No scrambling.
Intercept these nasty bombers with three fighters please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 mech_infantry moved from Romania to Ukraine
Italians take Ukraine from Russians
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 destroyer and 1 fighter
Americans defend with 1 cruiser and 2 destroyers
Units damaged: 1 battleship owned by the Italians
Americans win with 1 cruiser remaining. Battle score for attacker is -22
Casualties for Italians: 1 battleship, 1 destroyer and 1 fighter
Casualties for Americans: 2 destroyers
Non Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
6 infantry moved from Romania to Bessarabia
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 marine placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
I will reedit the US.
@Marshmallow:
I need to make an adjustment. The US Atlantic fleet should be in sea zone 110.
You’ll have to do this on the ANZAC turn. I got it before the adjustment.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Malaya to India
1 fighter moved from Malaya to Burma
Place Units - ANZAC
1 infantry placed in New South Wales
1 cruiser and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2,3,2,5,2
ANZAC collect 10 PUs (4 lost to blockades); end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber
EDIT: Removing units owned by Americans from 112 Sea Zone: 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber
EDIT: Removing units owned by Americans from 112 Sea Zone: 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Place Units - ANZAC
1 infantry placed in New South Wales
1 cruiser and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3,1,4,5,3
ANZAC collect 10 PUs (4 lost to blockades); end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
Turn Complete - French
Oh ok. Hmm. :?
If I had moved the Russians in, you probably would not have moved your fleet north. It would probably have gone south, out of range for me to kill it.
Gah!
ANZAC fighters need to moved.
Reposting
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Burma: 1 fighter
EDIT: Adding units owned by ANZAC to India: 1 fighter
EDIT: Removing units owned by ANZAC from Malaya: 2 fighters
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter, 2 mech_infantrys and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from 95 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to Normandy Bordeaux
5 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
2 artilleries moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
2 bombers moved from Western Ukraine to Russia
3 armour, 11 artilleries, 18 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Bryansk
4 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
Intercept in Moscow?
No
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter, 2 mech_infantrys and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from 95 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to Normandy Bordeaux
5 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
2 artilleries moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
2 bombers moved from Western Ukraine to Russia
3 armour, 11 artilleries, 18 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Bryansk
4 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
Combat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,7 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in 92 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 cruiser
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Gibraltar
Germans attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 1 artillery
Germans win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
French defend with 1 fighter; British defend with 2 fighters; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for French: 1 fighter
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for British: 2 fighters
Casualties for Americans: 1 artillery and 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Germans attack with 12 armour, 11 artilleries, 18 infantry, 14 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 2 armour, 5 artilleries and 32 infantry
Germans win, taking Bryansk from Russians with 12 armour, 11 artilleries, 12 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 76
Casualties for Germans: 18 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 armour, 5 artilleries and 32 infantry
Battle in Archangel
Germans attack with 2 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 artillery and 6 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Russia to Western Ukraine
1 artillery moved from Poland to Eastern Poland
1 artillery moved from Novgorod to Karelia
1 fighter moved from 112 Sea Zone to Western Germany
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Western Germany to France
1 tactical_bomber moved from Bryansk to Western Ukraine
Place Units - Germans
1 artillery and 2 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Germany
2 artilleries placed in France
2 artilleries placed in Germany
1 destroyer and 1 transport placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
I’ll scramble 3 fighters if you remain in SZ113
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer, 3 fighters and 1 transport
Germans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 aaGun moved from Novosibirsk to Samara
1 aaGun moved from Novosibirsk to Samara
1 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 bombers and 1 fighter moved from Yunnan to India
2 tactical_bombers moved from Yunnan to Malaya
1 artillery and 1 infantry moved from Shan State to Malaya
Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Battle in Malaya
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
2 tactical_bombers moved from Malaya to Yunnan
1 aaGun, 1 artillery, 6 infantry and 1 mech_infantry moved from Shan State to Yunnan
2 artilleries and 1 infantry moved from French Indo China to Yunnan
2 bombers and 1 fighter moved from India to Yunnan
1 infantry moved from Yunnan to Shan State
1 armour moved from Shensi to Yunnan
1 armour moved from Suiyuyan to Kweichow
1 mech_infantry moved from Suiyuyan to Kweichow
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
2 infantry and 1 mech_infantry moved from Shantung to Anhwe
2 tactical_bombers moved from Chahar to Yunnan
1 tactical_bomber moved from Chahar to Japan
1 marine moved from Korea to Manchuria
1 armour, 1 artillery and 1 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Anhwe to Hunan
1 artillery moved from Hunan to Yunnan
2 artilleries and 1 infantry moved from Kwangtung to Kwangsi
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
2 artilleries, 2 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 factory_minor, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Algeria to Libya
Americans take Tunisia from Italians
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to Gibraltar
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from India to French Indo China
1 bomber moved from Amur to Shantung
Combat - Americans
Battle in Libya
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Gibraltar
Americans attack with 4 artilleries, 1 fighter and 4 infantry
Germans defend with 1 artillery and 1 harbour
Americans win, taking Gibraltar from Germans with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Strategic bombing raid in Shantung
Bombing raid in Shantung rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from Shantung to Amur
1 bomber moved from French Indo China to India
2 fighters moved from 110 Sea Zone to Norway
1 fighter moved from Gibraltar to 91 Sea Zone
2 carriers, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Algeria to Libya
3 infantry moved from Algeria to Morocco
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Java
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 airfield and 1 factory_minor placed in Norway
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 2 fighters, 4 infantry and 1 transport; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 12 PUs;
Combat Move - British
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 bomber moved from Northwest Persia to Ukraine
3 fighters moved from Northwest Persia to Rostov
1 fighter moved from Russia to Rostov
1 mech_infantry moved from Iraq to Syria
1 bomber moved from Egypt to Syria
1 fighter moved from Egypt to Syria
Combat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in Syria
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Rostov
British attack with 4 fighters and 2 infantry
Germans defend with 1 mech_infantry
British win, taking Rostov from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
4 fighters moved from Rostov to Russia
1 bomber moved from Ukraine to Russia
1 fighter moved from Syria to Northwest Persia
3 armour moved from Iraq to Northwest Persia
1 bomber moved from Syria to Northwest Persia
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Persia
1 fighter moved from 110 Sea Zone to Norway
1 aaGun moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Caucasus to Volgograd
3 aaGuns, 1 armour, 1 artillery and 14 infantry moved from Burma to India
Place Units - British
1 fighter and 2 infantry placed in Egypt
1 fighter placed in United Kingdom
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Should Japan attack Amur, the US bomber is not to be lost as a casualty until at least six Russian infantry have died.