AND the Dice Roll is ODD!
16L BM2 Marshmellow of War (Allies) vs simon33 (Axis) Game II
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@Marshmallow:
Why don’t we just edit the politics to have USSR DOW on Japan retrospectively?
If I wanted the USSR to declare war on Japan I wouldn’t have an issue with that. I don’t want the USSR to declare war.
Sounds a bit unfair that you want the benefits of the USSR DOW without the consequences. I’ll have a think about it.
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Not only is the restriction on Russian movement into Korea clearly stated in the Game Notes, but it is also hardcoded into the XML; so the game itself actually prevents you from NCMing Russian units into Korea unless Russia is already at war with Japan.
Thats why you had to use edit mode to make your illegal move.
“Non Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Korea: 8 infantry
EDIT: Removing units owned by Russians from Amur: 12 infantry.” -
I just loaded your game to confirm that the Game Notes do indeed disclose the Rule that you characterize as “unwritten.” Look at the Note in the “Russia” section.
“Note: An Axis power may not move its units into originally Russian territory unless that Axis power is at war with Russia. Also, when not at war with Japan, Russia may not move its units into any non-Russian Allied territory in Asia, other than Syria, Trans-Jordan, Iraq, Persia, NorthWest Persia, and East Persia.”
This isn’t really a close call.
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Thanks rk. Did marsh post a question somewhere?
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no. i was browsing through some games and came across yours. thought i’d chime in.
The logic for the new restriction is clear: it prevents Russia from gaming the Lend Lease mechanic by putting its units in Japan’s path and forcing Japan to be the aggressor.
Similarly, BM fixes the gamey trick of allowing Germany to move its units into italy-occupied Russian territory while still enjoying “trade with Russia.”
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I just loaded your game to confirm that the Game Notes do indeed disclose the Rule that you characterize as “unwritten.” Look at the Note in the “Russia” section.
“Note: An Axis power may not move its units into originally Russian territory unless that Axis power is at war with Russia. Also, when not at war with Japan, Russia may not move its units into any non-Russian Allied territory in Asia, other than Syria, Trans-Jordan, Iraq, Persia, NorthWest Persia, and East Persia.”
This isn’t really a close call.
I’ll double check this when I return home. I don’t recall seeing it and I looked long and hard for it. I did find something that says Russia cannot move into China, but Korea is not China.
Marsh
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Sounds a bit unfair that you want the benefits of the USSR DOW without the consequences. I’ll have a think about it.
If it’s in the Notes section and I’ve misread, that’s on me. If it’s not, then it’s a fair assumption that it plays like Global and it’s unfair to be deprived of a perfectly legal move in Global by an unwritten rule.
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Refer to:
@regularkid:I just loaded your game to confirm that the Game Notes do indeed disclose the Rule that you characterize as “unwritten.” Look at the Note in the “Russia” section.
“Note: An Axis power may not move its units into originally Russian territory unless that Axis power is at war with Russia. Also, when not at war with Japan, Russia may not move its units into any non-Russian Allied territory in Asia, other than Syria, Trans-Jordan, Iraq, Persia, NorthWest Persia, and East Persia.”
This isn’t really a close call.
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Yeah, and people sell bridges in New York too. If I don’t see it for myself, I don’t believe it.
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I think the proposal to retrospectively have USSR DOW on Japan is eminnently fair. More than fair even.
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Crow time! I found it. It took me 30 minutes of hard looking because it kind of hid from me, and I had to make the notes section really large on the screen to even find it at all, but it is there and missing it is my fault.
Please accept my sincere apology for the hubbub. Totally my fault.
I think the proposal to retrospectively have USSR DOW on Japan is eminnently fair. More than fair even.
Nah, we’ll do it the right way. I will not move the Russian troops in and take the loss of the artillery.
Expect a repost shortly.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Bryansk
1 artillery moved from Tambov to Bryansk
1 infantry moved from Tambov to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 4 infantry
Italians defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Korea: 8 infantry
EDIT: Removing units owned by Russians from Amur: 12 infantry
EDIT: Adding units owned by Russians to Buryatia: 4 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Russia to Bryansk
5 infantry moved from Russia to Tambov
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
EDIT: Russians undo move 4.
EDIT: Russians undo move 4.Place Units - Russians
1 armour, 2 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Korea: 8 infantry
EDIT: Adding units owned by Russians to Buryatia: 2 infantry
EDIT: Adding units owned by Russians to Amur: 8 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 51 PUs;
Japanese buy 4 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour, 8 artilleries, 1 bomber, 1 fighter, 10 infantry, 6 mech_infantrys and 4 tactical_bombers moved from Burma to India
1 armour moved from Yunnan to India
1 fighter moved from French Indo China to India
1 artillery and 1 infantry moved from Manchuria to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Korea from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in India
Japanese attack with 3 armour, 8 artilleries, 1 bomber, 2 fighters, 10 infantry, 6 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 1 armour, 2 artilleries, 1 fighter and 18 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; ANZAC defend with 2 fighters; Americans defend with 1 fighter
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 3 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 36
Casualties for British: 3 aaGuns, 1 armour, 2 artilleries, 1 fighter and 18 infantry
Casualties for ANZAC: 2 fighters
Casualties for Americans: 1 fighter
Casualties for Japanese: 5 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 mech_infantry moved from French Indo China to Burma
1 aaGun moved from Burma to India
1 artillery and 1 infantry moved from Shan State to Burma
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 infantry moved from Yunnan to Burma
2 infantry moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery moved from French Indo China to Yunnan
1 bomber moved from India to Shantung
1 fighter and 3 tactical_bombers moved from India to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to JeholPlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
3 infantry placed in Kwangtung
1 artillery, 1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
Japanese collect 60 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
Looks like I screwed up when I was editing the Russians and added two extra infantry. I will remove during the US turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Guam to Kwangtung
1 bomber moved from Guam to Shantung
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Strategic bombing raid in Shantung
Bombing raid in Shantung rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Shantung causes 5 damage total.
Battle in 92 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Germans
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Casualties for Americans: 2 carriers, 1 cruiser and 1 destroyerNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Algeria
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
4 transports moved from 110 Sea Zone to 102 Sea Zone
1 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Shantung to Amur
1 bomber moved from Kwangtung to Amur
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Midway
1 transport moved from 35 Sea Zone to 46 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry and 1 tactical_bomber placed in Norway
Americans undo move 3.
1 fighter and 2 infantry placed in Norway
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Tambov to Caucasus
1 bomber moved from Tambov to Volgograd
2 fighters moved from Tambov to Volgograd
2 fighters moved from Tambov to Caucasus
2 fighters moved from Russia to Timguska
1 fighter moved from Northwest Persia to 99 Sea Zone
1 bomber moved from United Kingdom to 99 Sea ZoneCombat - British
Battle in Timguska
British attack with 2 fighters
Germans defend with 1 artillery
British win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery
Casualties for British: 1 fighter
Battle in Caucasus
British attack with 3 fighters and 2 infantry
Germans defend with 1 artillery
British win, taking Caucasus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 99 Sea Zone
British attack with 1 bomber and 1 fighter
Italians defend with 1 destroyer and 1 transport
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Malta
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Malta from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Volgograd
British attack with 2 fighters
Germans defend with 3 aaGuns, 9 armour, 14 artilleries, 1 factory_minor, 5 infantry, 11 mech_infantrys and 1 tactical_bomber
Germans win with 3 aaGuns, 9 armour, 14 artilleries, 3 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Germans: 2 infantry
Casualties for British: 2 fightersNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Tambov: 2 fighters
EDIT: Adding units owned by Germans to Volgograd: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Tambov: 1 fighter
EDIT: Turning off Edit Mode
1 bomber and 1 fighter moved from 99 Sea Zone to Syria
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 fighter moved from Timguska to Yenisey
3 fighters moved from Caucasus to Bryansk
1 infantry moved from Trans-Jordan to Syria
2 infantry moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from 112 Sea Zone to Norway
1 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
1 bomber moved from Volgograd to RussiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Russia: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in Iraq
1 carrier and 1 destroyer placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Syria: 1 fighter
EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 infantry placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 41 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUsTurn Complete - UK_Pacific
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Had to edit out that Volgograd battle – those fighters were supposed to escort the bomber.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Ukraine to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
2 infantry placed in UkraineTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 6 PUs;Combat Move - ANZAC
1 artillery moved from Paulau Island to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 carrier and 2 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 24 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs