@crockett36 Thanks! :)
16L BM2 Marshmellow of War (Allies) vs simon33 (Axis) Game II
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Turn Complete - French
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Three US fighters will scramble to defend sea zone 112.
A UK fighter will scramble to defend sea zone 110.
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Strat bombing Moscow? Meet the UK fighters!
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Strat bombing Norway? Meet the US fighters!
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No intercept in India, however.
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Actually, intercept in India too :)
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 3 mech_infantrys moved from Bryansk to Caucasus
Germans take Rostov from Russians
3 armour and 3 mech_infantrys moved from Bryansk to Volgograd
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 artillery moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 bombers moved from Western Germany to United Kingdom -
What about London?
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Yep, that one too!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 3 mech_infantrys moved from Bryansk to Caucasus
Germans take Rostov from Russians
3 armour and 3 mech_infantrys moved from Bryansk to Volgograd
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 artillery moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 bombers moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Battle in Caucasus
Germans attack with 3 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 7 armour and 7 mech_infantrys
Russians defend with 1 factory_minor; British defend with 1 armour
Germans win, taking Volgograd from Russians with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armourNon Combat Move - Germans
1 artillery moved from Western Ukraine to Ukraine
12 artilleries and 6 infantry moved from Bryansk to Rostov
3 aaGuns, 2 armour, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Rostov
2 artilleries moved from Novgorod to Karelia
2 artilleries, 1 infantry and 2 mech_infantrys moved from Finland to Karelia
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Vyborg
1 fighter moved from 92 Sea Zone to Western Germany
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Southern France to Northern Italy
7 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery moved from Belarus to Eastern Poland
1 mech_infantry moved from Rostov to Caucasus
1 artillery moved from Germany to Poland
1 tactical_bomber moved from Rostov to UkrainePlace Units - Germans
2 fighters placed in Western Germany
2 artilleries and 1 fighter placed in Novgorod
1 artillery and 2 infantry placed in Germany
2 artilleries and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
Well that round was somewhat costly.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to BryanskCombat - Russians
Non Combat Move - Russians
1 infantry moved from Russia to Samara
4 aaGuns, 5 artilleries and 34 infantry moved from Russia to TambovPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs -
Well that round was somewhat costly.
Well, in the last turn of combat three bombers have been lost to antiaircraft fire. It has been odd.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor, 5x factory_minor; Remaining resources: 0 SuicideAttackTokens; 53 PUs;
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Yunnan to 41 Sea Zone
4 tactical_bombers moved from Shan State to 41 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 4 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese win with 1 bomber and 4 tactical_bombers remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
2 artilleries and 1 infantry moved from Shan State to Burma
2 artilleries, 1 fighter and 1 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
1 armour moved from Anhwe to Yunnan
2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Jehol to Manchuria
2 infantry moved from Kwangtung to Kwangsi
4 tactical_bombers moved from 41 Sea Zone to Burma
1 bomber moved from 41 Sea Zone to Burma
1 fighter moved from Japan to French Indo China
1 fighter moved from 6 Sea Zone to Japan
1 mech_infantry moved from French Indo China to BurmaPlace Units - Japanese
3 infantry placed in Shantung
1 infantry and 2 mech_infantrys placed in Kwangtung
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery and 1 fighter placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Amur to 6 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 artillery, 1 carrier, 4 destroyers, 1 fighter and 1 transport moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery moved from 6 Sea Zone to Korea
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from India to Kwangtung
4 artilleries, 5 infantry and 1 mech_infantry moved from Norway to Finland
Americans take Finland from Germans -
Scramble sea zone 6?
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Yes, full scramble.
Oh no Kami’s left. Bummer. Don’t think I saw that.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Amur to 6 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 artillery, 1 carrier, 4 destroyers, 1 fighter and 1 transport moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery moved from 6 Sea Zone to Korea
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from India to Kwangtung
4 artilleries, 5 infantry and 1 mech_infantry moved from Norway to Finland
Americans take Finland from GermansCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Philippines
Americans attack with 1 armour
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 armour
Casualties for Japanese: 1 artillery
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 carriers, 4 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 4 fighters, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Americans win with 1 bomber, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 25
Casualties for Americans: 2 carriers, 4 destroyers, 3 fighters and 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers, 4 fighters, 1 tactical_bomber and 2 transports
Battle in KoreaNon Combat Move - Americans
1 tactical_bomber could not land in 6 Sea Zone and was removed
1 bomber moved from 6 Sea Zone to Guam
1 bomber moved from Kwangtung to Guam
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
3 fighters moved from Norway to Russia
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 bomber and 2 fighters placed in Norway
2 infantry placed in Western United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total