 tactical_bombers moved from Northwest Persia to Rostov
1 armour moved from Caucasus to Rostov
6 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
3 artilleries moved from Novgorod to Belarus
1 fighter moved from 113 Sea Zone to Western Germany
1 infantry moved from Poland to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
1 marine moved from Greece to Bulgaria
1 fighter moved from Norway to Novgorod
1 infantry moved from Normandy Bordeaux to France
3 artilleries and 3 infantry moved from France to Western Germany
Place Units - Germans
3 infantry placed in Volgograd
3 artilleries placed in Novgorod
4 mech_infantrys placed in Germany
1 fighter, 1 infantry and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
3 infantry moved from Yenisey to Timguska
Russians take Timguska from Germans
1 armour, 2 artilleries and 8 infantry moved from Tambov to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 2 artilleries and 8 infantry
Germans defend with 3 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys
Germans win with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -25
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Russians: 1 armour, 2 artilleries and 8 infantry
Non Combat Move - Russians
1 armour moved from Urals to Russia
1 artillery and 5 infantry moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from Yunnan to 43 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 tactical_bomber moved from Manchuria to Japan
1 fighter moved from Japan to Manchuria
2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
1 mech_infantry moved from Jehol to Shantung
1 artillery and 2 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Yunnan
1 bomber moved from 43 Sea Zone to French Indo China
2 fighters moved from French Indo China to India
2 artilleries and 6 infantry moved from West India to Eastern Persia
4 artilleries and 4 infantry moved from India to West India
1 artillery and 1 infantry moved from Burma to India
Place Units - Japanese
1 destroyer and 1 transport placed in 39 Sea Zone
1 fighter placed in India
3 fighters placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,2,3,3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
Japanese collect 46 PUs (6 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 8 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 1 carrier, 2 fighters, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 bomber moved from Tambov to Volgograd
4 infantry moved from Marianas to 22 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 22 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 bomber moved from Guam to 6 Sea Zone
Scramble sea zone 6?
Scramble sea zone 112?
No scramble for either.